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YimMenu/src/backend/looped/self/no_water_collision.cpp
maybegreat48 9ccb77e8eb
Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00

28 lines
648 B
C++

#include "backend/looped/looped.hpp"
#include "backend/looped_command.hpp"
#include "fiber_pool.hpp"
#include "natives.hpp"
namespace big
{
class no_water_collision : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
if (g_local_player)
g_local_player->m_navigation->m_damp->m_water_collision = 0;
}
virtual void on_disable() override
{
if (g_local_player)
g_local_player->m_navigation->m_damp->m_water_collision = 1;
}
};
no_water_collision
g_no_water_collision("walkunder", "Walk Underwater", "Allows you to walk and shoot underwater", g.self.no_water_collision);
}