
* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
28 lines
648 B
C++
28 lines
648 B
C++
#include "backend/looped/looped.hpp"
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#include "backend/looped_command.hpp"
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#include "fiber_pool.hpp"
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#include "natives.hpp"
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namespace big
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{
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class no_water_collision : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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if (g_local_player)
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g_local_player->m_navigation->m_damp->m_water_collision = 0;
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}
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virtual void on_disable() override
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{
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if (g_local_player)
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g_local_player->m_navigation->m_damp->m_water_collision = 1;
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}
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};
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no_water_collision
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g_no_water_collision("walkunder", "Walk Underwater", "Allows you to walk and shoot underwater", g.self.no_water_collision);
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}
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