CoopSerializer class added
This commit is contained in:
@ -23,7 +23,7 @@ namespace CoopClient
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Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableOrdered);
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Client.FlushSendQueue();
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Client.Disconnect("Disconnected");
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Client.Disconnect("Bye!");
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}
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else
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{
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@ -143,7 +143,7 @@ namespace CoopClient
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}
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break;
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case NetConnectionStatus.Disconnected:
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GTA.UI.Notification.Show("~r~" + reason);
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GTA.UI.Notification.Show("~r~Disconnected: " + reason);
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// Reset all values
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FullPlayerSync = true;
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@ -113,12 +113,7 @@ namespace CoopClient
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{
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message.Write((byte)PacketTypes.HandshakePacket);
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byte[] result;
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, this);
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result = stream.ToArray();
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}
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byte[] result = CoopSerializer.Serialize(this);
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message.Write(result.Length);
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message.Write(result);
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@ -128,11 +123,7 @@ namespace CoopClient
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{
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int len = message.ReadInt32();
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HandshakePacket data;
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using (MemoryStream stream = new MemoryStream(message.ReadBytes(len)))
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{
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data = Serializer.Deserialize<HandshakePacket>(stream);
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}
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HandshakePacket data = CoopSerializer.Deserialize<HandshakePacket>(message.ReadBytes(len));
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ID = data.ID;
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SocialClubName = data.SocialClubName;
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@ -158,12 +149,7 @@ namespace CoopClient
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{
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message.Write((byte)PacketTypes.PlayerConnectPacket);
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byte[] result;
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, this);
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result = stream.ToArray();
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}
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byte[] result = CoopSerializer.Serialize(this);
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message.Write(result.Length);
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message.Write(result);
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@ -173,11 +159,7 @@ namespace CoopClient
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{
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int len = message.ReadInt32();
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PlayerConnectPacket data;
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using (MemoryStream stream = new MemoryStream(message.ReadBytes(len)))
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{
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data = Serializer.Deserialize<PlayerConnectPacket>(stream);
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}
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PlayerConnectPacket data = CoopSerializer.Deserialize<PlayerConnectPacket>(message.ReadBytes(len));
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Player = data.Player;
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SocialClubName = data.SocialClubName;
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@ -195,12 +177,7 @@ namespace CoopClient
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{
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message.Write((byte)PacketTypes.PlayerDisconnectPacket);
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byte[] result;
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, this);
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result = stream.ToArray();
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}
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byte[] result = CoopSerializer.Serialize(this);
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message.Write(result.Length);
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message.Write(result);
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@ -210,11 +187,7 @@ namespace CoopClient
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{
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int len = message.ReadInt32();
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PlayerDisconnectPacket data;
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using (MemoryStream stream = new MemoryStream(message.ReadBytes(len)))
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{
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data = Serializer.Deserialize<PlayerDisconnectPacket>(stream);
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}
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PlayerDisconnectPacket data = CoopSerializer.Deserialize<PlayerDisconnectPacket>(message.ReadBytes(len));
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Player = data.Player;
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}
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@ -260,12 +233,7 @@ namespace CoopClient
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{
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message.Write((byte)PacketTypes.FullSyncPlayerPacket);
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byte[] result;
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, this);
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result = stream.ToArray();
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}
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byte[] result = CoopSerializer.Serialize(this);
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message.Write(result.Length);
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message.Write(result);
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@ -275,11 +243,7 @@ namespace CoopClient
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{
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int len = message.ReadInt32();
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FullSyncPlayerPacket data;
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using (MemoryStream stream = new MemoryStream(message.ReadBytes(len)))
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{
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data = Serializer.Deserialize<FullSyncPlayerPacket>(stream);
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}
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FullSyncPlayerPacket data = CoopSerializer.Deserialize<FullSyncPlayerPacket>(message.ReadBytes(len));
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Player = data.Player;
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ModelHash = data.ModelHash;
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@ -335,12 +299,7 @@ namespace CoopClient
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{
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message.Write((byte)PacketTypes.FullSyncNpcPacket);
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byte[] result;
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, this);
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result = stream.ToArray();
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}
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byte[] result = CoopSerializer.Serialize(this);
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message.Write(result.Length);
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message.Write(result);
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@ -350,11 +309,7 @@ namespace CoopClient
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{
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int len = message.ReadInt32();
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FullSyncNpcPacket data;
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using (MemoryStream stream = new MemoryStream(message.ReadBytes(len)))
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{
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data = Serializer.Deserialize<FullSyncNpcPacket>(stream);
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}
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FullSyncNpcPacket data = CoopSerializer.Deserialize<FullSyncNpcPacket>(message.ReadBytes(len));
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ID = data.ID;
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ModelHash = data.ModelHash;
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@ -404,12 +359,7 @@ namespace CoopClient
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{
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message.Write((byte)PacketTypes.LightSyncPlayerPacket);
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byte[] result;
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, this);
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result = stream.ToArray();
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}
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byte[] result = CoopSerializer.Serialize(this);
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message.Write(result.Length);
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message.Write(result);
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@ -419,11 +369,7 @@ namespace CoopClient
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{
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int len = message.ReadInt32();
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LightSyncPlayerPacket data;
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using (MemoryStream stream = new MemoryStream(message.ReadBytes(len)))
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{
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data = Serializer.Deserialize<LightSyncPlayerPacket>(stream);
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}
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LightSyncPlayerPacket data = CoopSerializer.Deserialize<LightSyncPlayerPacket>(message.ReadBytes(len));
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Player = data.Player;
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Health = data.Health;
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@ -450,12 +396,7 @@ namespace CoopClient
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{
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message.Write((byte)PacketTypes.ChatMessagePacket);
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byte[] result;
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, this);
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result = stream.ToArray();
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}
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byte[] result = CoopSerializer.Serialize(this);
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message.Write(result.Length);
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message.Write(result);
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@ -465,14 +406,37 @@ namespace CoopClient
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{
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int len = message.ReadInt32();
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ChatMessagePacket data;
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using (MemoryStream stream = new MemoryStream(message.ReadBytes(len)))
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{
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data = Serializer.Deserialize<ChatMessagePacket>(stream);
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}
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ChatMessagePacket data = CoopSerializer.Deserialize<ChatMessagePacket>(message.ReadBytes(len));
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Username = data.Username;
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Message = data.Message;
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}
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}
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class CoopSerializer
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{
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public static T Deserialize<T>(byte[] data) where T : new()
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{
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try
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{
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using (MemoryStream stream = new MemoryStream(data))
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{
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return Serializer.Deserialize<T>(stream);
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}
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}
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catch
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{
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throw new Exception(string.Format("The deserialization of the packet {0} failed!", typeof(T).Name));
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}
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}
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public static byte[] Serialize<T>(T packet)
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{
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, packet);
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return stream.ToArray();
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}
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}
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}
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}
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@ -94,12 +94,7 @@ namespace CoopServer
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{
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message.Write((byte)PacketTypes.HandshakePacket);
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byte[] result;
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, this);
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result = stream.ToArray();
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}
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byte[] result = CoopSerializer.Serialize(this);
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message.Write(result.Length);
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message.Write(result);
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@ -109,11 +104,7 @@ namespace CoopServer
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{
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int len = message.ReadInt32();
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HandshakePacket data;
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using (MemoryStream stream = new MemoryStream(message.ReadBytes(len)))
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{
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data = Serializer.Deserialize<HandshakePacket>(stream);
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}
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HandshakePacket data = CoopSerializer.Deserialize<HandshakePacket>(message.ReadBytes(len));
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ID = data.ID;
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SocialClubName = data.SocialClubName;
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@ -139,12 +130,7 @@ namespace CoopServer
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{
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message.Write((byte)PacketTypes.PlayerConnectPacket);
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byte[] result;
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, this);
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result = stream.ToArray();
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}
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byte[] result = CoopSerializer.Serialize(this);
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message.Write(result.Length);
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message.Write(result);
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@ -154,11 +140,7 @@ namespace CoopServer
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{
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int len = message.ReadInt32();
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PlayerConnectPacket data;
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using (MemoryStream stream = new MemoryStream(message.ReadBytes(len)))
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{
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data = Serializer.Deserialize<PlayerConnectPacket>(stream);
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}
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PlayerConnectPacket data = CoopSerializer.Deserialize<PlayerConnectPacket>(message.ReadBytes(len));
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Player = data.Player;
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SocialClubName = data.SocialClubName;
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@ -176,12 +158,7 @@ namespace CoopServer
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{
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message.Write((byte)PacketTypes.PlayerDisconnectPacket);
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byte[] result;
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, this);
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result = stream.ToArray();
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}
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byte[] result = CoopSerializer.Serialize(this);
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message.Write(result.Length);
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message.Write(result);
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@ -191,11 +168,7 @@ namespace CoopServer
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{
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int len = message.ReadInt32();
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PlayerDisconnectPacket data;
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using (MemoryStream stream = new MemoryStream(message.ReadBytes(len)))
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{
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data = Serializer.Deserialize<PlayerDisconnectPacket>(stream);
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}
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PlayerDisconnectPacket data = CoopSerializer.Deserialize<PlayerDisconnectPacket>(message.ReadBytes(len));
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Player = data.Player;
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}
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@ -241,12 +214,7 @@ namespace CoopServer
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{
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message.Write((byte)PacketTypes.FullSyncPlayerPacket);
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byte[] result;
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, this);
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result = stream.ToArray();
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}
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byte[] result = CoopSerializer.Serialize(this);
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message.Write(result.Length);
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message.Write(result);
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@ -256,11 +224,7 @@ namespace CoopServer
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{
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int len = message.ReadInt32();
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FullSyncPlayerPacket data;
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using (MemoryStream stream = new MemoryStream(message.ReadBytes(len)))
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{
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data = Serializer.Deserialize<FullSyncPlayerPacket>(stream);
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}
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FullSyncPlayerPacket data = CoopSerializer.Deserialize<FullSyncPlayerPacket>(message.ReadBytes(len));
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Player = data.Player;
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ModelHash = data.ModelHash;
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@ -316,12 +280,7 @@ namespace CoopServer
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{
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message.Write((byte)PacketTypes.FullSyncNpcPacket);
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byte[] result;
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, this);
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result = stream.ToArray();
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}
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byte[] result = CoopSerializer.Serialize(this);
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message.Write(result.Length);
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message.Write(result);
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@ -331,11 +290,7 @@ namespace CoopServer
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{
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int len = message.ReadInt32();
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FullSyncNpcPacket data;
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using (MemoryStream stream = new MemoryStream(message.ReadBytes(len)))
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{
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data = Serializer.Deserialize<FullSyncNpcPacket>(stream);
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}
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FullSyncNpcPacket data = CoopSerializer.Deserialize<FullSyncNpcPacket>(message.ReadBytes(len));
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ID = data.ID;
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ModelHash = data.ModelHash;
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@ -385,12 +340,7 @@ namespace CoopServer
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{
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message.Write((byte)PacketTypes.LightSyncPlayerPacket);
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byte[] result;
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, this);
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result = stream.ToArray();
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}
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byte[] result = CoopSerializer.Serialize(this);
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message.Write(result.Length);
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message.Write(result);
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@ -400,11 +350,7 @@ namespace CoopServer
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{
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int len = message.ReadInt32();
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LightSyncPlayerPacket data;
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using (MemoryStream stream = new MemoryStream(message.ReadBytes(len)))
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{
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data = Serializer.Deserialize<LightSyncPlayerPacket>(stream);
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}
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LightSyncPlayerPacket data = CoopSerializer.Deserialize<LightSyncPlayerPacket>(message.ReadBytes(len));
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Player = data.Player;
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Health = data.Health;
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@ -431,12 +377,7 @@ namespace CoopServer
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{
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message.Write((byte)PacketTypes.ChatMessagePacket);
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byte[] result;
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, this);
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result = stream.ToArray();
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}
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byte[] result = CoopSerializer.Serialize(this);
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message.Write(result.Length);
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message.Write(result);
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@ -446,14 +387,37 @@ namespace CoopServer
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{
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int len = message.ReadInt32();
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ChatMessagePacket data;
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using (MemoryStream stream = new MemoryStream(message.ReadBytes(len)))
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{
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data = Serializer.Deserialize<ChatMessagePacket>(stream);
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}
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ChatMessagePacket data = CoopSerializer.Deserialize<ChatMessagePacket>(message.ReadBytes(len));
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Username = data.Username;
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Message = data.Message;
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}
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}
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class CoopSerializer
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{
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public static T Deserialize<T>(byte[] data) where T : new()
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{
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try
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{
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using (MemoryStream stream = new MemoryStream(data))
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{
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return Serializer.Deserialize<T>(stream);
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}
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}
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catch
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{
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throw new Exception(string.Format("The deserialization of the packet {0} failed!", typeof(T).Name));
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}
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}
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public static byte[] Serialize<T>(T packet)
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{
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using (MemoryStream stream = new MemoryStream())
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{
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Serializer.Serialize(stream, packet);
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return stream.ToArray();
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}
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}
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}
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}
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|
110
Server/Server.cs
110
Server/Server.cs
@ -124,34 +124,33 @@ namespace CoopServer
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Logging.Info("New incoming connection from: " + message.SenderConnection.RemoteEndPoint.ToString());
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if (message.ReadByte() != (byte)PacketTypes.HandshakePacket)
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{
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Logging.Info(string.Format("Player with IP {0} blocked, reason: Wrong packet!", message.SenderConnection.RemoteEndPoint.ToString()));
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message.SenderConnection.Deny("Wrong packet!");
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}
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else
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{
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Packet approvalPacket;
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approvalPacket = new HandshakePacket();
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approvalPacket.NetIncomingMessageToPacket(message);
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GetHandshake(message.SenderConnection, (HandshakePacket)approvalPacket);
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try
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{
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Packet approvalPacket;
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approvalPacket = new HandshakePacket();
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approvalPacket.NetIncomingMessageToPacket(message);
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GetHandshake(message.SenderConnection, (HandshakePacket)approvalPacket);
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}
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catch (Exception e)
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{
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Logging.Info(string.Format("Player with IP {0} blocked, reason: {1}", message.SenderConnection.RemoteEndPoint.ToString(), e.Message));
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message.SenderConnection.Deny(e.Message);
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}
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}
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break;
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case NetIncomingMessageType.StatusChanged:
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NetConnectionStatus status = (NetConnectionStatus)message.ReadByte();
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string reason = message.ReadString();
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string player = NetUtility.ToHexString(message.SenderConnection.RemoteUniqueIdentifier);
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//Logging.Debug(NetUtility.ToHexString(message.SenderConnection.RemoteUniqueIdentifier) + " " + status + ": " + reason);
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switch (status)
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if (status == NetConnectionStatus.Disconnected && Players.ContainsKey(player))
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{
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case NetConnectionStatus.Connected:
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//Logging.Info("New incoming connection from: " + message.SenderConnection.RemoteEndPoint.ToString());
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break;
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case NetConnectionStatus.Disconnected:
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if (Players.ContainsKey(player))
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{
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SendPlayerDisconnectPacket(new PlayerDisconnectPacket() { Player = player }, reason);
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}
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break;
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SendPlayerDisconnectPacket(new PlayerDisconnectPacket() { Player = player }, message.ReadString());
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}
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break;
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case NetIncomingMessageType.Data:
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@ -164,42 +163,83 @@ namespace CoopServer
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switch (type)
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{
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case (byte)PacketTypes.PlayerConnectPacket:
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packet = new PlayerConnectPacket();
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packet.NetIncomingMessageToPacket(message);
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SendPlayerConnectPacket(message.SenderConnection, (PlayerConnectPacket)packet);
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try
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{
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packet = new PlayerConnectPacket();
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packet.NetIncomingMessageToPacket(message);
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SendPlayerConnectPacket(message.SenderConnection, (PlayerConnectPacket)packet);
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}
|
||||
catch (Exception e)
|
||||
{
|
||||
message.SenderConnection.Disconnect(e.Message);
|
||||
}
|
||||
break;
|
||||
case (byte)PacketTypes.PlayerDisconnectPacket:
|
||||
packet = new PlayerDisconnectPacket();
|
||||
packet.NetIncomingMessageToPacket(message);
|
||||
SendPlayerDisconnectPacket((PlayerDisconnectPacket)packet);
|
||||
try
|
||||
{
|
||||
packet = new PlayerDisconnectPacket();
|
||||
packet.NetIncomingMessageToPacket(message);
|
||||
SendPlayerDisconnectPacket((PlayerDisconnectPacket)packet);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
message.SenderConnection.Disconnect(e.Message);
|
||||
}
|
||||
break;
|
||||
case (byte)PacketTypes.FullSyncPlayerPacket:
|
||||
packet = new FullSyncPlayerPacket();
|
||||
packet.NetIncomingMessageToPacket(message);
|
||||
FullSyncPlayer((FullSyncPlayerPacket)packet);
|
||||
try
|
||||
{
|
||||
packet = new FullSyncPlayerPacket();
|
||||
packet.NetIncomingMessageToPacket(message);
|
||||
FullSyncPlayer((FullSyncPlayerPacket)packet);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
message.SenderConnection.Disconnect(e.Message);
|
||||
}
|
||||
break;
|
||||
case (byte)PacketTypes.FullSyncNpcPacket:
|
||||
if (MainSettings.NpcsAllowed)
|
||||
{
|
||||
packet = new FullSyncNpcPacket();
|
||||
packet.NetIncomingMessageToPacket(message);
|
||||
FullSyncNpc(message.SenderConnection, (FullSyncNpcPacket)packet);
|
||||
try
|
||||
{
|
||||
packet = new FullSyncNpcPacket();
|
||||
packet.NetIncomingMessageToPacket(message);
|
||||
FullSyncNpc(message.SenderConnection, (FullSyncNpcPacket)packet);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
message.SenderConnection.Disconnect(e.Message);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Warning(Players[NetUtility.ToHexString(message.SenderConnection.RemoteUniqueIdentifier)].Username + " tries to send Npcs!");
|
||||
message.SenderConnection.Disconnect("Npcs are not allowed!");
|
||||
}
|
||||
break;
|
||||
case (byte)PacketTypes.LightSyncPlayerPacket:
|
||||
packet = new LightSyncPlayerPacket();
|
||||
packet.NetIncomingMessageToPacket(message);
|
||||
LightSyncPlayer((LightSyncPlayerPacket)packet);
|
||||
try
|
||||
{
|
||||
packet = new LightSyncPlayerPacket();
|
||||
packet.NetIncomingMessageToPacket(message);
|
||||
LightSyncPlayer((LightSyncPlayerPacket)packet);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
message.SenderConnection.Disconnect(e.Message);
|
||||
}
|
||||
break;
|
||||
case (byte)PacketTypes.ChatMessagePacket:
|
||||
packet = new ChatMessagePacket();
|
||||
packet.NetIncomingMessageToPacket(message);
|
||||
SendChatMessage((ChatMessagePacket)packet);
|
||||
try
|
||||
{
|
||||
packet = new ChatMessagePacket();
|
||||
packet.NetIncomingMessageToPacket(message);
|
||||
SendChatMessage((ChatMessagePacket)packet);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
message.SenderConnection.Disconnect(e.Message);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Logging.Error("Unhandled Data / Packet type");
|
||||
|
Reference in New Issue
Block a user