Small fix
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@ -110,35 +110,6 @@ namespace RageCoop.Client
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private void OnTick(object sender, EventArgs e)
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{
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P= Game.Player.Character;
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PlayerPosition=P.ReadPosition();
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/*
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var V = P.CurrentVehicle;
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List<int> found;
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if (V!=null)
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{
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found = Memory.FindOffset(V.Velocity.X, V.MemoryAddress);
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new LemonUI.Elements.ScaledText(new System.Drawing.PointF(50, 100), V.Velocity.ToString()).Draw();
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new LemonUI.Elements.ScaledText(new System.Drawing.PointF(50, 150), V.ReadVelocity().ToString()).Draw();
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}
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else
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{
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found = Memory.FindOffset(P.Velocity.X, P.MemoryAddress);
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new LemonUI.Elements.ScaledText(new System.Drawing.PointF(50, 100), P.Velocity.ToString()).Draw();
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new LemonUI.Elements.ScaledText(new System.Drawing.PointF(50, 150), P.ReadVelocity().ToString()).Draw();
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}
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for (int i = 0; i<found.Count; i++)
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{
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new LemonUI.Elements.ScaledText(new System.Drawing.PointF(200*(i+1), 50), found[i].ToString()).Draw();
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}
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*/
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PlayerPosition=P.ReadPosition();
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FPS=Game.FPS;
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PlayerPosition=P.ReadPosition();
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if (Game.IsLoading)
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{
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return;
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@ -154,6 +125,11 @@ namespace RageCoop.Client
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CoopMenu.MenuPool.Process();
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#endif
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P= Game.Player.Character;
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PlayerPosition=P.ReadPosition();
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FPS=Game.FPS;
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DoQueuedActions();
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if (!Networking.IsOnServer)
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{
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