#pragma once
namespace memory
{
class byte_patch;
}
namespace big
// Lua API: Class
// Name: lua_patch
// Class representing a in-memory patch.
class lua_patch
memory::byte_patch* m_byte_patch;
public:
lua_patch(memory::byte_patch* patch);
~lua_patch();
// Lua API: Function
// Class: lua_patch
// Name: apply
// Apply the modified value.
void apply();
// Name: restore
// Restore the original value.
void restore();
};