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YimMenu/src/views/self/view_self.cpp

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#include "fiber_pool.hpp"
#include "util/entity.hpp"
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#include "util/local_player.hpp"
#include "views/view.hpp"
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#include "core/data/hud_component_names.hpp"
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#include "util/scripts.hpp"
namespace big
{
void view::self()
{
components::button("Suicide", [] {
ENTITY::SET_ENTITY_HEALTH(self::ped, 0, 0);
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});
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ImGui::SameLine();
components::button("Heal", [] {
ENTITY::SET_ENTITY_HEALTH(self::ped, PED::GET_PED_MAX_HEALTH(self::ped), 0);
PED::SET_PED_ARMOUR(self::ped, PLAYER::GET_PLAYER_MAX_ARMOUR(self::id));
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});
ImGui::SameLine();
components::button("Fill Inventory", [] {
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std::string mpPrefix = local_player::get_mp_prefix();
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STATS::STAT_SET_INT(rage::joaat(mpPrefix + "NO_BOUGHT_YUM_SNACKS"), 30, true);
STATS::STAT_SET_INT(rage::joaat(mpPrefix + "NO_BOUGHT_HEALTH_SNACKS"), 15, true);
STATS::STAT_SET_INT(rage::joaat(mpPrefix + "NO_BOUGHT_EPIC_SNACKS"), 5, true);
STATS::STAT_SET_INT(rage::joaat(mpPrefix + "MP_CHAR_ARMOUR_1_COUNT"), 10, true);
STATS::STAT_SET_INT(rage::joaat(mpPrefix + "MP_CHAR_ARMOUR_2_COUNT"), 10, true);
STATS::STAT_SET_INT(rage::joaat(mpPrefix + "MP_CHAR_ARMOUR_3_COUNT"), 10, true);
STATS::STAT_SET_INT(rage::joaat(mpPrefix + "MP_CHAR_ARMOUR_4_COUNT"), 10, true);
STATS::STAT_SET_INT(rage::joaat(mpPrefix + "MP_CHAR_ARMOUR_5_COUNT"), 10, true);
});
ImGui::SameLine();
components::button("Skip Cutscene", [] {
CUTSCENE::STOP_CUTSCENE_IMMEDIATELY();
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});
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ImGui::SameLine();
components::button("Clean Player", [] {
entity::clean_ped(self::ped);
});
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ImGui::Separator();
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components::sub_title("General");
ImGui::BeginGroup();
ImGui::Checkbox("God Mode", &g.self.god_mode);
ImGui::Checkbox("Off Radar", &g.self.off_radar);
ImGui::Checkbox("Free Cam", &g.self.free_cam);
ImGui::Checkbox("Disable Phone", &g.tunables.disable_phone);
ImGui::Checkbox("Unlimited Oxygen", &g.self.unlimited_oxygen);
ImGui::Checkbox("Fast Respawn", &g.self.fast_respawn);
ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
ImGui::Checkbox("No Clip", &g.self.noclip);
ImGui::Checkbox("No Ragdoll", &g.self.no_ragdoll);
ImGui::Checkbox("Super Run", &g.self.super_run);
ImGui::Checkbox("No Idle Kick", &g.tunables.no_idle_kick);
ImGui::Checkbox("No Water Collision", &g.self.no_water_collision);
ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
ImGui::Checkbox("Invisibility", &g.self.invisibility);
if (g.self.invisibility) {
ImGui::Checkbox("Locally Visible", &g.self.local_visibility);
}
ImGui::Checkbox("Keep Player Clean", &g.self.clean_player);
ImGui::Checkbox("No Collision", &g.self.no_collision);
ImGui::Checkbox("Mobile Radio", &g.self.mobile_radio);
ImGui::Checkbox("Dance Mode", &g.self.dance_mode);
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if (ImGui::IsItemHovered())
ImGui::SetTooltip("Hold Right DPAD or E to enter dance mode");
ImGui::EndGroup();
ImGui::Separator();
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components::sub_title("Proofs");
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if (ImGui::Button("Check all"))
{
g.self.proof_bullet = true;
g.self.proof_fire = true;
g.self.proof_collision = true;
g.self.proof_melee = true;
g.self.proof_explosion = true;
g.self.proof_steam = true;
g.self.proof_drown = true;
g.self.proof_water = true;
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}
ImGui::SameLine();
if (ImGui::Button("Uncheck all"))
{
g.self.proof_bullet = false;
g.self.proof_fire = false;
g.self.proof_collision = false;
g.self.proof_melee = false;
g.self.proof_explosion = false;
g.self.proof_steam = false;
g.self.proof_drown = false;
g.self.proof_water = false;
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}
ImGui::BeginGroup();
ImGui::Checkbox("Bullet", &g.self.proof_bullet);
ImGui::Checkbox("Fire", &g.self.proof_fire);
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ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
ImGui::Checkbox("Collision", &g.self.proof_collision);
ImGui::Checkbox("Melee", &g.self.proof_melee);
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ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
ImGui::Checkbox("Explosion", &g.self.proof_explosion);
ImGui::Checkbox("Steam", &g.self.proof_steam);
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ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
ImGui::Checkbox("Drown", &g.self.proof_drown);
ImGui::Checkbox("Water", &g.self.proof_water);
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ImGui::EndGroup();
ImGui::Separator();
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components::sub_title("Police");
ImGui::Checkbox("Never Wanted", &g.self.never_wanted);
if (!g.self.never_wanted)
{
ImGui::Checkbox("Force Wanted Level", &g.self.force_wanted_level);
ImGui::Text("Wanted Level");
if (
ImGui::SliderInt("###wanted_level", &g.self.wanted_level, 0, 5) &&
!g.self.force_wanted_level &&
g_local_player != nullptr
) {
g_local_player->m_player_info->m_wanted_level = g.self.wanted_level;
}
}
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ImGui::Separator();
components::sub_title("HUD");
ImGui::BeginGroup();
ImGui::Checkbox("Hide Radar", &g.self.hide_radar);
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ImGui::SameLine();
ImGui::Checkbox("Hide Ammo", &g.self.hide_ammo);
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ImGui::SameLine();
ImGui::Checkbox("Force show HUD", &g.self.force_show_hud);
ImGui::Combo("##hud_comp_combo", &g.self.selected_hud_component, hud_component_names, (int)HudComponents::HUD_WEAPONS);
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ImGui::SameLine();
components::button("Hide", [] {
g.self.hud_components_states[g.self.selected_hud_component] = true;
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});
ImGui::SameLine();
components::button("Show", [] {
g.self.hud_components_states[g.self.selected_hud_component] = false;
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});
components::button("Hide all", [] {
g.self.hide_radar = true;
g.self.hide_ammo = true;
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for (int i = 0; i < (int)HudComponents::HUD_WEAPONS; i++)
{
g.self.hud_components_states[i] = true;
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}
});
ImGui::SameLine();
components::button("Show all", [] {
g.self.hide_radar = false;
g.self.hide_ammo = false;
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for (int i = 0; i < (int)HudComponents::HUD_WEAPONS; i++)
{
g.self.hud_components_states[i] = false;
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}
});
ImGui::SameLine();
ImGui::Checkbox("Force show HUD element", &g.self.force_show_hud_element);
if (ImGui::IsItemHovered())
ImGui::SetTooltip("To force show a HUD specific element, click Hide all then click Show on the desired element.");
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ImGui::EndGroup();
g.self.proof_mask = 0;
if (g.self.god_mode)
{
g.self.proof_mask |= static_cast<int>(eEntityProofs::GOD);
}
if (g.self.proof_bullet)
{
g.self.proof_mask |= static_cast<int>(eEntityProofs::BULLET);
}
if (g.self.proof_fire)
{
g.self.proof_mask |= static_cast<int>(eEntityProofs::FIRE);
}
if (g.self.proof_collision)
{
g.self.proof_mask |= static_cast<int>(eEntityProofs::COLLISION);
}
if (g.self.proof_melee)
{
g.self.proof_mask |= static_cast<int>(eEntityProofs::MELEE);
}
if (g.self.proof_explosion)
{
g.self.proof_mask |= static_cast<int>(eEntityProofs::EXPLOSION);
}
if (g.self.proof_steam)
{
g.self.proof_mask |= static_cast<int>(eEntityProofs::STEAM);
}
if (g.self.proof_drown)
{
g.self.proof_mask |= static_cast<int>(eEntityProofs::DROWN);
}
if (g.self.proof_water)
{
g.self.proof_mask |= static_cast<int>(eEntityProofs::WATER);
}
}
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}