refactor(TabWeapons): CustomWeapon enum renamed
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4d942c998e
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@ -10,18 +10,18 @@ namespace big
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{
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if (ImGui::TreeNode("Custom Weapons"))
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{
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int selected = (int)g.weapons.custom_weapon;
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CustomWeapon selected = g.weapons.custom_weapon;
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if (ImGui::BeginCombo("Weapon", custom_weapons[selected].name))
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if (ImGui::BeginCombo("Weapon", custom_weapons[(int)selected].name))
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{
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for (custom_weapon weapon : custom_weapons)
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{
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if (ImGui::Selectable(weapon.name, weapon.id == (CustomWeapons)selected))
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if (ImGui::Selectable(weapon.name, weapon.id == selected))
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{
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g.weapons.custom_weapon = weapon.id;
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}
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if (weapon.id == (CustomWeapons)selected)
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if (weapon.id == selected)
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ImGui::SetItemDefaultFocus();
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}
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