
* feat(VC): audio through voice chat * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(LSC): reimplement LSC * feat(Protections): add (untested) protections for vehicle kick and remote teleport
39 lines
852 B
C++
39 lines
852 B
C++
#include "backend/looped/looped.hpp"
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#include "core/enums.hpp"
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#include "gta/enums.hpp"
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#include "util/entity.hpp"
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#include "util/vehicle.hpp"
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namespace big
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{
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void looped::weapons_repair_gun()
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{
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bool bRepairGun = g.weapons.custom_weapon == CustomWeapon::REPAIR_GUN;
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if (bRepairGun)
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{
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM))
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{
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if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_ATTACK))
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{
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Entity entity;
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if (entity::raycast(&entity))
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{
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if (ENTITY::IS_ENTITY_A_VEHICLE(entity))
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{
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vehicle::repair(entity);
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}
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else
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{
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g_notification_service->push_warning("Weapons", "Entity is not a vehicle.");
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}
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}
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else
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g_notification_service->push_warning("Weapons", "No entity found.");
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}
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}
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}
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}
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}
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