69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
#include "backend/looped/looped.hpp"
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#include "gta_util.hpp"
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#include "script_local.hpp"
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#include "util/math.hpp"
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#include "util/scripts.hpp"
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namespace big
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{
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static bool state = false;
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static bool busy = false;
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void looped::vehicle_ls_customs()
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{
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if (busy) return;
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busy = true;
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constexpr int hash = RAGE_JOAAT("carmod_shop");
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if (g->vehicle.ls_customs && g->vehicle.ls_customs == state)
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{
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if (
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auto carmod_shop_thread = gta_util::find_script_thread(hash);
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carmod_shop_thread &&
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*script_local(carmod_shop_thread, 726).at(11).as<int*>() != 4
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)
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{
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g->vehicle.ls_customs = false;
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*script_local(carmod_shop_thread, 726).as<int*>() = 1; // cleanup
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}
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}
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if (g->vehicle.ls_customs && g->vehicle.ls_customs != state)
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{
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Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(PLAYER::PLAYER_PED_ID());
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if (!ENTITY::DOES_ENTITY_EXIST(veh) || ENTITY::IS_ENTITY_DEAD(veh, false))
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{
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busy = false;
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g->vehicle.ls_customs = false;
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g_notification_service->push_warning("LS Customs", "You aren't in a vehicle.");
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return;
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}
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scripts::request_script(hash);
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if (scripts::wait_till_loaded(hash))
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{
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int args[] = { 45, 0, 9 };
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scripts::start_script_with_args(hash, args, 3, 3600);
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scripts::wait_till_running(hash);
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}
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if (scripts::is_running(hash))
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{
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if (auto carmod_shop_thread = gta_util::find_script_thread(hash); carmod_shop_thread)
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{
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*script_local(carmod_shop_thread, 726).at(406).as<int*>() = veh;
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*script_local(carmod_shop_thread, 2110).as<bool*>() = false; // skips cutscene that's invisible
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*script_local(carmod_shop_thread, 726).at(11).as<int*>() = 4;
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}
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}
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}
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busy = false;
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state = g->vehicle.ls_customs;
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}
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} |