
* Addressed #1694: Added Euler angles to telelocation JSON object. * Added Persist Outfits to resolve #1669
241 lines
7.9 KiB
C++
241 lines
7.9 KiB
C++
#include "natives.hpp"
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#include "pointers.hpp"
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#include "util/outfit.hpp"
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#include "util/ped.hpp"
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#include "views/view.hpp"
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#include "services/outfit/outfit_service.hpp"
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namespace big
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{
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void view::outfit_editor()
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{
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static outfit::components_t components;
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static outfit::props_t props;
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g_fiber_pool->queue_job([] {
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for (auto& item : components.items)
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{
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item.drawable_id = PED::GET_PED_DRAWABLE_VARIATION(self::ped, item.id);
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item.drawable_id_max = PED::GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS(self::ped, item.id) - 1;
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item.texture_id = PED::GET_PED_TEXTURE_VARIATION(self::ped, item.id);
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item.texture_id_max = PED::GET_NUMBER_OF_PED_TEXTURE_VARIATIONS(self::ped, item.id, item.drawable_id) - 1;
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}
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for (auto& item : props.items)
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{
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item.drawable_id = PED::GET_PED_PROP_INDEX(self::ped, item.id, 1);
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item.drawable_id_max = PED::GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS(self::ped, item.id) - 1;
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item.texture_id = PED::GET_PED_PROP_TEXTURE_INDEX(self::ped, item.id);
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item.texture_id_max = PED::GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS(self::ped, item.id, item.drawable_id) - 1;
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}
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});
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components::button("OUTFIT_RANDOM_COMPONENT"_T, [] {
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ped::set_ped_random_component_variation(self::ped);
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});
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ImGui::SameLine();
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components::button("OUTFIT_DEFAULT_COMPONENT"_T, [] {
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PED::SET_PED_DEFAULT_COMPONENT_VARIATION(self::ped);
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});
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ImGui::SameLine();
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components::button("OUTFIT_RANDOM_PROPS"_T, [] {
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PED::SET_PED_RANDOM_PROPS(self::ped);
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});
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ImGui::SameLine();
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components::button("OUTFIT_CLEAR_PROPS"_T, [] {
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PED::CLEAR_ALL_PED_PROPS(self::ped, 1);
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});
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ImGui::SameLine();
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components::button("EXPORT_TO_CLIPBOARD"_T, [] {
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std::stringstream ss;
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for (auto& item : components.items)
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ss << item.id << " " << item.drawable_id << " " << item.texture_id << " ";
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for (auto& item : props.items)
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ss << item.id << " " << item.drawable_id << " " << item.texture_id << " ";
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ImGui::SetClipboardText(ss.str().c_str());
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g_notification_service->push_success("OUTFIT"_T.data(), "EXPORT_TO_CLIPBOARD"_T.data());
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});
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ImGui::SameLine();
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components::button("IMPORT_FROM_CLIPBOARD"_T, [] {
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std::stringstream ss(ImGui::GetClipboardText());
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for (auto& item : components.items)
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{
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int id = 0;
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int drawable_id = 0;
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int texture_id = 0;
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ss >> id;
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ss >> drawable_id;
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ss >> texture_id;
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PED::SET_PED_COMPONENT_VARIATION(self::ped, id, drawable_id, texture_id, PED::GET_PED_PALETTE_VARIATION(self::ped, id));
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}
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for (auto& item : props.items)
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{
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int id = 0;
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int drawable_id = 0;
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int texture_id = 0;
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ss >> id;
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ss >> drawable_id;
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ss >> texture_id;
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if (drawable_id == -1)
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PED::CLEAR_PED_PROP(self::ped, id, 1);
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else
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{
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PED::SET_PED_PROP_INDEX(self::ped, id, drawable_id, texture_id, TRUE, 1);
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if (id == 0)
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{
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//Prevent ped from taking helmet off.
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PED::SET_PED_HELMET_PROP_INDEX(self::ped, drawable_id, 0);
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PED::SET_PED_HELMET_TEXTURE_INDEX(self::ped, texture_id);
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PED::SET_PED_CONFIG_FLAG(self::ped, 34, true);
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if (!PED::IS_PED_ON_ANY_BIKE(self::ped))
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PED::SET_PED_CONFIG_FLAG(self::ped, 36, true);
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}
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}
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}
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});
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ImGui::BeginGroup();
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for (auto& item : components.items)
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{
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ImGui::SetNextItemWidth(120);
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if (ImGui::InputInt(std::format("{} [0,{}]##1", item.label, item.drawable_id_max).c_str(), &item.drawable_id))
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{
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outfit::check_bounds_drawable(&item); // The game does this on it's own but seems to crash if we call OOB values to fast.
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g_fiber_pool->queue_job([item] {
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PED::SET_PED_COMPONENT_VARIATION(self::ped, item.id, item.drawable_id, 0, PED::GET_PED_PALETTE_VARIATION(self::ped, item.id));
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});
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}
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}
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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for (auto& item : components.items)
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{
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ImGui::SetNextItemWidth(120);
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if (ImGui::InputInt(std::format("{} {} [0,{}]##2", item.label, "OUTFIT_TEX"_T, item.texture_id_max).c_str(), &item.texture_id))
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{
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outfit::check_bounds_texture(&item); // The game does this on it's own but seems to crash if we call OOB values to fast.
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g_fiber_pool->queue_job([item] {
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PED::SET_PED_COMPONENT_VARIATION(self::ped, item.id, item.drawable_id, item.texture_id, PED::GET_PED_PALETTE_VARIATION(self::ped, item.id));
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});
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}
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}
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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for (auto& item : props.items)
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{
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ImGui::SetNextItemWidth(120);
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if (ImGui::InputInt(std::format("{} [0,{}]##3", item.label, item.drawable_id_max).c_str(), &item.drawable_id))
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{
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outfit::check_bounds_drawable(&item); // The game does this on it's own but seems to crash if we call OOB values to fast.
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g_fiber_pool->queue_job([item] {
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if (item.drawable_id == -1)
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PED::CLEAR_PED_PROP(self::ped, item.id, 1);
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else
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PED::SET_PED_PROP_INDEX(self::ped, item.id, item.drawable_id, 0, TRUE, 1);
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});
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}
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}
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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for (auto& item : props.items)
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{
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ImGui::SetNextItemWidth(120);
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if (ImGui::InputInt(std::format("{} {} [0,{}]##4", item.label, "OUTFIT_TEX"_T, item.texture_id_max).c_str(), &item.texture_id))
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{
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outfit::check_bounds_texture(&item); // The game does this on it's own but seems to crash if we call OOB values to fast.
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g_fiber_pool->queue_job([item] {
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PED::SET_PED_PROP_INDEX(self::ped, item.id, item.drawable_id, item.texture_id, TRUE, 1);
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});
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}
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}
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ImGui::EndGroup();
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ImGui::Separator();
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static char outfit_name[MAX_PATH] = {};
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static folder saved_outfit_path = g_file_manager.get_project_folder("saved_outfits");
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std::vector<std::string> saved_outfits;
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for (const auto& directory_entry : std::filesystem::directory_iterator(saved_outfit_path.get_path()))
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saved_outfits.push_back(directory_entry.path().filename().generic_string());
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static int selected_index = -1;
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ImGui::SetNextItemWidth(300);
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ImGui::InputText("##outfit_name", outfit_name, sizeof(outfit_name));
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ImGui::SameLine();
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components::button("OUTFIT_SAVE_CURRENT"_T, [] {
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size_t index = 0;
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std::string str = outfit_name;
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while (saved_outfit_path.get_file(str + ".json").exists())
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str = std::format("{}({})", outfit_name, ++index);
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outfit_service::save_outfit(str + ".json");
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});
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ImGui::SameLine();
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components::button("OUTFIT_APPLY_SELECTED"_T, [saved_outfits] {
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if (selected_index >= 0 && selected_index < saved_outfits.size())
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{
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std::ifstream i(saved_outfit_path.get_file(saved_outfits[selected_index]).get_path());
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nlohmann::json j;
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i >> j;
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outfit_service::apply_outfit(j, true);
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}
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});
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ImGui::SameLine();
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components::button("OUTFIT_DELETE_SELECTED"_T, [saved_outfits] {
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if (selected_index >= 0 && selected_index < saved_outfits.size())
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{
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std::filesystem::remove(saved_outfit_path.get_file(saved_outfits[selected_index]).get_path());
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if (selected_index == saved_outfits.size() - 1)
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--selected_index;
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}
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});
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if (ImGui::BeginListBox("##outfit_editor_list_box", ImVec2(300, 0)))
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{
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for (size_t i = 0; i < saved_outfits.size(); i++)
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if (ImGui::Selectable(saved_outfits[i].c_str(), selected_index == i))
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selected_index = i;
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ImGui::EndListBox();
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}
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ImGui::SameLine();
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ImGui::BeginGroup();
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if (ImGui::Button("Set Persist Outfit"))
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{
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g.self.persist_outfit = saved_outfits[selected_index];
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}
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ImGui::SameLine();
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if (ImGui::Button("Clear Persist Outfit"))
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{
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g.self.persist_outfit.clear();
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}
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ImGui::SameLine();
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ImGui::Checkbox("Disable During Missions?", &g.self.persist_outfits_mis);
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ImGui::Text(std::format("Current Persisted Outfit: {}", g.self.persist_outfit).c_str());
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ImGui::EndGroup();
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}
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} |