refactor(PlayerDB): Improve code (#1313)

This PR includes some improvements to the player DB service:
 - Added `Get Gamer Online State` function pointer
 - Added sorting of players alphabetically and grouping of players by their online state
 - The player DB service will now update 32 players at a time for their online state
 - Player entries will automatically save when changing any data from them
 - Update the player online states every 5min
This commit is contained in:
Andreas Maerten
2023-05-01 23:23:07 +02:00
committed by GitHub
parent eede8978d7
commit 71892a6fa7
10 changed files with 324 additions and 177 deletions

View File

@ -11,60 +11,70 @@
namespace big
{
persistent_player current_player;
char name_buf[32];
char search[64];
std::shared_ptr<persistent_player> current_player;
void draw_player_db_entry(std::shared_ptr<persistent_player> player, const std::string& lower_search)
{
std::string name = player->name;
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
if (lower_search.empty() || name.find(lower_search) != std::string::npos)
{
ImGui::PushID(player->rockstar_id);
float circle_size = 7.5f;
auto cursor_pos = ImGui::GetCursorScreenPos();
auto plyr_state = player->online_state;
//render status circle
ImGui::GetWindowDrawList()->AddCircleFilled(ImVec2(cursor_pos.x + 4.f + circle_size, cursor_pos.y + 4.f + circle_size),
circle_size,
ImColor(plyr_state == PlayerOnlineStatus::ONLINE ? ImVec4(0.f, 1.f, 0.f, 1.f) :
plyr_state == PlayerOnlineStatus::OFFLINE ? ImVec4(1.f, 0.f, 0.f, 1.f) :
plyr_state == PlayerOnlineStatus::UNKNOWN ? ImVec4(.5f, .5f, .5f, 1.0f) :
ImVec4(.5f, .5f, .5f, 1.0f)));
//we need some padding
ImVec2 cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + 25.f, cursor.y));
if (components::selectable(player->name, player == g_player_database_service->get_selected()))
{
g_player_database_service->set_selected(player);
current_player = player;
strncpy(name_buf, current_player->name.data(), sizeof(name_buf));
}
ImGui::PopID();
}
}
void view::player_database()
{
static char name_buf[32];
static char search[64];
ImGui::SetNextItemWidth(300.f);
components::input_text_with_hint("PLAYER"_T, "SEARCH"_T, search, sizeof(search), ImGuiInputTextFlags_None);
if (ImGui::ListBoxHeader("###players", {180, static_cast<float>(*g_pointers->m_gta.m_resolution_y - 400 - 38 * 4)}))
{
auto& item_arr = g_player_database_service->get_players();
auto& item_arr = g_player_database_service->get_sorted_players();
if (item_arr.size() > 0)
{
std::string lower_search = search;
std::transform(lower_search.begin(), lower_search.end(), lower_search.begin(), tolower);
for (auto& item : item_arr)
for (auto& player : item_arr | std::ranges::views::values)
{
auto& player = item.second;
if (player->online_state == PlayerOnlineStatus::ONLINE)
draw_player_db_entry(player, lower_search);
}
std::string name = player.name;
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
if (lower_search.empty() || name.find(lower_search) != std::string::npos)
{
ImGui::PushID(item.first);
float circle_size = 7.5f;
auto cursor_pos = ImGui::GetCursorScreenPos();
auto plyr_state = player.online_state;
//render status circle
ImGui::GetWindowDrawList()->AddCircleFilled(ImVec2(cursor_pos.x + 4.f + circle_size, cursor_pos.y + 4.f + circle_size),
circle_size,
ImColor(plyr_state == PlayerOnlineStatus::ONLINE ? ImVec4(0.f, 1.f, 0.f, 1.f) :
plyr_state == PlayerOnlineStatus::OFFLINE ? ImVec4(1.f, 0.f, 0.f, 1.f) :
plyr_state == PlayerOnlineStatus::UNKNOWN ? ImVec4(.5f, .5f, .5f, 1.0f) :
ImVec4(.5f, .5f, .5f, 1.0f)));
//we need some padding
ImVec2 cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + 25.f, cursor.y));
if (components::selectable(player.name, &player == g_player_database_service->get_selected()))
{
g_player_database_service->set_selected(&player);
current_player = player;
strncpy(name_buf, current_player.name.data(), sizeof(name_buf));
}
ImGui::PopID();
}
for (auto& player : item_arr | std::ranges::views::values)
{
if (player->online_state != PlayerOnlineStatus::ONLINE)
draw_player_db_entry(player, lower_search);
}
}
else
@ -82,23 +92,27 @@ namespace big
{
if (ImGui::InputText("NAME"_T.data(), name_buf, sizeof(name_buf)))
{
current_player.name = name_buf;
current_player->name = name_buf;
}
ImGui::InputScalar("RID"_T.data(), ImGuiDataType_S64, &current_player.rockstar_id);
ImGui::Checkbox("IS_MODDER"_T.data(), &current_player.is_modder);
ImGui::Checkbox("BLOCK_JOIN"_T.data(), &current_player.block_join);
if (ImGui::InputScalar("RID"_T.data(), ImGuiDataType_S64, &current_player->rockstar_id) || ImGui::Checkbox("IS_MODDER"_T.data(), &current_player->is_modder) || ImGui::Checkbox("BLOCK_JOIN"_T.data(), &current_player->block_join))
{
if (current_player->rockstar_id != selected->rockstar_id)
g_player_database_service->update_rockstar_id(selected->rockstar_id, current_player->rockstar_id);
g_player_database_service->save();
}
if (ImGui::BeginCombo("BLOCK_JOIN_ALERT"_T.data(), block_join_reasons[current_player.block_join_reason]))
if (ImGui::BeginCombo("BLOCK_JOIN_ALERT"_T.data(), block_join_reasons[current_player->block_join_reason]))
{
for (const auto& reason : block_join_reasons)
{
if (ImGui::Selectable(reason.second, reason.first == current_player.block_join_reason))
if (ImGui::Selectable(reason.second, reason.first == current_player->block_join_reason))
{
current_player.block_join_reason = reason.first;
current_player->block_join_reason = reason.first;
g_player_database_service->save();
}
if (reason.first == current_player.block_join_reason)
if (reason.first == current_player->block_join_reason)
{
ImGui::SetItemDefaultFocus();
}
@ -112,16 +126,17 @@ namespace big
if (ImGui::BeginCombo("CHAT_COMMAND_PERMISSIONS"_T.data(),
COMMAND_ACCESS_LEVELS[current_player.command_access_level.value_or(g.session.chat_command_default_access_level)]))
COMMAND_ACCESS_LEVELS[current_player->command_access_level.value_or(g.session.chat_command_default_access_level)]))
{
for (const auto& [type, name] : COMMAND_ACCESS_LEVELS)
{
if (ImGui::Selectable(name, type == current_player.command_access_level.value_or(g.session.chat_command_default_access_level)))
if (ImGui::Selectable(name, type == current_player->command_access_level.value_or(g.session.chat_command_default_access_level)))
{
current_player.command_access_level = type;
current_player->command_access_level = type;
g_player_database_service->save();
}
if (type == current_player.command_access_level.value_or(g.session.chat_command_default_access_level))
if (type == current_player->command_access_level.value_or(g.session.chat_command_default_access_level))
{
ImGui::SetItemDefaultFocus();
}
@ -130,18 +145,18 @@ namespace big
ImGui::EndCombo();
}
if (!current_player.infractions.empty())
if (!current_player->infractions.empty())
{
ImGui::Text("INFRACTIONS"_T.data());
for (auto& infraction : current_player.infractions)
for (auto& infraction : current_player->infractions)
{
ImGui::BulletText(infraction_desc[(Infraction)infraction]);
}
}
components::button("JOIN_SESSION"_T, [] {
session::join_by_rockstar_id(current_player.rockstar_id);
session::join_by_rockstar_id(current_player->rockstar_id);
});
static char message[256];
@ -160,10 +175,10 @@ namespace big
if (ImGui::Button("SAVE"_T.data()))
{
if (current_player.rockstar_id != selected->rockstar_id)
g_player_database_service->update_rockstar_id(selected->rockstar_id, current_player.rockstar_id);
if (current_player->rockstar_id != selected->rockstar_id)
g_player_database_service->update_rockstar_id(selected->rockstar_id, current_player->rockstar_id);
*selected = current_player;
selected = current_player;
g_player_database_service->save();
}
@ -181,6 +196,7 @@ namespace big
{
g_player_database_service->set_selected(nullptr);
g_player_database_service->get_players().clear();
g_player_database_service->get_sorted_players().clear();
g_player_database_service->save();
}
@ -190,6 +206,9 @@ namespace big
g_player_database_service->update_player_states();
});
if (components::command_checkbox<"player_db_auto_update_states">())
g_player_database_service->start_update_loop();
ImGui::Separator();
components::sub_title("NEW_ENTRY"_T);
@ -201,7 +220,7 @@ namespace big
if (ImGui::Button("ADD"_T.data()))
{
g_player_database_service->get_players()[new_rockstar_id] = persistent_player(new_name, new_rockstar_id);
current_player = g_player_database_service->add_player(new_rockstar_id, new_name);
g_player_database_service->save();
}
}