This repository has been archived on 2024-10-22. You can view files and clone it, but cannot push or open issues or pull requests.
YimMenu/src/backend/looped/vehicle/auto_drive.cpp
Andreas Maerten cba19d0c33
refactor!: Rewrite of the old notification service (#2866)
The main goal was improving the readability of the original code however some ugliness remains.

- Swapped from pointer singleton to instance singleton
- Actually make use of the alpha logic that used to be present
- Added a counter to notifications to indicate if something is being spammed
- Notification timeouts reset if they're sent to the queue again
2024-03-23 00:04:49 +01:00

110 lines
3.9 KiB
C++

#include "backend/looped/looped.hpp"
#include "gta/enums.hpp"
#include "natives.hpp"
#include "util/blip.hpp"
#include "util/entity.hpp"
#include "util/vehicle.hpp"
namespace big
{
void looped::vehicle_auto_drive()
{
static std::unordered_map<AutoDriveStyle, int> driving_style_flags = {{AutoDriveStyle::LAW_ABIDING, 443}, {AutoDriveStyle::THE_ROAD_IS_YOURS, 787004}};
static int changing_driving_styles = false;
static AutoDriveDestination current_destination = AutoDriveDestination::STOPPED;
static int current_driving_flag = driving_style_flags[AutoDriveStyle::LAW_ABIDING];
static float current_speed = 8;
static bool started = false;
static Vector3 waypoint;
if (g.vehicle.auto_drive_destination != AutoDriveDestination::STOPPED)
{
current_destination = g.vehicle.auto_drive_destination;
g.vehicle.auto_drive_destination = AutoDriveDestination::STOPPED;
changing_driving_styles = true;
}
if (!self::veh && current_destination != AutoDriveDestination::STOPPED)
{
current_destination = AutoDriveDestination::STOPPED;
changing_driving_styles = false;
g_notification_service.push_warning("AUTO_DRIVE"_T.data(), "PLAYER_INFO_NO_VEHICLE"_T.data());
}
else if (current_driving_flag != driving_style_flags[g.vehicle.auto_drive_style] || current_speed != g.vehicle.auto_drive_speed)
{
current_driving_flag = driving_style_flags[g.vehicle.auto_drive_style];
current_speed = g.vehicle.auto_drive_speed;
changing_driving_styles = true;
}
if (current_destination != AutoDriveDestination::STOPPED)
{
Vector3 last_waypoint = waypoint;
bool does_waypoint_exist = false;
bool to_waypoint = false;
if (current_destination == AutoDriveDestination::OBJECTITVE)
{
to_waypoint = true;
does_waypoint_exist = blip::get_objective_location(waypoint);
}
else if (current_destination == AutoDriveDestination::WAYPOINT)
{
to_waypoint = true;
does_waypoint_exist = blip::get_blip_location(waypoint, (int)BlipIcons::Waypoint);
}
if (does_waypoint_exist
&& (last_waypoint.x != waypoint.x || last_waypoint.y != waypoint.y || last_waypoint.z != waypoint.z))
{
changing_driving_styles = true;
}
bool interupted = (PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_MOVE_LEFT_ONLY) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_MOVE_RIGHT_ONLY) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_ACCELERATE) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_BRAKE) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_EXIT) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_HANDBRAKE));
if (current_destination == AutoDriveDestination::EMERGENCY_STOP || (to_waypoint && !does_waypoint_exist) || interupted)
{
TASK::CLEAR_PRIMARY_VEHICLE_TASK(self::veh);
TASK::CLEAR_PED_TASKS(self::ped);
if (!interupted && started)
{
VEHICLE::SET_VEHICLE_FORWARD_SPEED(self::veh, 0);
}
current_destination = AutoDriveDestination::STOPPED;
if (to_waypoint && !does_waypoint_exist)
{
g_notification_service.push_warning("AUTO_DRIVE"_T.data(), "TELEPORT_NO_WAYPOINT_SET"_T.data());
}
else
{
g_notification_service.push_warning("AUTO_DRIVE"_T.data(), "BACKEND_LOOPED_VEHICLE_AUTO_DRIVE_STOPPED"_T.data());
}
started = false;
}
else if (changing_driving_styles)
{
changing_driving_styles = false;
TASK::CLEAR_PRIMARY_VEHICLE_TASK(self::veh);
TASK::CLEAR_PED_TASKS(self::ped);
if (to_waypoint)
{
TASK::TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE(self::ped, self::veh, waypoint.x, waypoint.y, waypoint.z, current_speed, current_driving_flag, 20);
}
else
{
TASK::TASK_VEHICLE_DRIVE_WANDER(self::ped, self::veh, current_speed, current_driving_flag);
}
started = true;
}
}
}
}