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YimMenu/src/backend/looped/vehicle/keep_vehicle_repaired.cpp
maybegreat48 79e5e7a30b
Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00

20 lines
504 B
C++

#include "natives.hpp"
#include "backend/looped_command.hpp"
#include "util/vehicle.hpp"
namespace big
{
class keep_vehicle_repaired : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
if (VEHICLE::GET_DOES_VEHICLE_HAVE_DAMAGE_DECALS(self::veh))
vehicle::repair(self::veh);
}
};
keep_vehicle_repaired g_keep_vehicle_repaired("keepfixed", "Keep Vehicle Repaired", "Keeps your vehicle free of wear and tear", g.vehicle.keep_vehicle_repaired);
}