
* lua api: add globals.get_uint and globals.set_uint * lua doc: remove duplicate function check as we can overload so it doesn't make sense * lua doc gen: add support for parsing the tabs enum * gui: custom lua tabs don't have a `func` rendering function but can still have elements to draw * lua doc: update generated doc * chore: code style * chore: minor spelling mistake * chore: code style * gui_service: add runtime removal of tabs * refactor: make it so that it's less likely defining tabs and their translation key in a wrong way. * lua api: ability to add custom tabs to the gui from lua
1.3 KiB
1.3 KiB
Table: gui
Table containing functions for modifying the menu GUI.
Functions (6)
get_tab(tab_name)
-
Parameters:
tab_name
(string): Name of the tab to get.
-
Returns:
tab
: A tab instance which corresponds to the tab in the GUI.
Example Usage:
tab = gui.get_tab(tab_name)
add_tab(tab_name)
-
Parameters:
tab_name
(string): Name of the tab to add.
-
Returns:
tab
: A tab instance which corresponds to the new tab in the GUI.
Example Usage:
tab = gui.add_tab(tab_name)
show_message(title, message)
Shows a message to the user with the given title and message.
- Parameters:
title
(string)message
(string)
Example Usage:
gui.show_message(title, message)
show_warning(title, message)
Shows a warning to the user with the given title and message.
- Parameters:
title
(string)message
(string)
Example Usage:
gui.show_warning(title, message)
show_error(title, message)
Shows an error to the user with the given title and message.
- Parameters:
title
(string)message
(string)
Example Usage:
gui.show_error(title, message)
is_open()
- Returns:
bool
: Returns true if the GUI is open.
Example Usage:
bool = gui.is_open()