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YimMenu/src/backend/looped/self/no_water_collision.cpp
Andreas Maerten ca1e7e6b41
Give optimisation hints to compiler (#2929)
feat(invoker): add compiler hints
chore(get network event data): added translation TODO
feat(native hooks): add compiler hint to crashes
feat(render): add likely compiler hint to on_present
feat(thread pool): add compiler hints
Added hook likely/unlikely switches to debug/crash scenarios.
Added HEX_TO_UPPER call on the AC verifier offsets.
Added more fuzzer unlikely attributes.
Replaced some hard coded numbers with their unhashed _J variants.
Added more unlikely attributes to singleton initializer checks.
Added more likely/unlikely attributes to certain scenarios.
2024-04-22 19:48:22 +02:00

27 lines
646 B
C++

#include "backend/looped/looped.hpp"
#include "backend/looped_command.hpp"
#include "fiber_pool.hpp"
#include "natives.hpp"
namespace big
{
class no_water_collision : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
if (g_local_player) [[likely]]
g_local_player->m_navigation->m_damp->m_water_collision = 0;
}
virtual void on_disable() override
{
if (g_local_player) [[likely]]
g_local_player->m_navigation->m_damp->m_water_collision = 1;
}
};
no_water_collision g_no_water_collision("walkunder", "WALK_UNDERWATER", "WALK_UNDERWATER_DESC", g.self.no_water_collision);
}