#include "backend/looped/looped.hpp"
#include "natives.hpp"
namespace big
{
void looped::self_fast_respawn()
if (g.self.fast_respawn)
if(PED::IS_PED_DEAD_OR_DYING(self::ped, true))
PED::RESURRECT_PED(self::ped);
ENTITY::SET_ENTITY_COORDS_NO_OFFSET(self::ped, self::pos.x, self::pos.y, self::pos.z, 0, 0, 0);
}