#include "backend/looped/looped.hpp"
#include "core/enums.hpp"
#include "gta/enums.hpp"
#include "util/entity.hpp"
#include "util/vehicle.hpp"
namespace big
{
void looped::weapons_repair_gun()
bool bRepairGun = g.weapons.custom_weapon == CustomWeapon::REPAIR_GUN;
if (bRepairGun)
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM))
if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_ATTACK))
Entity entity;
if (entity::raycast(&entity))
if (ENTITY::IS_ENTITY_A_VEHICLE(entity))
vehicle::repair(entity);
}
else
g_notification_service->push_warning("Weapons", "Entity is not a vehicle.");
g_notification_service->push_warning("Weapons", "No entity found.");