#include "backend/looped/looped.hpp"
#include "backend/looped_command.hpp"
#include "fiber_pool.hpp"
#include "natives.hpp"
namespace big
{
class no_water_collision : looped_command
using looped_command::looped_command;
virtual void on_tick() override
if (g_local_player)
g_local_player->m_navigation->m_damp->m_water_collision = 0;
}
virtual void on_disable() override
g_local_player->m_navigation->m_damp->m_water_collision = 1;
};
no_water_collision
g_no_water_collision("walkunder", "Walk Underwater", "Allows you to walk and shoot underwater", g.self.no_water_collision);