
* lua api: add globals.get_uint and globals.set_uint * lua doc: remove duplicate function check as we can overload so it doesn't make sense * lua doc gen: add support for parsing the tabs enum * gui: custom lua tabs don't have a `func` rendering function but can still have elements to draw * lua doc: update generated doc * chore: code style * chore: minor spelling mistake * chore: code style * gui_service: add runtime removal of tabs * refactor: make it so that it's less likely defining tabs and their translation key in a wrong way. * lua api: ability to add custom tabs to the gui from lua
138 lines
2.2 KiB
Markdown
138 lines
2.2 KiB
Markdown
# Class: tab
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Class for representing a tab within the GUI.
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## Functions (10)
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### `clear()`
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Clear the tab of all its custom lua content that you own.
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**Example Usage:**
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```lua
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tab:clear()
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```
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### `add_tab()`
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Add a sub tab to this tab.
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**Example Usage:**
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```lua
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tab:add_tab()
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```
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### `add_button(name, callback)`
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Add a button to the gui tab.
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- **Parameters:**
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- `name` (string): Text written inside the button.
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- `callback` (function): function that will be called when the button is clicked.
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**Example Usage:**
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```lua
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tab:add_button(name, callback)
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```
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### `add_text(name)`
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Add text to the gui tab.
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- **Parameters:**
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- `name` (string): Text that will be written.
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- **Returns:**
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- `text`: The text object instance.
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**Example Usage:**
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```lua
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text = tab:add_text(name)
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```
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### `add_checkbox(name)`
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Add a checkbox widget to the gui tab.
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- **Parameters:**
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- `name` (string): Text that will be written next to the checkbox.
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- **Returns:**
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- `checkbox`: The checkbox object instance.
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**Example Usage:**
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```lua
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checkbox = tab:add_checkbox(name)
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```
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### `add_sameline()`
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Add a ImGui::SameLine.
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- **Returns:**
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- `sameline`: The sameline object instance.
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**Example Usage:**
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```lua
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sameline = tab:add_sameline()
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```
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### `add_separator()`
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Add a ImGui::Separator.
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- **Returns:**
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- `separator`: The separator object instance.
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**Example Usage:**
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```lua
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separator = tab:add_separator()
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```
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### `add_input_int(name)`
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Add a ImGui::InputInt.
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- **Parameters:**
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- `name` (string): Text that will be written next to the input field.
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- **Returns:**
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- `input_int`: The input_int object instance.
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**Example Usage:**
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```lua
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input_int = tab:add_input_int(name)
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```
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### `add_input_float(name)`
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Add a ImGui::InputFloat.
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- **Parameters:**
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- `name` (string): Text that will be written next to the input field.
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- **Returns:**
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- `input_float`: The input_float object instance.
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**Example Usage:**
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```lua
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input_float = tab:add_input_float(name)
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```
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### `add_input_string(name)`
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Add a ImGui::InputText.
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- **Parameters:**
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- `name` (string): Text that will be written next to the input field.
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- **Returns:**
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- `input_string`: The input_string object instance.
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**Example Usage:**
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```lua
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input_string = tab:add_input_string(name)
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```
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