
The main goal was improving the readability of the original code however some ugliness remains. - Swapped from pointer singleton to instance singleton - Actually make use of the alpha logic that used to be present - Added a counter to notifications to indicate if something is being spammed - Notification timeouts reset if they're sent to the queue again
110 lines
3.9 KiB
C++
110 lines
3.9 KiB
C++
#include "backend/looped/looped.hpp"
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#include "gta/enums.hpp"
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#include "natives.hpp"
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#include "util/blip.hpp"
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#include "util/entity.hpp"
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#include "util/vehicle.hpp"
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namespace big
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{
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void looped::vehicle_auto_drive()
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{
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static std::unordered_map<AutoDriveStyle, int> driving_style_flags = {{AutoDriveStyle::LAW_ABIDING, 443}, {AutoDriveStyle::THE_ROAD_IS_YOURS, 787004}};
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static int changing_driving_styles = false;
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static AutoDriveDestination current_destination = AutoDriveDestination::STOPPED;
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static int current_driving_flag = driving_style_flags[AutoDriveStyle::LAW_ABIDING];
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static float current_speed = 8;
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static bool started = false;
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static Vector3 waypoint;
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if (g.vehicle.auto_drive_destination != AutoDriveDestination::STOPPED)
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{
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current_destination = g.vehicle.auto_drive_destination;
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g.vehicle.auto_drive_destination = AutoDriveDestination::STOPPED;
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changing_driving_styles = true;
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}
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if (!self::veh && current_destination != AutoDriveDestination::STOPPED)
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{
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current_destination = AutoDriveDestination::STOPPED;
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changing_driving_styles = false;
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g_notification_service.push_warning("AUTO_DRIVE"_T.data(), "PLAYER_INFO_NO_VEHICLE"_T.data());
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}
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else if (current_driving_flag != driving_style_flags[g.vehicle.auto_drive_style] || current_speed != g.vehicle.auto_drive_speed)
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{
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current_driving_flag = driving_style_flags[g.vehicle.auto_drive_style];
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current_speed = g.vehicle.auto_drive_speed;
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changing_driving_styles = true;
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}
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if (current_destination != AutoDriveDestination::STOPPED)
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{
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Vector3 last_waypoint = waypoint;
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bool does_waypoint_exist = false;
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bool to_waypoint = false;
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if (current_destination == AutoDriveDestination::OBJECTITVE)
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{
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to_waypoint = true;
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does_waypoint_exist = blip::get_objective_location(waypoint);
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}
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else if (current_destination == AutoDriveDestination::WAYPOINT)
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{
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to_waypoint = true;
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does_waypoint_exist = blip::get_blip_location(waypoint, (int)BlipIcons::Waypoint);
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}
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if (does_waypoint_exist
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&& (last_waypoint.x != waypoint.x || last_waypoint.y != waypoint.y || last_waypoint.z != waypoint.z))
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{
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changing_driving_styles = true;
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}
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bool interupted = (PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_MOVE_LEFT_ONLY) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_MOVE_RIGHT_ONLY) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_ACCELERATE) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_BRAKE) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_EXIT) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_HANDBRAKE));
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if (current_destination == AutoDriveDestination::EMERGENCY_STOP || (to_waypoint && !does_waypoint_exist) || interupted)
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{
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TASK::CLEAR_PRIMARY_VEHICLE_TASK(self::veh);
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TASK::CLEAR_PED_TASKS(self::ped);
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if (!interupted && started)
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{
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VEHICLE::SET_VEHICLE_FORWARD_SPEED(self::veh, 0);
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}
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current_destination = AutoDriveDestination::STOPPED;
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if (to_waypoint && !does_waypoint_exist)
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{
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g_notification_service.push_warning("AUTO_DRIVE"_T.data(), "TELEPORT_NO_WAYPOINT_SET"_T.data());
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}
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else
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{
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g_notification_service.push_warning("AUTO_DRIVE"_T.data(), "BACKEND_LOOPED_VEHICLE_AUTO_DRIVE_STOPPED"_T.data());
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}
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started = false;
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}
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else if (changing_driving_styles)
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{
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changing_driving_styles = false;
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TASK::CLEAR_PRIMARY_VEHICLE_TASK(self::veh);
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TASK::CLEAR_PED_TASKS(self::ped);
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if (to_waypoint)
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{
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TASK::TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE(self::ped, self::veh, waypoint.x, waypoint.y, waypoint.z, current_speed, current_driving_flag, 20);
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}
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else
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{
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TASK::TASK_VEHICLE_DRIVE_WANDER(self::ped, self::veh, current_speed, current_driving_flag);
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}
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started = true;
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}
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}
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}
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}
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