* fix(anticheat): rewrite AC bypass again (the old one isn't detected but this is cleaner)
* fix(chat): some chat tweaks
* fix(anticheat): fix memory leak
* feat(lua): add is_player_friend
* fix(protections): fix possible false positives with the vehicle task mismatch protection
* feat(protections): add debug logs to trace false positive
* fix(spam): add some more stuff
+ World -> Gravity Editor (with presets for ease of use)
+ World -> Waypoint Beacon
+ World -> Objective Beacon
+ World -> Time And Weather -> Ground Snow
+ Self -> Mobile -> Request Gun Van (spawns the gun van right in front of you no matter where you are)
* Keep Vehicle Repaired now uses CDecalManager to remove damage decals which allows it to ignore clan and livery decals.
* Added more conditions to call SET_VEHICLE_FIXED to fix things like the R88 breaking its shell off.
Fixed Seatbelt having inverted conditions.
* Fixed keep_vehicle_repaired repairing things it doesn't need to repair if godmode/always clean is on already.
Fixed spawn_vehicle_json not applying the radio station.
* Consolidated signature for CDecalMgr::ClearDecals and its static instance.
* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs.
* Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project.
* feat(cmake): bump GTAV-Classes
* feat(protections): filter invalid sector position from the player game state data node
* feat(chat): bypass chat delay
* fix(world): fix auto disarm
* fix(chat): true instant messaging
This PR includes some improvements to the player DB service:
- Added `Get Gamer Online State` function pointer
- Added sorting of players alphabetically and grouping of players by their online state
- The player DB service will now update 32 players at a time for their online state
- Player entries will automatically save when changing any data from them
- Update the player online states every 5min