張致強
59cc4f2aa7
fix(NoRecoil): GTAV-Classes offsets were changed ( #2131 )
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Fixes #2120
2023-09-15 11:42:01 +02:00
張致強
0c6acb7581
feat(Vehicle): Added option to override vehicle weapons. ( #2081 )
2023-09-14 17:19:32 +02:00
Andreas Maerten
3385a0d7fb
feat(Settings): disable force relays by default ( #2104 )
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* feat(ForceRelayCxnCmd): move label and desc to translations
* fix(TranslationService): Force updating languages wouldn't regenerate cache
2023-09-09 00:04:08 +02:00
Patryk
a3532a6436
(fix) Seatbelt values are set to opposite ( #2085 )
2023-09-08 23:58:51 +02:00
alyxme
29fdb5c3bc
Fix(freecam) unfreeze vehicle after freecam ( #2101 )
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Closes #2093
2023-09-08 13:08:26 +02:00
Patryk
1594ee1f76
fix: Passive not working correctly ( #2040 )
2023-09-02 20:58:13 +02:00
gir489
cf07cfec04
Redesigned Vehicle Spawn menus to have consistent features. ( #2063 )
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Closes #2053
2023-08-31 15:43:55 +02:00
gir489
e58f9610b3
Refactored Allow All Vehicles in Heists to use the tunables service and backup the values before writing them. ( #2036 )
2023-08-28 12:56:29 +02:00
gir489
100de3fee5
Rework Keep Vehicle Repaired to remove damage decals properly. ( #2044 )
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* Keep Vehicle Repaired now uses CDecalManager to remove damage decals which allows it to ignore clan and livery decals.
* Added more conditions to call SET_VEHICLE_FIXED to fix things like the R88 breaking its shell off.
Fixed Seatbelt having inverted conditions.
* Fixed keep_vehicle_repaired repairing things it doesn't need to repair if godmode/always clean is on already.
Fixed spawn_vehicle_json not applying the radio station.
* Consolidated signature for CDecalMgr::ClearDecals and its static instance.
2023-08-28 11:35:17 +02:00
Niuu
e1a2ee21ea
(feat) Add passive toggle switch button and hotkey ( #2015 )
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* (fix) Disable looped "time to end passive" in weaponized vehicles
2023-08-24 22:56:35 +02:00
gir489
066f659cfe
Move all global indices into scr_globals.hpp. ( #2018 )
2023-08-24 22:06:50 +02:00
gir489
678a021f27
More general fixes ( #2011 )
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* Closes #2008
* Closes #2016
* Closes #1917
* Closes #2012 .
2023-08-24 20:23:50 +02:00
gir489
81e43b51d7
Fixes Idle Kick to replace the globals that freemode.c4 uses to determine idle time. ( #1979 )
2023-08-19 13:02:26 +02:00
T14D3
6c1e821d60
Various fixes ( #1983 )
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* Closes #1928
* Closes #1925
* Closes #1864
2023-08-19 13:01:59 +02:00
maybegreat48
5eead0436f
Huge protection improvements and other stuff ( #1963 )
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* feat(protections): add a fuzzer
* feat(protections): improve protections
* feat(spoofing): add warning
* feat(world): force object cleanup
* fix(weapons): fix custom weapon code
* fix(weapons): fix for #1983
2023-08-19 13:01:08 +02:00
kbabrmover1995
a47af68384
Sending all kick methods ( #1921 )
2023-08-12 20:45:28 +02:00
gir489
e87931bf60
Added check for IS_VEHICLE_DOOR_DAMAGED in keep_vehicle_repaired. ( #1933 )
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Fixed Selected Teleport not showing up in hotkeys menu.
Added Yim's Vehicle cleanup code from the halted PR.
2023-08-07 10:16:08 +02:00
gir489
32472ff524
Fixed regression issue with rocket boosting while using Hold for Boost scenario. ( #1929 )
2023-08-06 20:52:55 +02:00
gir489
e1c0f97cd3
Fixed KERS boost not being handled by vehicle_boost_behavior. ( #1922 )
2023-08-06 10:36:48 +02:00
DayibBaba
ee364cd684
Ped animations interface ( #1668 )
2023-08-04 14:43:35 +02:00
gir489
fa0f2b4071
Fix personal vehicles getting godmode removed when you leave them. ( #1907 )
2023-08-01 22:30:21 +02:00
MoneyDropLobby
bb9ea84862
chore: Use override keyword in commands to make sure virtual funcs are properly overwritten ( #1897 )
2023-08-01 11:10:14 +02:00
Andreas Maerten
96493b5a22
refactor!: Modify command argument handling and move on_
method to bool_command ( #1826 )
2023-07-26 22:22:40 +02:00
HCR-750F
f73c1bdc98
Fix crash reaction and add more translation key ( #1850 )
2023-07-26 18:26:09 +02:00
Quentin
e0f7482ce4
fix(vehicle-god): fix armored vehicles losing armor when vehicle god get disabled. ( #1794 )
2023-07-25 15:43:28 +02:00
Quentin
84e3262694
feat(noclip): fix aim nullifying noclip speed. ( #1791 )
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* keep using SET_ENTITY_VELOCITY when not aiming
* provide GUI for editing speed of noclip
2023-07-23 18:56:08 +02:00
TheGreenBandit
ae486ca129
Rework rgb for fun vehicle and paintgun ( #1783 )
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Closes #1819
2023-07-23 18:51:57 +02:00
maybegreat48
09a189eb4d
Force relay connections ( #1813 )
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* feat(protections): add force relay servers
* feat(network): add support for non-direct connections
* feat(info): add helpful tooltip to prevent unnecessary bug reports
2023-07-23 18:47:25 +02:00
Bugisoft
74ba7b6860
Custom Sky Color and unify some stuff ( #1779 )
2023-07-20 22:46:32 +02:00
gir489
7e50d5377a
Added Teleport to Selected Blip and associated hotkey. ( #1774 )
2023-07-20 00:08:29 +02:00
gir489
44f79a4284
Apply vehicle god mode to personal vehicle even when not driving it ( #1771 )
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Closes #1768
2023-07-19 17:21:34 +02:00
gir489
e96af54d29
Persist Outfit changes. ( #1765 )
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* Fixed self_persist_outfit checking if the player was in a cutscene instead of if the player was dead.
1st attempt to fix the player trying to take off his helmet if it was added by persist outfit.
* Fixed Persist Outfit not saving persist_outfits_mis.
2023-07-19 09:29:07 +02:00
gir489
1d78388519
Custom teleport added euler angles and added persist outfit ( #1743 )
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* Addressed #1694 : Added Euler angles to telelocation JSON object.
* Added Persist Outfits to resolve #1669
2023-07-18 10:16:26 +02:00
gir489
152642cf1b
Refactored Allow All Weapons In Vehicle to force all vehicles to use … ( #1730 )
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* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs.
* Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project.
* feat(cmake): bump GTAV-Classes
2023-07-16 18:24:40 +02:00
Sixhei Tartari
4cbea87b16
feat(Vehicle): Added vehicle dirt control ( #1714 )
2023-07-15 22:58:09 +02:00
TheGreenBandit
1b52f4ee7c
Add more requests and reorganize network tab ( #1709 )
2023-07-15 00:57:30 +02:00
TheGreenBandit
a57027b198
Tp, Paintgun, refractor rainbow controller, refractor raycast ( #1708 )
2023-07-14 23:31:03 +02:00
maybegreat48
61bb60d1f4
Player database improvements ( #1705 )
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* feat(protections): add per-player sync block options
* feat(player_database): improve player tracker
* fix(rapid_fire): remove unnecessary log statement
* fix(player_database): default state should be UNKNOWN, not INVALID
2023-07-14 11:02:47 +02:00
Quentin
05a917bbbb
fix(rapid-fire): fix rapid fire for some reason not shooting from the weapon position but instead from the cam. Fix rapid fire not being available in vehicles. ( #1700 )
2023-07-13 16:50:30 +02:00
maybegreat48
f09b1cbda3
General improvements ( #1693 )
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* remove(replay): remove replay interface
* fix(context_menu): better console controls
* feat(protections): improve protections
* feat(protections): actually fix parachute crash
* feat(protections): kick rejoin
* feat(context_menu): more context menu stuff
2023-07-12 19:03:29 +02:00
gir489
c570df8e48
Fixed Weapon Hotkeys and introduced Hold For Boost to Boost. ( #1692 )
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* Fixed #1690 .
* Added Hold For Boost to Boost Behavior.
* Added Teleport into Personal Vehicle and Toggle Vehicle Fly Mode as hotkeys.
* Fixed pvtp command not working if you were inside a building.
2023-07-12 18:55:53 +02:00
gir489
098b15eca6
Weapon Hotkeys ( #1685 )
2023-07-11 23:14:35 +02:00
gir489
7f777900a1
Persist Weapons ( #1647 )
2023-07-09 23:01:42 +02:00
gir489
a0beeea767
Added Always Full Ammo. ( #1616 )
2023-07-05 23:29:07 +02:00
maybegreat48
cbc80e6caf
Mission fixes and modder detection improvements ( #1598 )
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* feat(protections): improve protections
* fix: fix mission start
2023-07-05 09:30:06 +02:00
maybegreat48
57ac1a315c
Chat delay fix and improved crash protections ( #1572 )
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* feat(protections): filter invalid sector position from the player game state data node
* feat(chat): bypass chat delay
* fix(world): fix auto disarm
* fix(chat): true instant messaging
2023-07-01 00:03:17 +02:00
DayibBaba
c35c7fdff9
More bug fixes ( #1557 )
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Fixed nearby features affecting players and local ped.
Removed faulty vehicle kick protection from can_apply
Fixes #1540
2023-06-30 13:38:44 +02:00
Andreas Maerten
f6969d88c5
Bug fix time ( #1549 )
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* fix(PlayerTP): Get Current only works once
* chore(README): removed features from TOC
* fix(ViewNetwork): SCTV join translation
* refactor: Use tunable service for no idle kick
* fix(Spoofing): check for valid model before spoofing
* feat(Spectate): Remove freeze and hide player blip
* fix(Spectate): case of chat not being visible as spectator.
* feat(Matchmaking): safer max search limit for match searching
* fix(Player/Toxic): Wanted Level small text translation
2023-06-28 11:20:48 +02:00
DayibBaba
5fc6ef8fb5
General UI tweaks ( #1538 )
2023-06-27 14:05:44 +02:00
maybegreat48
5e0efaaed5
Tunables service fix and theme changes ( #1507 )
2023-06-23 08:43:44 +02:00