
* feat(Commands): Prototype command system * feat(Commands): Chat commands * refactor(Toxic): convert most options into commands * feat(Protections): block breakup kicks on other players as host * refactor(Kicks): convert most options into commands * refactor(Commands): add labels and descriptions to all commands * feat(Commands): cleanup on unload * refactor(Troll): convert most options into commands * refactor(Misc): convert most options into commands * refactor(Teleport): convert most options into commands * feat(Commands): Variadic commands and toggleable bools * feat(Hotkeys): hotkeys now use commands * fix(Chat): fix the chat window locking up when a message is sent * fix(Commands): properly handle spoofed username * fix(Spam): update filter Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
111 lines
2.6 KiB
C++
111 lines
2.6 KiB
C++
#include "gta_util.hpp"
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#include "player_service.hpp"
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#include <network/CNetworkPlayerMgr.hpp>
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namespace big
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{
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player_service::player_service()
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: m_self(), m_selected_player(m_dummy)
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{
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g_player_service = this;
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const auto network_player_mgr = gta_util::get_network_player_mgr();
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if (!network_player_mgr)
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return;
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m_self = &network_player_mgr->m_local_net_player;
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for (uint16_t i = 0; i < network_player_mgr->m_player_limit; ++i)
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player_join(network_player_mgr->m_player_list[i]);
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}
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player_service::~player_service()
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{
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g_player_service = nullptr;
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}
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void player_service::do_cleanup()
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{
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m_player_to_use_end_session_kick.reset();
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m_player_to_use_complaint_kick.reset();
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m_selected_player = m_dummy;
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m_players.clear();
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}
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player_ptr player_service::get_by_msg_id(uint32_t msg_id) const
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{
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for (const auto& [_, player] : m_players)
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if (player->get_net_game_player()->m_msg_id == msg_id)
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return player;
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return nullptr;
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}
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player_ptr player_service::get_by_id(uint32_t id) const
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{
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for (const auto& [_, player] : m_players)
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if (player->id() == id)
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return player;
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return nullptr;
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}
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player_ptr player_service::get_by_host_token(uint64_t token) const
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{
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for (const auto& [_, player] : m_players)
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if (player->get_net_data()->m_host_token == token)
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return player;
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return nullptr;
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}
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player_ptr player_service::get_selected() const
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{
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return m_selected_player;
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}
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player_ptr player_service::get_self()
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{
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if (!m_self_ptr || !m_self_ptr->equals(*m_self))
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{
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m_self_ptr = std::make_shared<player>(*m_self);
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m_self_ptr->command_access_level = CommandAccessLevel::ADMIN;
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}
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return m_self_ptr;
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}
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void player_service::player_join(CNetGamePlayer* net_game_player)
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{
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if (net_game_player == nullptr || net_game_player == *m_self) return;
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auto plyr = std::make_shared<player>(net_game_player);
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m_players.insert({
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plyr->get_name(),
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std::move(plyr)
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});
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}
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void player_service::player_leave(CNetGamePlayer* net_game_player)
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{
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if (net_game_player == nullptr)
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return;
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if (m_selected_player && m_selected_player->equals(net_game_player))
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m_selected_player = m_dummy;
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if (auto it = std::find_if(m_players.begin(), m_players.end(), [net_game_player](const auto& p) { return p.second->id() == net_game_player->m_player_id; }); it != m_players.end())
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{
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if (m_player_to_use_end_session_kick == it->second)
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m_player_to_use_end_session_kick = std::nullopt;
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if (m_player_to_use_complaint_kick == it->second)
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m_player_to_use_complaint_kick = std::nullopt;
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m_players.erase(it);
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}
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}
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void player_service::set_selected(player_ptr plyr)
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{
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m_selected_player = plyr;
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}
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}
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