* Fixed ped flags system not allowing Michael's flag to be set.
* Refactored is_a_ped_type_we_dont_care_about logic to not be extraneous and inefficient.
* Fixed completely broken and wrong FoV calculations.
* No Sway patch.
Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
* Complete player and network UI redesign, meant to show all features instead of stuffing them into tiny boxes
* Added option to delete player vehicles
* Better clone player (now clones head blend too)
* Better host token spoofing, with an option to enter your own
* Better host token spoofing detection
* Better desync kick prot detections
* A script blocker for the entire session (per-player options will be added later)
* Added option to spoof data/DLC hashes
* Logging framework that allows developers to easily debug false positives
* Major protection improvements
* Refactored Allow All Vehicles to use the current seat the ped is in to fetch the animation info that the car is currently using.
* Update gtav-classes tag hash.
* Removed GROUP_SMG from the allow all weapons false scenario.
- Add more metrics to bad_metrics set
- Add MM Filtering (This metric shouldnt be normally called anyway)
- Improve QD Hook to increase AC verifier delay when detected
- Removed gameskeleton hook in favor of patching ac at init
- Added tamperactions check to gameskeleton patcher
+ World -> Gravity Editor (with presets for ease of use)
+ World -> Waypoint Beacon
+ World -> Objective Beacon
+ World -> Time And Weather -> Ground Snow
+ Self -> Mobile -> Request Gun Van (spawns the gun van right in front of you no matter where you are)
* Keep Vehicle Repaired now uses CDecalManager to remove damage decals which allows it to ignore clan and livery decals.
* Added more conditions to call SET_VEHICLE_FIXED to fix things like the R88 breaking its shell off.
Fixed Seatbelt having inverted conditions.
* Fixed keep_vehicle_repaired repairing things it doesn't need to repair if godmode/always clean is on already.
Fixed spawn_vehicle_json not applying the radio station.
* Consolidated signature for CDecalMgr::ClearDecals and its static instance.
* feat(protections): filter invalid sector position from the player game state data node
* feat(chat): bypass chat delay
* fix(world): fix auto disarm
* fix(chat): true instant messaging
This PR includes some improvements to the player DB service:
- Added `Get Gamer Online State` function pointer
- Added sorting of players alphabetically and grouping of players by their online state
- The player DB service will now update 32 players at a time for their online state
- Player entries will automatically save when changing any data from them
- Update the player online states every 5min
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
* fix(NativeHooks): Fix softlock when loading Cayo Perico
* fear(netTime): Try to modify time remotely
* fix(timeSync): Make it work more consistently
* feat(netTime): net time sync for all!
* feat(Session): Session info serialization
* feat(Creator): Save and load jobs to file
* fix(Creator): Actually load the job
* fix(Creator): Try to fix loading
* fix(ScriptFunction): Fix memory corruption due to low stack size
* fix(Creator): Fix "No translation."
* fix(NativeHooks): Fix softlock when loading Cayo Perico
* chore(Toxic): Remove net time test for now