This commit is contained in:
Sardelka
2022-08-04 17:14:11 +08:00
2 changed files with 6 additions and 11 deletions

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@ -8,9 +8,7 @@
# 🧠 That's it
RAGECOOP is a multiplayer mod to play story mode or some mods made for RAGECOOP or just drive around with your buddy.
RAGECOOP brings multiplayer experience to the story mode, you can complete missions together with your friends, use mods without any restriction/getting banned, or just mess around with your fella!
# 📋 Requirements
- Visual Studio 2022
@ -33,13 +31,10 @@ RAGECOOP is a multiplayer mod to play story mode or some mods made for RAGECOOP
2. Synchronized vehicle/player/NPC
3. Synchronized projectiles
4. Simple ragdoll sync
5. Smoother vehicle/ped movement.
6. Ownership based sync logic, carjacking is now working (sort of).
7. Latency compensation, vehicle movement should look identical from both sides even with high ping (300+ ms)
8. Code refactoring and namespace cleanup
9. Synchronized vehicle doors, brake and throttle.
10. Weaponized vehicle sync(WIP).
11. Other improvements
5. Decent compatibility with other mods, set up a private modded server to have some fun!
6. Weaponized vehicle sync(WIP).
7. Optimization for high-Ping condition, play with friends around the world!
8. Powerful scripting API and resource system, easily [add multiplayer functionality to your mod](HTTPS://docs.ragecoop.online).
# Known issues

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@ -364,7 +364,7 @@ namespace RageCoop.Client
LastVelocity=_predictedVel;
var current = MainVehicle.ReadPosition();
var dist = current.DistanceTo(Position);
var cali = (dist<1?dist*4:dist)*(_predictedPos - current);
var cali = ((Velocity.Length()<0.1 && !touching)?dist*4:dist)*(_predictedPos - current);
// new LemonUI.Elements.ScaledText(new System.Drawing.PointF(50, 50), dist.ToString()).Draw();
if (dist<8)