refactor: SET_PED_RANDOM_COMPONENT_VARIATION (#1125)
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@ -134,7 +134,7 @@ namespace big
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PED::SET_PED_ID_RANGE(ped, 200.0f);
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PED::SET_PED_FIRING_PATTERN(ped, RAGE_JOAAT("FIRING_PATTERN_FULL_AUTO"));
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PED::SET_PED_SHOOT_RATE(ped, 150);
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PED::SET_PED_RANDOM_COMPONENT_VARIATION(ped, 0);
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ped::set_ped_random_component_variation(ped);
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if (is_bodyguard)
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{
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@ -617,7 +617,7 @@ namespace big
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return;
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}
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PED::SET_PED_RANDOM_COMPONENT_VARIATION(self::ped, 0);
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ped::set_ped_random_component_variation(self::ped);
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}
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});
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