#include "backend/looped/looped.hpp"
namespace big
{
static bool bLastSelfNoWaterCollsion = false;
void looped::self_no_water_collision()
if (g_local_player == nullptr) return;
bool bNoWaterCollsion = g.self.no_water_collision;
if (bNoWaterCollsion)
g_local_player->m_navigation->m_damp->m_water_collision = 0;
bLastSelfNoWaterCollsion = bNoWaterCollsion;
}
else if (bNoWaterCollsion != bLastSelfNoWaterCollsion)
g_local_player->m_navigation->m_damp->m_water_collision = 1;