
* Refactored TRIGGER_SCRIPT_EVENT for the duplicate f_2 argument they added in 3095. Fixed OOB gadget spam caused by the tow truck. Increased max interiors in InteriorControl. * Updated scripted_game_event. * Update GTAV-Classes repo. * Fixed locals for 3095. * Bump project to Build 3095.
32 lines
917 B
C++
32 lines
917 B
C++
#include "backend/player_command.hpp"
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#include "core/scr_globals.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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namespace big
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{
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class send_to_warehouse : player_command
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{
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using player_command::player_command;
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virtual CommandAccessLevel get_access_level() override
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{
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return CommandAccessLevel::AGGRESSIVE;
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}
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virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr<command_context> ctx) override
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{
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const size_t arg_count = 7;
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int64_t args[arg_count] = {(int64_t)eRemoteEvent::TeleportToWarehouse,
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self::id,
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1 << player->id(),
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(int64_t) player->id(),
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1,
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(int64_t)_args.get<int>(0)};
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g_pointers->m_gta.m_trigger_script_event(1, args, arg_count, 1 << player->id(), (int)eRemoteEvent::TeleportToWarehouse);
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}
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};
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send_to_warehouse g_send_to_warehouse("warehousetp", "TP_TO_WAREHOUSE", "TP_TO_WAREHOUSE_DESC", 1);
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} |