Add some client API
This commit is contained in:
@ -29,7 +29,7 @@ namespace RageCoop.Client
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{
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if (p.InternalEndPoint!=null && p.ExternalEndPoint!=null && (p.Connection==null || p.Connection.Status==NetConnectionStatus.Disconnected))
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{
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Main.Logger.Trace($"Sending HolePunch message to {p.InternalEndPoint},{p.ExternalEndPoint}. {p.Username}:{p.PedID}");
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Main.Logger.Trace($"Sending HolePunch message to {p.InternalEndPoint},{p.ExternalEndPoint}. {p.Username}:{p.ID}");
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var msg = Networking.Peer.CreateMessage();
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new Packets.HolePunch
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{
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@ -69,7 +69,7 @@ namespace RageCoop.Client
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puncher.HolePunchStatus=(byte)(p.Status+1);
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if (p.Status>=3)
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{
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Main.Logger.Debug("HolePunch sucess: "+from+", "+puncher.PedID);
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Main.Logger.Debug("HolePunch sucess: "+from+", "+puncher.ID);
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if (puncher.ConnectWhenPunched && (puncher.Connection==null || puncher.Connection.Status==NetConnectionStatus.Disconnected))
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{
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Main.Logger.Debug("Connecting to peer: "+from);
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@ -141,7 +141,7 @@ namespace RageCoop.Client
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{
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var p = new Player
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{
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PedID = packet.PedID,
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ID = packet.PedID,
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Username= packet.Username,
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};
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PlayerList.SetPlayer(packet.PedID, packet.Username);
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@ -67,12 +67,12 @@ namespace RageCoop.Client
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if (Players.TryGetValue(id, out p))
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{
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p.Username=username;
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p.PedID=id;
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p.ID=id;
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p._latencyToServer=latency;
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}
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else
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{
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p = new Player { PedID=id, Username=username, _latencyToServer=latency };
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p = new Player { ID=id, Username=username, _latencyToServer=latency };
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Players.Add(id, p);
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}
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}
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@ -90,7 +90,7 @@ namespace RageCoop.Client
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{
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p.FakeBlip=World.CreateBlip(p.Position);
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}
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if (EntityPool.PedExists(p.PedID))
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if (EntityPool.PedExists(p.ID))
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{
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p.FakeBlip.DisplayType = BlipDisplayType.NoDisplay;
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}
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@ -139,32 +139,32 @@ namespace RageCoop.Client
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}
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}
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internal class Player
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public class Player
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{
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public byte HolePunchStatus { get; set; } = 1;
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public bool IsHost;
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public byte HolePunchStatus { get; internal set; } = 1;
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public bool IsHost { get; internal set; }
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public string Username { get; internal set; }
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/// <summary>
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/// Universal character ID.
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/// Universal ped ID.
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/// </summary>
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public int PedID
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public int ID
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{
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get; internal set;
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}
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public IPEndPoint InternalEndPoint { get; set; }
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public IPEndPoint ExternalEndPoint { get; set; }
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public bool ConnectWhenPunched { get; set; }
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public Blip FakeBlip { get; set; }
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public Vector3 Position { get; set; }
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public SyncedPed Character { get; set; }
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public IPEndPoint InternalEndPoint { get; internal set; }
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public IPEndPoint ExternalEndPoint { get; internal set; }
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internal bool ConnectWhenPunched { get; set; }
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public Blip FakeBlip { get; internal set; }
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public Vector3 Position { get; internal set; }
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public SyncedPed Character { get; internal set; }
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/// <summary>
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/// Player round-trip time in seconds, will be the latency to server if not using P2P connection.
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/// Player round-trip time in seconds, will be the rtt to server if not using P2P connection.
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/// </summary>
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public float Ping => Main.LocalPlayerID==PedID ? Networking.Latency*2 : (HasDirectConnection ? Connection.AverageRoundtripTime : _latencyToServer*2);
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public float Ping => Main.LocalPlayerID==ID ? Networking.Latency*2 : (HasDirectConnection ? Connection.AverageRoundtripTime : _latencyToServer*2);
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public float PacketTravelTime => HasDirectConnection ? Connection.AverageRoundtripTime/2 : Networking.Latency+_latencyToServer;
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public float _latencyToServer = 0;
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internal float _latencyToServer = 0;
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public bool DisplayNameTag { get; set; } = true;
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public NetConnection Connection { get; set; }
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public bool HasDirectConnection => Connection?.Status==NetConnectionStatus.Connected;
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public NetConnection Connection { get; internal set; }
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public bool HasDirectConnection => Connection?.Status == NetConnectionStatus.Connected;
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}
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}
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@ -4,6 +4,7 @@ using RageCoop.Core;
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using Newtonsoft.Json;
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namespace RageCoop.Client.Scripting
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{
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@ -212,13 +213,12 @@ namespace RageCoop.Client.Scripting
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/// Get a <see cref="Core.Logger"/> that RAGECOOP is currently using.
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/// </summary>
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/// <returns></returns>
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public static Logger Logger
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{
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get
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{
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return Main.Logger;
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}
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}
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public static Logger Logger => Main.Logger;
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/// <summary>
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/// Get all players indexed by their ID
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/// </summary>
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public static Dictionary<int,Player> Players => new Dictionary<int, Player>(PlayerList.Players);
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#endregion
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#region FUNCTIONS
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@ -245,6 +245,15 @@ namespace RageCoop.Client.Scripting
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Networking.ToggleConnection(null);
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}
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}
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/// <summary>
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/// List all servers from master server address
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/// </summary>
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/// <returns></returns>
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public static List<ServerInfo> ListServers()
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{
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return JsonConvert.DeserializeObject<List<ServerInfo>>(HttpHelper.DownloadString(Main.Settings.MasterServer));
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}
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/// <summary>
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/// Send a local chat message to this player
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@ -114,64 +114,34 @@ namespace RageCoop.Client
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Function.Call(Hash.SET_NUMBER_OF_PARKED_VEHICLES, 0);
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Function.Call(Hash.SET_DISTANT_CARS_ENABLED, false);
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Function.Call(Hash.DISABLE_VEHICLE_DISTANTLIGHTS, true);
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if (Networking.IsOnServer)
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foreach (Ped ped in World.GetAllPeds())
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{
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foreach (Ped ped in World.GetAllPeds())
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SyncedPed c = EntityPool.GetPedByHandle(ped.Handle);
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if ((c == null) || (c.IsLocal && (ped.Handle != Game.Player.Character.Handle) && ped.PopulationType != EntityPopulationType.Mission))
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{
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SyncedPed c = EntityPool.GetPedByHandle(ped.Handle);
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if ((c == null) || (c.IsLocal && (ped.Handle != Game.Player.Character.Handle) && ped.PopulationType != EntityPopulationType.Mission))
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{
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if (ped.Handle == Game.Player.Character.Handle) { continue; }
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// Main.Logger.Trace($"Removing ped {ped.Handle}. Reason:RemoveTraffic");
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ped.CurrentVehicle?.Delete();
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ped.Kill();
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ped.Delete();
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}
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if (ped.Handle == Game.Player.Character.Handle) { continue; }
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// Main.Logger.Trace($"Removing ped {ped.Handle}. Reason:RemoveTraffic");
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ped.CurrentVehicle?.Delete();
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ped.Kill();
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ped.Delete();
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}
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foreach (Vehicle veh in World.GetAllVehicles())
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{
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SyncedVehicle v = veh.GetSyncEntity();
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if (v.MainVehicle == Game.Player.LastVehicle || v.MainVehicle==Game.Player.Character.CurrentVehicle)
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{
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// Don't delete player's vehicle
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continue;
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}
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if ((v == null) || (v.IsLocal && veh.PopulationType != EntityPopulationType.Mission))
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{
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// Main.Logger.Debug($"Removing Vehicle {veh.Handle}. Reason:ClearTraffic");
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veh.Delete();
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}
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}
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}
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else
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foreach (Vehicle veh in World.GetAllVehicles())
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{
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foreach (Ped ped in World.GetAllPeds())
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SyncedVehicle v = veh.GetSyncEntity();
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if (v.MainVehicle == Game.Player.LastVehicle || v.MainVehicle == Game.Player.Character.CurrentVehicle)
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{
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if ((ped != Game.Player.Character) && (ped.PopulationType != EntityPopulationType.Mission))
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{
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// Main.Logger.Trace($"Removing ped {ped.Handle}. Reason:RemoveTraffic");
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ped.CurrentVehicle?.Delete();
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ped.Kill();
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ped.Delete();
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}
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// Don't delete player's vehicle
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continue;
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}
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var last = Game.Player.Character.LastVehicle;
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var current = Game.Player.Character.CurrentVehicle;
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foreach (Vehicle veh in World.GetAllVehicles())
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if ((v == null) || (v.IsLocal && veh.PopulationType != EntityPopulationType.Mission))
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{
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if (veh.PopulationType != EntityPopulationType.Mission && veh != last && veh!=current)
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{
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// Main.Logger.Debug($"Removing Vehicle {veh.Handle}. Reason:ClearTraffic");
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// Main.Logger.Debug($"Removing Vehicle {veh.Handle}. Reason:ClearTraffic");
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veh.Delete();
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}
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veh.Delete();
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}
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}
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}
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@ -5,9 +5,12 @@ using Newtonsoft.Json;
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namespace RageCoop.Core
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{
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internal class ServerInfo
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/// <summary>
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/// A json object representing a server's information as annouced to master server.
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/// </summary>
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public class ServerInfo
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{
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#pragma warning disable 1591
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public string address { get; set; }
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public string port { get; set; }
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public string name { get; set; }
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