Maddy
b6e2cd5172
fix: Globals, UI and removed super run ( #161 )
...
* RGB vehicle feature had broken UI
* Globals updated to 1.59
* Removed super run (ReClass outdated)
2022-05-03 15:02:18 +02:00
Maddy
c56d9194f3
feat(Vehicle): Added rainbow options ( #141 )
2022-05-02 21:32:23 +02:00
Maddy
d1749da34a
feat(Vehicle): drive on water ( #140 )
2022-05-02 21:31:07 +02:00
Maddy
98c5596864
feat(Self): Add local visibility option ( #116 )
2022-05-02 21:15:49 +02:00
Yimura
ee6e5e500c
feat(GUI): Don't use natives for resolution
2022-03-31 00:06:20 +02:00
Yimura
72cdf9bf61
fix(Hud): Bug where transition state 66 would remain active on screen
2022-03-30 23:55:52 +02:00
Yimura
13c9a57575
fix(Spectate): Inverted FREEZE_ENTITY_POSITION toggle
2022-03-30 23:40:49 +02:00
LiamD-Flop
583c0291a5
fix(ESP): Can't load through loading screen if we delete it ( #131 )
2022-03-23 18:44:21 +01:00
Yimura
24a7e7d906
refactor: Improvements and small changes ( #125 )
...
* fix(Looped): Typo in spectate function name
* fix(Spectate): Prevent falling through world
* feat(Pointers): Shortened useless part of signature
* feat(ReceivedEvent): Removed unused include
* feat(Protections): Optimised NET_ARRAY_ERROR protection
* feat(View/Settings): Restructured protections dropdown
2022-03-21 18:02:30 +01:00
Maddy
30847d05cb
feat(Session): Added local time modifiers
2022-03-19 23:15:38 +01:00
Yimura
b644c89e1f
feat(SpecialAmmo): Added special ammo options
...
- Removed frame flags #108
2022-03-16 19:16:52 +01:00
Yimura
493e01744e
fix(TransitionState): Not shown because of broken if statement check
2022-03-10 00:53:34 +01:00
Yimura
2bd0c1f4bd
feat(HUD): Added transition info in loading screens ( #97 )
2022-03-08 23:05:31 +01:00
Maddy
cb7c4838cd
feat: remote clear wanted level and remote never wanted ( #93 )
2022-03-08 19:26:28 +01:00
Yimura
2bc592b1de
fix(FreeCam): Request focus at cam coords.
2022-03-08 01:06:12 +01:00
Yimura
ce3f2e3a36
feat(Vehicle): Made horn boost based of vehicle heading
...
Thanks @DayibBaba
Closes #67
2022-03-03 02:09:11 +01:00
Maddy
03576f4d74
Session Changer move from Self tab to Session tab ( #76 )
2022-03-03 01:35:20 +01:00
Maddy
9971e8c06b
feat: Added suggestions from #64
...
Added:
* Give All Weapons
* No spread
* No recoil
* Force Crosshair
* Weapon Damage Modifier
* Clean Player & Keep Player Clean
* Invisibility
Modified:
* Welcome notification shows the current hotkey to open menu
* Weapons.h has been updated with the most recent weapons
2022-03-02 14:48:53 +01:00
LiamD-Flop
dcdeebf415
feature(GUI): Notifications are gui styled. ( #69 )
...
* feature(GUI): Notifications are gui styled.
* feature(GUI): Removed ~r~
2022-03-02 00:21:29 +01:00
Yimura
d97f7cb6aa
feat(Vehicle): Added checkbox to disable targetting
2022-02-22 01:39:09 +01:00
Yimura
0c21b74825
feat(Globals): Simplified code, sorry to anyone who has to update their code
2022-02-22 01:18:49 +01:00
Yimura
0fb2595242
fix(InfiniteAmmo/Mag): Removed unused includes
2022-02-13 23:53:10 +01:00
Maddy
a24e1ffa6e
Added Infinite ammo & clip.
2022-02-08 23:06:33 -05:00
Yimura
927203b844
feat(PlayerList): Further simplified how selected player is handled
2022-02-02 01:38:35 +01:00
Yimura
bfa7bf4d53
feat(Spectate): Why did I ever use signature
2022-02-01 23:14:58 +01:00
Yimura
2f4838bc14
fix(Spectate): Check if player is valid while spectating
2022-01-31 18:36:00 +01:00
Yimura
37e9e36713
feat(PlayerList): Rewrite of entire player management system
2022-01-31 18:27:35 +01:00
Yimura
3e8679792a
feat(vendor): Updated GTAV-Classes
2022-01-30 00:23:26 +01:00
Yimura
5da0f7bbce
feat(LsCustoms): No need to set position and heading as the natives are hooked
2022-01-21 23:14:19 +01:00
Yimura
d6929d4efc
feat(Vehicle): Added trigger LS Customs anywhere
2022-01-14 16:12:30 +01:00
Yimura
f6ba4d8257
fix(CustomWeapons): Fix Gravity Gun not doing cleanup when failing REQUEST_CONTROL
...
Fixes #40
2022-01-08 14:09:00 +01:00
Yimura
1d6fa013de
refactor: Only act on an entity if we have control
2022-01-07 17:00:42 +01:00
Yimura
087a188d2a
feat(OffRadar): Moved to util/mobile
2022-01-07 15:05:47 +01:00
Yimura
bac623ed8b
fix(Player): SelectedPlayer struct was a copy and never updated causing the selected player to never update
2022-01-06 09:26:45 +01:00
Yimura
d3c5ac2d8a
Merge pull request #39 from The-Denno/bug_ragdoll
...
fix(Self): No Ragdoll force ragdolling when disabled
fixes #36
2022-01-05 21:09:46 +01:00
The-Denno
54e69e67be
Update no_ragdoll.cpp
...
fix(Self): ragdoll sideeffects as mentioned in #36
2022-01-05 19:23:57 +01:00
Yimura
6f69601f7c
fix(Vehicle): Vehicle God mode was not working as intended
2022-01-05 19:22:21 +01:00
Yimura
5778984b18
fix(Self): Wanted Level added force toggle
...
fixes #23
2022-01-05 18:30:16 +01:00
Yimura
0f56f836bb
chore(Protections): Removed unused replay_interface
2021-12-22 21:35:59 +01:00
Yimura
a3c86ddc53
feat(Vendor): Updated GTAV-Classes
2021-12-22 13:19:30 +01:00
Yimura
e4e3aa5a17
fix(NoRagdoll): Disabling no ragdoll will force ragdoll the player
2021-12-22 01:15:02 +01:00
Yimura
f1ae8aa022
feat(Self): SuperRun prefer character rotation instead of cam rotation
2021-12-21 11:03:58 +01:00
Yimura
e557571314
feat(CPed): In vehicle property is a bit field, check against bit instead of one value
2021-12-20 11:37:23 +01:00
Yimura
f7f032c24b
feat(Self): Set other ragdoll natives to false
2021-12-19 13:00:17 +01:00
karifeld
5a68bcb0e3
feat(Self): Better no ragdoll
2021-12-19 14:02:38 +08:00
Yimura
94f3d72690
feat(Self): Added super run
2021-12-19 00:25:54 +01:00
Yimura
d89041e18f
feat(Protections): Stop calling replay interface on tick
...
The replay interface should be used for single task checks, something that's triggered by the user.
The removal of attached entities should be done with a different method.
2021-12-18 14:28:37 +01:00
Yimura
171ddbf350
Merge pull request #9 from iRevolutionDev/update
...
feat(Police): Fixed wanted level change.
2021-12-17 21:52:01 +01:00
iRevolutionDev
4b0bc4d6d3
feat(Police): Fixed wanted level change.
2021-12-17 17:44:09 -03:00
Yimura
f88b493680
feat(ReplayInterface): Yield script even on invalid objects
2021-12-16 20:16:40 +01:00