Allow sending chat message and command in console
This commit is contained in:
@ -91,7 +91,7 @@ namespace RageCoop.Client
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PedID = Main.LocalPlayerID,
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Username =username,
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ModVersion = Main.CurrentVersion,
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PassHashEncrypted=Security.Encrypt(password.GetHash())
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PassHashEncrypted=Security.Encrypt(password.GetSHA256Hash())
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};
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Security.GetSymmetricKeysCrypted(out handshake.AesKeyCrypted, out handshake.AesIVCrypted);
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@ -230,11 +230,6 @@ namespace RageCoop.Client
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{
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Function.Call(Hash.SET_RADIO_TO_STATION_INDEX, index);
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}
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public static byte[] GetHash(this string inputString)
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{
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using (HashAlgorithm algorithm = SHA256.Create())
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return algorithm.ComputeHash(Encoding.UTF8.GetBytes(inputString));
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}
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#region WIN32
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@ -111,13 +111,6 @@ namespace RageCoop.Core
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bytes.AddInt(toadd.Length);
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bytes.AddRange(toadd);
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}
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public static int GetHash(string s)
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{
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MD5 md5Hasher = MD5.Create();
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var hashed = md5Hasher.ComputeHash(Encoding.UTF8.GetBytes(s));
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return BitConverter.ToInt32(hashed, 0);
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}
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public static byte[] GetBytes(this string s)
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{
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return Encoding.UTF8.GetBytes(s);
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@ -284,4 +277,21 @@ namespace RageCoop.Core
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return false;
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}
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}
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/// <summary>
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/// Some extension methods provided by RageCoop
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/// </summary>
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public static class PublicExtensions
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{
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/// <summary>
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/// Get a hex-encoded string of the input string hashed by SHA256 algorithmn, internally used to hash password at client side.
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/// </summary>
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/// <param name="inputString"></param>
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/// <returns></returns>
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public static byte[] GetSHA256Hash(this string inputString)
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{
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using (HashAlgorithm algorithm = SHA256.Create())
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return algorithm.ComputeHash(Encoding.UTF8.GetBytes(inputString));
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}
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}
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}
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@ -134,13 +134,7 @@ namespace RageCoop.Server
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{
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try
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{
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NetConnection userConnection = Server.MainNetServer.Connections.Find(x => x.RemoteUniqueIdentifier == NetID);
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if (userConnection == null)
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{
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return;
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}
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Server.SendChatMessage(from, message, userConnection);
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Server.SendChatMessage(from, message, this);
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}
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catch (Exception e)
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{
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@ -39,6 +39,7 @@ namespace RageCoop.Server
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mainLogger.Info("Server stopped.");
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mainLogger.Dispose();
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Thread.Sleep(3000);
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Environment.Exit(0);
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}
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else
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{
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@ -49,6 +50,15 @@ namespace RageCoop.Server
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};
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server.Start();
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mainLogger?.Info("Please use CTRL + C if you want to stop the server!");
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while (true)
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{
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mainLogger?.Info("Type here to send chat message: ");
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var s=Console.ReadLine();
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if (!Stopping && s!=null)
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{
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server.ChatMessageReceived("Server", s, null);
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}
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}
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}
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catch (Exception e)
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{
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@ -95,7 +95,7 @@ namespace RageCoop.Server.Scripting
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else
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{
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Server.SendChatMessage("Server", "Command not found!", sender.Connection);
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Server.SendChatMessage("Server", "Command not found!", sender);
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}
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}
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@ -211,7 +211,7 @@ namespace RageCoop.Server.Scripting
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targets ??= new(Server.Clients.Values);
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foreach(Client client in targets)
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{
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Server.SendChatMessage(username, message, client.Connection);
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Server.SendChatMessage(username, message, client);
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}
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}
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catch (Exception e)
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@ -221,6 +221,7 @@ namespace RageCoop.Server
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Resources.LoadAll();
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_listenerThread=new Thread(() => Listen());
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_listenerThread.Start();
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Logger?.Info("Listening for clients");
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}
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/// <summary>
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/// Terminate threads and stop the server
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@ -239,7 +240,6 @@ namespace RageCoop.Server
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private void Listen()
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{
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NetIncomingMessage msg=null;
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Logger?.Info("Listening for clients");
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while (!_stopping)
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{
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try
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@ -481,7 +481,7 @@ namespace RageCoop.Server
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packet.Unpack(data);
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_worker.QueueJob(() => API.Events.InvokeOnChatMessage(packet, sender));
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SendChatMessage(packet, sender);
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ChatMessageReceived(packet.Username,packet.Message, sender);
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}
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break;
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case PacketType.CustomEvent:
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@ -666,7 +666,7 @@ namespace RageCoop.Server
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if (!string.IsNullOrEmpty(Settings.WelcomeMessage))
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{
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SendChatMessage(new Packets.ChatMessage() { Username = "Server", Message = Settings.WelcomeMessage }, null,new List<NetConnection>() { newClient.Connection });
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ChatMessageReceived("Server",Settings.WelcomeMessage , null);
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}
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}
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@ -773,35 +773,44 @@ namespace RageCoop.Server
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#endregion
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// Send a message to targets or all players
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private void SendChatMessage(Packets.ChatMessage packet,Client sender=null, List<NetConnection> targets = null)
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internal void ChatMessageReceived(string name, string message,Client sender=null)
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{
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if (packet.Message.StartsWith('/'))
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if (message.StartsWith('/'))
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{
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string[] cmdArgs = packet.Message.Split(" ");
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string[] cmdArgs = message.Split(" ");
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string cmdName = cmdArgs[0].Remove(0, 1);
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_worker.QueueJob(()=>API.Events.InvokeOnCommandReceived(cmdName, cmdArgs, sender));
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return;
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}
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packet.Message = packet.Message.Replace("~", "");
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SendChatMessage(packet.Username, packet.Message, targets);
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message = message.Replace("~", "");
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Logger?.Info(packet.Username + ": " + packet.Message);
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var msg=MainNetServer.CreateMessage();
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new Packets.ChatMessage()
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{
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Username=name,
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Message=message
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}.Pack(msg);
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if (sender==null)
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{
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// Sent by server
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MainNetServer.SendToAll(msg,NetDeliveryMethod.ReliableOrdered,(int)ConnectionChannel.Chat);
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}
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else
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{
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MainNetServer.SendToAll(msg,sender.Connection, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.Chat);
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}
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Logger?.Info(name + ": " + message);
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}
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internal void SendChatMessage(string username, string message, List<NetConnection> targets = null)
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internal void SendChatMessage(string name, string message, Client target)
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{
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if (MainNetServer.Connections.Count==0) { return; }
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NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
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new Packets.ChatMessage() { Username = username, Message = message }.Pack(outgoingMessage);
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MainNetServer.SendMessage(outgoingMessage, targets ?? MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, (byte)ConnectionChannel.Chat);
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}
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internal void SendChatMessage(string username, string message, NetConnection target)
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{
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SendChatMessage(username, message, new List<NetConnection>() { target });
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var msg = MainNetServer.CreateMessage();
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new Packets.ChatMessage()
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{
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Username= name,
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Message=message,
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}.Pack(msg);
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MainNetServer.SendMessage(msg, target.Connection, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.Chat);
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}
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#endregion
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