Added clone current vehicle feature. (#351)
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@ -58,9 +58,69 @@ namespace big
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ImGui::SetNextItemWidth(300.f);
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components::input_text_with_hint("Model Name", "Search", search, sizeof(search), ImGuiInputTextFlags_None);
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// arbitrary subtraction this looked nice so idc, works for all resolutions as well
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if (ImGui::ListBoxHeader("###vehicles", { 300, static_cast<float>(*g_pointers->m_resolution_y - 184 - 38 * 4) }))
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{
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if (self::veh)
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{
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static auto veh_hash = 0;
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g_fiber_pool->queue_job([] {
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veh_hash = ENTITY::GET_ENTITY_MODEL(self::veh);
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});
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if (veh_hash)
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{
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auto item = g_gta_data_service->find_vehicle_by_hash(veh_hash);
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components::selectable("Current Vehicle [" + item.display_name + "]", false, [] {
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if (self::veh)
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{
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Vector3 spawn_location = vehicle::get_spawn_location(g->spawn.spawn_inside);
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float spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped);
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auto owned_mods = vehicle::get_owned_mods_from_vehicle(self::veh);
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auto veh = vehicle::clone_from_owned_mods(owned_mods, spawn_location, spawn_heading);
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if (veh == 0)
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{
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g_notification_service->push_error("Vehicle", "Unable to spawn vehicle");
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}
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else
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{
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if (g->spawn.spawn_maxed)
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{
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vehicle::max_vehicle(veh);
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}
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vehicle::set_plate(veh, plate);
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if (g->spawn.spawn_inside)
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{
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vehicle::teleport_into_vehicle(veh);
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}
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}
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}
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g_vehicle_preview_service->stop_preview();
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});
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if (g->spawn.preview_vehicle && ImGui::IsItemHovered())
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{
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g_fiber_pool->queue_job([] {
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g_vehicle_preview_service->set_preview_vehicle(
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vehicle::get_owned_mods_from_vehicle(self::veh),
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g->spawn.spawn_maxed
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);
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});
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}
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else if (g->spawn.preview_vehicle && !ImGui::IsAnyItemHovered())
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{
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g_vehicle_preview_service->stop_preview();
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}
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}
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}
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auto item_arr = g_gta_data_service->get_vehicle_arr();
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@ -86,32 +146,28 @@ namespace big
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ImGui::PushID(item.hash);
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components::selectable(item.display_name, false, [item] {
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float y_offset = 0;
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if (self::veh != 0)
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{
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y_offset = 10.f;
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}
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else if (!g->spawn.spawn_inside)
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{
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y_offset = 5.f;
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}
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Vector3 spawn_location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(self::ped, 0.f, y_offset, 0.f);
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Vector3 spawn_location = vehicle::get_spawn_location(g->spawn.spawn_inside);
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float spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped);
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const Vehicle veh = vehicle::spawn(item.hash, spawn_location, spawn_heading);
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if (g->spawn.spawn_maxed)
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if (veh == 0)
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{
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vehicle::max_vehicle(veh);
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g_notification_service->push_error("Vehicle", "Unable to spawn vehicle");
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}
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vehicle::set_plate(veh, plate);
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if (g->spawn.spawn_inside)
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else
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{
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vehicle::teleport_into_vehicle(veh);
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if (g->spawn.spawn_maxed)
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{
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vehicle::max_vehicle(veh);
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}
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vehicle::set_plate(veh, plate);
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if (g->spawn.spawn_inside)
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{
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vehicle::teleport_into_vehicle(veh);
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}
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}
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g_vehicle_preview_service->stop_preview();
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@ -120,7 +176,7 @@ namespace big
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if (g->spawn.preview_vehicle && ImGui::IsItemHovered())
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{
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g_vehicle_preview_service->set_preview_vehicle(item);
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g_vehicle_preview_service->set_preview_vehicle(item, g->spawn.spawn_maxed);
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}
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else if (g->spawn.preview_vehicle && !ImGui::IsAnyItemHovered())
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{
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