refactor(PlayerDB): Improve code (#1313)

This PR includes some improvements to the player DB service:
 - Added `Get Gamer Online State` function pointer
 - Added sorting of players alphabetically and grouping of players by their online state
 - The player DB service will now update 32 players at a time for their online state
 - Player entries will automatically save when changing any data from them
 - Update the player online states every 5min
This commit is contained in:
Andreas Maerten
2023-05-01 23:23:07 +02:00
committed by GitHub
parent eede8978d7
commit 71892a6fa7
10 changed files with 324 additions and 177 deletions

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@ -1,53 +1,61 @@
#pragma once
#include "core/data/infractions.hpp"
#include "json_util.hpp"
#include <unordered_set>
namespace big
{
enum class PlayerOnlineStatus
{
UNKNOWN,
OFFLINE,
ONLINE
};
struct persistent_player
{
std::string name;
std::uint64_t rockstar_id = 0;
bool block_join = false;
int block_join_reason = 1;
bool is_modder = false;
std::unordered_set<int> infractions;
std::optional<CommandAccessLevel> command_access_level = std::nullopt;
PlayerOnlineStatus online_state = PlayerOnlineStatus::UNKNOWN;
};
static void to_json(nlohmann::json& j, const persistent_player& player)
{
j = nlohmann::json{{"name", player.name},
{"rockstar_id", player.rockstar_id},
{"block_join", player.block_join},
{"block_join_reason", player.block_join_reason},
{"is_modder", player.is_modder},
{"infractions", player.infractions}};
if (player.command_access_level.has_value())
j["command_access_level"] = player.command_access_level.value();
};
static void from_json(const nlohmann::json& j, persistent_player& player)
{
set_from_key_or_default(j, "name", player.name);
set_from_key_or_default(j, "rockstar_id", player.rockstar_id);
set_from_key_or_default(j, "block_join", player.block_join);
set_from_key_or_default(j, "block_join_reason", player.block_join_reason);
set_from_key_or_default(j, "is_modder", player.is_modder);
set_from_key_or_default(j, "infractions", player.infractions);
if (j.contains("command_access_level") && j["command_access_level"].is_string())
player.command_access_level = j["command_access_level"].get<CommandAccessLevel>();
}
};
#pragma once
#include "core/data/infractions.hpp"
#include "json_util.hpp"
#include <unordered_set>
namespace nlohmann
{
template<typename T>
struct adl_serializer<std::optional<T>>
{
static void to_json(json& j, const std::optional<big::CommandAccessLevel>& opt)
{
if (opt == std::nullopt)
{
j = nullptr;
}
else
{
j = *opt;
}
}
static void from_json(const json& j, std::optional<big::CommandAccessLevel>& opt)
{
if (j.is_null())
{
opt = std::nullopt;
}
else
{
opt = j.get<big::CommandAccessLevel>();
}
}
};
}
namespace big
{
enum class PlayerOnlineStatus
{
UNKNOWN,
OFFLINE,
ONLINE
};
struct persistent_player
{
std::string name;
std::uint64_t rockstar_id = 0;
bool block_join = false;
int block_join_reason = 1;
bool is_modder = false;
std::unordered_set<int> infractions;
std::optional<CommandAccessLevel> command_access_level = std::nullopt;
PlayerOnlineStatus online_state = PlayerOnlineStatus::UNKNOWN;
NLOHMANN_DEFINE_TYPE_INTRUSIVE_WITH_DEFAULT(persistent_player, name, rockstar_id, block_join, block_join_reason, is_modder, infractions, command_access_level)
};
};

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@ -1,11 +1,15 @@
#include "player_database_service.hpp"
#include "backend/bool_command.hpp"
#include "file_manager.hpp"
#include "pointers.hpp"
#include "util/session.hpp"
namespace big
{
bool_command g_player_db_auto_update_online_states("player_db_auto_update_states", "Auto Update Player Online States", "Toggling this feature will automatically update the player online states every 5minutes.",
g.player_db.update_player_online_states);
player_database_service::player_database_service() :
m_file_path(g_file_manager->get_project_file("./players.json").get_path())
{
@ -42,35 +46,61 @@ namespace big
file_stream >> json;
file_stream.close();
for (auto& p : json.items())
for (auto& [key, value] : json.items())
{
m_players[std::stoll(p.key())] = p.value().get<persistent_player>();
auto player = value.get<std::shared_ptr<persistent_player>>();
m_players[std::stoll(key)] = player;
std::string lower = player->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
m_sorted_players[lower] = player;
}
}
}
std::unordered_map<std::uint64_t, persistent_player>& player_database_service::get_players()
std::unordered_map<std::uint64_t, std::shared_ptr<persistent_player>>& player_database_service::get_players()
{
return m_players;
}
persistent_player* player_database_service::get_player_by_rockstar_id(std::uint64_t rockstar_id)
std::map<std::string, std::shared_ptr<persistent_player>>& player_database_service::get_sorted_players()
{
return m_sorted_players;
}
std::shared_ptr<persistent_player> player_database_service::add_player(std::int64_t rid, const std::string_view name)
{
std::string lower = name.data();
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
if (m_players.contains(rid))
{
m_sorted_players.erase(lower);
}
auto player = std::make_shared<persistent_player>(name.data(), rid);
m_players[rid] = player;
m_sorted_players[lower] = player;
return player;
}
std::shared_ptr<persistent_player> player_database_service::get_player_by_rockstar_id(std::uint64_t rockstar_id)
{
if (m_players.contains(rockstar_id))
return &m_players[rockstar_id];
return m_players[rockstar_id];
return nullptr;
}
persistent_player* player_database_service::get_or_create_player(player_ptr player)
std::shared_ptr<persistent_player> player_database_service::get_or_create_player(player_ptr player)
{
if (m_players.contains(player->get_net_data()->m_gamer_handle.m_rockstar_id))
return &m_players[player->get_net_data()->m_gamer_handle.m_rockstar_id];
return m_players[player->get_net_data()->m_gamer_handle.m_rockstar_id];
else
{
m_players[player->get_net_data()->m_gamer_handle.m_rockstar_id] = {player->get_name(),
player->get_net_data()->m_gamer_handle.m_rockstar_id};
auto player_ptr = add_player(player->get_net_data()->m_gamer_handle.m_rockstar_id, player->get_name());
save();
return &m_players[player->get_net_data()->m_gamer_handle.m_rockstar_id];
return player_ptr;
}
}
@ -87,15 +117,22 @@ namespace big
if (m_selected && m_selected->rockstar_id == rockstar_id)
m_selected = nullptr;
m_players.erase(rockstar_id);
if (auto it = m_players.find(rockstar_id); it != m_players.end())
{
std::string lower = it->second->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
m_sorted_players.erase(lower);
m_players.erase(it);
}
}
void player_database_service::set_selected(persistent_player* selected)
void player_database_service::set_selected(std::shared_ptr<persistent_player> selected)
{
m_selected = selected;
}
persistent_player* player_database_service::get_selected()
std::shared_ptr<persistent_player> player_database_service::get_selected()
{
return m_selected;
}
@ -103,35 +140,70 @@ namespace big
void player_database_service::invalidate_player_states()
{
for (auto& item : m_players)
item.second.online_state = PlayerOnlineStatus::UNKNOWN;
item.second->online_state = PlayerOnlineStatus::UNKNOWN;
}
void player_database_service::start_update_loop()
{
if (!g.player_db.update_player_online_states)
return;
g_thread_pool->push([this] {
static auto last_update = std::chrono::high_resolution_clock::now() - 5min;
while (g_running && g.player_db.update_player_online_states)
{
const auto cur = std::chrono::high_resolution_clock::now();
if (cur - last_update > 5min)
{
g_fiber_pool->queue_job([this] {
update_player_states();
});
last_update = cur;
}
std::this_thread::sleep_for(1s);
}
});
}
void player_database_service::update_player_states()
{
invalidate_player_states();
const auto player_count = m_players.size();
//fetch current stat for each player.. this will need some time.
for (auto& item : m_players)
std::vector<std::vector<rage::rlGamerHandle>> gamer_handle_buckets;
gamer_handle_buckets.resize(std::ceil(player_count / 32.f));
auto it = m_players.begin();
for (size_t i = 0; i < player_count; ++i)
{
auto& player = item.second;
rage::rlGamerHandle player_handle(player.rockstar_id);
rage::rlSessionByGamerTaskResult result;
bool success = false;
rage::rlTaskStatus state{};
gamer_handle_buckets[i / 32].push_back(it->second->rockstar_id);
if (g_pointers->m_gta.m_start_get_session_by_gamer_handle(0, &player_handle, 1, &result, 1, &success, &state))
it++;
}
for (auto& bucket : gamer_handle_buckets)
{
rage::rlTaskStatus status;
std::array<int, 32> online;
if (g_pointers->m_gta.m_get_gamer_online_state(0, bucket.data(), bucket.size(), online.data(), &status))
{
while (state.status == 1)
script::get_current()->yield();
if (state.status == 3 && success)
while (status.status == 1)
{
player.online_state = PlayerOnlineStatus::ONLINE;
continue;
script::get_current()->yield();
}
for (size_t i = 0; i < bucket.size(); ++i)
{
if (const auto& it = m_players.find(bucket[i].m_rockstar_id); it != m_players.end())
{
it->second->online_state = PlayerOnlineStatus::OFFLINE;
if (online[i] == 1)
it->second->online_state = PlayerOnlineStatus::ONLINE;
}
}
}
player.online_state = PlayerOnlineStatus::OFFLINE;
}
}
}

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@ -1,34 +1,56 @@
#pragma once
#include "persistent_player.hpp"
#include "services/players/player.hpp"
namespace big
{
class player_database_service
{
std::unordered_map<std::uint64_t, persistent_player> m_players;
persistent_player* m_selected = nullptr;
public:
std::filesystem::path m_file_path;
player_database_service();
~player_database_service();
void save();
void load();
std::unordered_map<std::uint64_t, persistent_player>& get_players();
persistent_player* get_player_by_rockstar_id(std::uint64_t rockstar_id);
persistent_player* get_or_create_player(player_ptr player);
void update_rockstar_id(std::uint64_t old, std::uint64_t _new);
void remove_rockstar_id(std::uint64_t rockstar_id);
void set_selected(persistent_player* selected);
persistent_player* get_selected();
void update_player_states();
void invalidate_player_states();
};
inline player_database_service* g_player_database_service;
#pragma once
#include "persistent_player.hpp"
#include "services/players/player.hpp"
namespace nlohmann
{
template<typename T>
struct adl_serializer<std::shared_ptr<T>>
{
static void to_json(json& j, const std::shared_ptr<T>& value)
{
j = *value;
}
static void from_json(const json& j, std::shared_ptr<T>& value)
{
value = std::make_shared<T>();
*value = j.get<T>();
}
};
}
namespace big
{
class player_database_service
{
std::unordered_map<std::uint64_t, std::shared_ptr<persistent_player>> m_players;
std::map<std::string, std::shared_ptr<persistent_player>> m_sorted_players;
std::shared_ptr<persistent_player> m_selected = nullptr;
public:
std::filesystem::path m_file_path;
player_database_service();
~player_database_service();
void save();
void load();
std::shared_ptr<persistent_player> add_player(std::int64_t rid, const std::string_view name);
std::unordered_map<std::uint64_t, std::shared_ptr<persistent_player>>& get_players();
std::map<std::string, std::shared_ptr<persistent_player>>& get_sorted_players();
std::shared_ptr<persistent_player> get_player_by_rockstar_id(std::uint64_t rockstar_id);
std::shared_ptr<persistent_player> get_or_create_player(player_ptr player);
void update_rockstar_id(std::uint64_t old, std::uint64_t _new);
void remove_rockstar_id(std::uint64_t rockstar_id);
void set_selected(std::shared_ptr<persistent_player> selected);
std::shared_ptr<persistent_player> get_selected();
void start_update_loop();
void update_player_states();
void invalidate_player_states();
};
inline player_database_service* g_player_database_service;
}