Fix player dying when switching characters
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@ -363,7 +363,7 @@ namespace RageCoop.Client
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foreach (Ped p in allPeds)
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{
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SyncedPed c = GetPedByHandle(p.Handle);
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if (c == null && (p != Game.Player.Character))
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if (c == null && (p != Game.Player.Character) && !Function.Call<bool>(Hash.IS_PLAYER_SWITCH_IN_PROGRESS))
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{
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if (allPeds.Length > Main.Settings.WorldPedSoftLimit && p.PopulationType == EntityPopulationType.RandomAmbient && !p.IsInVehicle())
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{
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