
feat(invoker): add compiler hints chore(get network event data): added translation TODO feat(native hooks): add compiler hint to crashes feat(render): add likely compiler hint to on_present feat(thread pool): add compiler hints Added hook likely/unlikely switches to debug/crash scenarios. Added HEX_TO_UPPER call on the AC verifier offsets. Added more fuzzer unlikely attributes. Replaced some hard coded numbers with their unhashed _J variants. Added more unlikely attributes to singleton initializer checks. Added more likely/unlikely attributes to certain scenarios.
27 lines
646 B
C++
27 lines
646 B
C++
#include "backend/looped/looped.hpp"
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#include "backend/looped_command.hpp"
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#include "fiber_pool.hpp"
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#include "natives.hpp"
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namespace big
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{
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class no_water_collision : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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if (g_local_player) [[likely]]
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g_local_player->m_navigation->m_damp->m_water_collision = 0;
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}
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virtual void on_disable() override
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{
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if (g_local_player) [[likely]]
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g_local_player->m_navigation->m_damp->m_water_collision = 1;
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}
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};
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no_water_collision g_no_water_collision("walkunder", "WALK_UNDERWATER", "WALK_UNDERWATER_DESC", g.self.no_water_collision);
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}
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