Commit Graph

234 Commits

Author SHA1 Message Date
4fbdd86566 Use struct to serialize vehicle data
This gonna reduce the tedious work needed to add a new sync, also beings a performance boost
Ped, projectile sync will be updated later
2023-03-26 15:36:15 +08:00
713e005975 Ditch Newtonsoft.Json in favor of System.Text.Json 2023-03-19 15:13:24 +08:00
feb20c47f4 Back to manual assembly versioning 2023-03-18 16:02:40 +08:00
fd4b5f8afb Fix wrong settings description 2023-03-15 11:42:32 +08:00
f100261e88 Update stuff 2023-03-11 17:08:07 +08:00
211ab4ee7c Cleanup project file 2023-03-07 21:01:08 +08:00
83f7cbc963 Working client resource system 2023-03-07 20:17:53 +08:00
0e5271b322 Basically working resource system 2023-02-27 11:54:02 +08:00
6e2b4aff2f Fix stuff 2023-02-16 18:56:56 +08:00
e5f426690f Introduce CustomEventHandler for more flexible invocation 2023-02-15 11:38:02 +08:00
ac07edfe68 Client API remoting stuff 2023-02-12 22:06:57 +08:00
f1b9bf0571 Some works for the new resource system
Rewrite some parts of CustomEvent
Expose some API as dll entry
2023-02-01 21:29:25 +08:00
d4df041c44 Add Lidgren.Network and SHVDNC as submodule 2023-02-01 13:23:09 +08:00
cac2385c35 Initial migration commit to .NET 7
Menu, sync and other stuff except resource system should be working.
We're far from finished
2023-01-28 20:51:29 +08:00
3a9068f060 Various weapon fixes and some change on vehicle sync 2022-12-04 19:34:54 +08:00
a9b05c62ff Cleanup and update installer 2022-11-30 20:17:06 +08:00
952ab4f7b3 Update to work with latest build of SHVDN 2022-11-30 19:08:52 +08:00
78f0dfaebb Add option to disable blip and nametag display at client side 2022-11-19 14:26:31 +08:00
e6c8d4df46 "stuff" 2022-11-19 12:54:22 +08:00
478305112f Changed some variables from ServerInfo to an integer. .NET updated to version 7.0
Not compatible with the current MasterServer. `https://test.ragecoop.online/` is compatible
2022-11-19 00:01:38 +01:00
745b212b42 cleanup 2022-11-16 17:40:07 +08:00
50153d860a Tidy up weapon code and data dumper 2022-11-16 17:37:31 +08:00
23e4151b2e Use Direct2D for CEF testing 2022-11-13 12:41:26 +08:00
8961eb102b Initial CEF and DirectX overlay implementation (PoC, unfinished)
Still pretty unstable, game might crash at times.
Revamp build system and other small fixes
2022-11-05 18:35:39 +08:00
2828b9b74f Clean up 2022-10-23 19:02:39 +08:00
69419d41e0 Improved weapon and turret sync 2022-10-19 19:07:46 +08:00
806f1d194a Longer waiting time for resource loading 2022-10-15 18:18:36 +08:00
4e6bab1b53 blah 2022-10-15 18:14:35 +08:00
64692bc161 Update 2022-10-15 17:16:47 +08:00
8d27c072ca Change package format to iso9660 2022-10-15 17:06:19 +08:00
d7c0abdfc2 Bump version 2022-10-15 15:54:46 +08:00
d0b6bbaa3a Update installer 2022-10-15 15:30:58 +08:00
411b199a98 Unload fix and small tweaks 2022-10-15 13:52:49 +08:00
b48b15b652 Tidy up 2022-10-15 12:15:19 +08:00
d1b4f23992 Restructure solution 2022-10-15 11:51:18 +08:00
fa80b87f7a Change folder name 2022-06-06 18:27:19 +08:00
a1dda2ffa4 Fixed three players issue, some work on API and resources management. 2022-06-06 17:37:11 +08:00
9f2cf2eb03 Scripting prototype? 2022-06-04 18:09:42 +08:00
1607b7025c Yeah I figured it out... 2022-06-04 14:13:08 +08:00
d061b5ecbe Fix NullReferenceException on start. 2022-06-04 12:04:02 +08:00
546f4b16f4 No, 0.5 is better. 2022-06-03 17:56:36 +08:00
5a455d0487 Auto fetch master server address 2022-06-03 16:28:02 +08:00
051b496021 Two muzzles fix 2022-06-02 13:52:18 +08:00
ad3031ef59 Logger fix 2022-06-02 08:53:01 +08:00
42d057e2c5 Latency update and threading fixes. 2022-06-01 19:05:45 +08:00
87b9a67d0b Update assemby version 2022-06-01 18:01:38 +08:00
4fca28f0e0 Ah~ 2022-06-01 17:57:54 +08:00
8ebf03ca99 Hmm... 2022-06-01 17:57:27 +08:00
7eec12486f country road, take me home... 2022-06-01 17:55:38 +08:00
7aa41a6e0c Master server is back! 2022-05-31 23:12:32 -08:00