Small projectile fix
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@ -343,7 +343,7 @@ namespace RageCoop.Client
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if (p.MainProjectile.AttachedEntity==null)
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{
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// Prevent projectiles from exploding next to vehicle
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if (p.WeaponHash==(WeaponHash)VehicleWeaponHash.Tank )
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if (p.WeaponHash==(WeaponHash)VehicleWeaponHash.Tank || p.MainProjectile.Position.DistanceTo(p.Origin)<2)
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{
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continue;
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}
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