feat(Windows): Added toggle for player window
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@ -54,6 +54,7 @@ namespace big
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if (ImGui::BeginMenu("Windows"))
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{
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ImGui::MenuItem("Main", nullptr, &g.window.main);
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ImGui::MenuItem("Players", nullptr, &g.window.users);
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ImGui::MenuItem("Logs", nullptr, &g.window.log);
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ImGui::EndMenu();
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@ -12,7 +12,7 @@ namespace big
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ImGui::SetNextWindowSize({ width, (float)g.window.y - height_correction }, ImGuiCond_Always);
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ImGui::SetNextWindowPos({ g.window.x - width, height_correction }, ImGuiCond_Always);
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if (ImGui::Begin("###player_menu", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoNav))
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if (g.window.users && ImGui::Begin("###player_menu", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoNav))
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{
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auto vecButtonWidth = ImVec2(ImGui::GetWindowSize().x - 15.f, 0.0f);
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