#include "views/view.hpp"
namespace big
{
void view::player_misc()
if (ImGui::TreeNode("Misc"))
components::player_command_button<"joinceo">(g_player_service->get_selected());
components::player_command_button<"enterint">(g_player_service->get_selected());
components::player_command_button<"copyoutfit">(g_player_service->get_selected());
ImGui::SameLine();
components::player_command_button<"copymodel">(g_player_service->get_selected());
components::player_command_button<"clearwanted">(g_player_service->get_selected());
components::player_command_button<"givehealth">(g_player_service->get_selected());
components::player_command_button<"givearmor">(g_player_service->get_selected());
components::player_command_button<"giveammo">(g_player_service->get_selected());
ImGui::Checkbox("Off The Radar", &g_player_service->get_selected()->off_radar);
ImGui::Checkbox("Never Wanted", &g_player_service->get_selected()->never_wanted);
ImGui::Checkbox("Semi Godmode", &g_player_service->get_selected()->semi_godmode);
ImGui::TreePop();
}