Don't use dictionary to store vehicle mods
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using GTA;
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using GTA.Math;
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@ -23,7 +24,7 @@ namespace RageCoop.Client
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internal VehicleRoofState RoofState { get; set; }
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internal VehicleDamageModel DamageModel { get; set; }
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internal (byte, byte) Colors { get; set; }
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internal Dictionary<int, int> Mods { get; set; }
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internal (int, int)[] Mods { get; set; }
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internal float EngineHealth { get; set; }
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internal VehicleLockStatus LockStatus { get; set; }
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internal byte RadioStation = 255;
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@ -66,7 +67,7 @@ namespace RageCoop.Client
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#region PRIVATE
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private (byte, byte) _lastVehicleColors;
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private Dictionary<int, int> _lastVehicleMods = new();
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private (int, int)[] _lastVehicleMods = Array.Empty<(int, int)>();
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private bool _lastHornActive;
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private bool _lastTransformed;
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internal int _lastLivery = -1;
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@ -1,4 +1,5 @@
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using System;
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using System.Linq;
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using GTA;
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using GTA.Math;
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using GTA.Native;
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@ -131,11 +132,11 @@ namespace RageCoop.Client
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}
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MainVehicle.EngineHealth = EngineHealth;
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if (Mods != null && !Mods.Compare(_lastVehicleMods))
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if (Mods != null && !Mods.SequenceEqual(_lastVehicleMods))
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{
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Call(SET_VEHICLE_MOD_KIT, MainVehicle, 0);
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foreach (var mod in Mods) MainVehicle.Mods[(VehicleModType)mod.Key].Index = mod.Value;
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foreach (var mod in Mods) MainVehicle.Mods[(VehicleModType)mod.Item1].Index = mod.Item2;
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_lastVehicleMods = Mods;
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}
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@ -47,10 +47,14 @@ namespace RageCoop.Client
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return flags;
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}
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public static Dictionary<int, int> GetVehicleMods(this VehicleModCollection mods)
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public static (int, int)[] GetVehicleMods(this VehicleModCollection mods)
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{
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var result = new Dictionary<int, int>();
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foreach (var mod in mods.ToArray()) result.Add((int)mod.Type, mod.Index);
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var modsArr = mods.ToArray();
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var result = new (int, int)[modsArr.Length];
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for (int i = 0; i < modsArr.Length; i++)
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{
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result[i] = ((int)modsArr[i].Type, modsArr[i].Index);
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}
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return result;
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}
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@ -62,13 +62,13 @@ namespace RageCoop.Core
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// Write vehicle mods
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// Write the count of mods
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m.Write((short)Mods.Count);
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m.Write((short)Mods.Length);
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// Loop the dictionary and add the values
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foreach (var mod in Mods)
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{
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// Write the mod value
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m.Write(mod.Key);
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m.Write(mod.Value);
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m.Write(mod.Item1);
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m.Write(mod.Item2);
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}
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if (!DamageModel.Equals(default(VehicleDamageModel)))
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@ -140,13 +140,13 @@ namespace RageCoop.Core
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// Read vehicle mods
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// Create new Dictionary
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Mods = new Dictionary<int, int>();
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// Read count of mods
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var vehModCount = m.ReadInt16();
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Mods = new (int, int)[vehModCount];
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// Loop
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for (var i = 0; i < vehModCount; i++)
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// Read the mod value
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Mods.Add(m.ReadInt32(), m.ReadInt32());
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Mods[i] = (m.ReadInt32(), m.ReadInt32());
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if (m.ReadBoolean())
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// Read vehicle damage model
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@ -183,7 +183,7 @@ namespace RageCoop.Core
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public (byte, byte) Colors { get; set; }
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public Dictionary<int, int> Mods { get; set; }
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public (int, int)[] Mods { get; set; }
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public VehicleDamageModel DamageModel { get; set; }
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