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YimMenu/src/backend/commands/player/toxic/send_to_island.cpp
maybegreat48 79e5e7a30b
Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00

30 lines
779 B
C++

#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "core/scr_globals.hpp"
namespace big
{
class send_to_island : player_command
{
using player_command::player_command;
virtual CommandAccessLevel get_access_level()
{
return CommandAccessLevel::AGGRESSIVE;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
const size_t arg_count = 2;
int64_t args[arg_count] = {
(int64_t)eRemoteEvent::SendToCayoPerico,
(int64_t)self::id,
};
g_pointers->m_trigger_script_event(1, args, arg_count, 1 << player->id());
}
};
send_to_island g_send_to_island("cayotp", "TP To Cayo Perico", "Teleports the player to Cayo Perico", 0);
}