feat(Util/Vehicle): Set vehicle heading and don't continue if we can't get control of vehicle.
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@ -16,8 +16,9 @@ namespace big::vehicle
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teleport::load_ground_at_3dcoord(vecVehicleLocation);
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teleport::load_ground_at_3dcoord(vecVehicleLocation);
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if (!entity::take_control_of(veh))
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if (!entity::take_control_of(veh))
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notify::above_map("Failed to take control of remote vehicle.");
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return notify::above_map("Failed to take control of remote vehicle.");
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ENTITY::SET_ENTITY_COORDS(veh, location.x, location.y, location.z + 1.f, 0, 0, 0, 0);
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ENTITY::SET_ENTITY_COORDS(veh, location.x, location.y, location.z + 1.f, 0, 0, 0, 0);
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ENTITY::SET_ENTITY_HEADING(veh, ENTITY::GET_ENTITY_HEADING(PLAYER::PLAYER_PED_ID()));
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if (put_in)
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if (put_in)
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{
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{
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