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YimMenu/src/backend/looped/weapons/increase_damage.cpp

39 lines
902 B
C++

#include "backend/looped_command.hpp"
#include "natives.hpp"
namespace big
{
class increased_damage : looped_command
{
using looped_command::looped_command;
Hash ped_weapon;
virtual void on_tick() override
{
if (g.weapons.increased_damage != 1)
{
Hash weapon{};
WEAPON::GET_CURRENT_PED_WEAPON(self::ped, &weapon, 0);
if (weapon != ped_weapon)
{
WEAPON::SET_WEAPON_DAMAGE_MODIFIER(weapon, 1);
ped_weapon = weapon;
}
WEAPON::SET_WEAPON_DAMAGE_MODIFIER(weapon, g.weapons.increased_damage);
}
}
virtual void on_disable() override
{
Hash weapon{};
WEAPON::GET_CURRENT_PED_WEAPON(self::ped, &weapon, 0);
WEAPON::SET_WEAPON_DAMAGE_MODIFIER(weapon, 1);
}
};
increased_damage
g_increased_damage("incrdamage", "BACKEND_LOOPED_WEAPONS_INCREASE_DAMAGE", "BACKEND_LOOPED_WEAPONS_INCREASE_DAMAGE_DESC", g.weapons.increase_damage);
}