Commit Graph

40 Commits

Author SHA1 Message Date
a8a16fac61 Scripting? 2022-05-31 19:35:01 -08:00
b96d349e4a Lots of sh*t
API cleanup
Complete deluxo transformation sync
blahblahblah
2022-05-31 09:14:30 +08:00
aefea337f1 Some optimization. 2022-05-30 11:11:40 +08:00
a716db1ac6 Add files 2022-05-22 15:55:26 +08:00
06efd709c5 Now we can trigger events! 2022-04-12 06:04:02 +02:00
9c3aab008c Added and changed documentation for some functions. Hopefully fixed #54 2022-03-25 15:45:22 +01:00
f283a3391c Fixes exception when a resource sends a message to all
... not specifying a recipient group and there is no one left
connected to the server to send it to.
2022-02-12 21:17:41 -07:00
7cc91ebbbd Split packets 2022-01-01 03:07:18 +01:00
73ac8694be Started with Parachute sync. Small bug fixes and new ServerScript Events 2021-12-27 17:26:16 +01:00
f4e563f93b OnTick added. Bug fixes. Remove server created objects/vehicles/peds/checkpoints/blips on disconnect. More... 2021-12-26 03:25:00 +01:00
b9a1089fd0 Network traffic reduced. Changes!
Bugs:
- Character rotation?
2021-12-23 22:03:01 +01:00
5cfbaaddd7 Removed PlayerConnectPacket() from client to server and small bug fixed 2021-12-17 23:02:53 +01:00
ed56534db7 Updated documentation. Small changes 2021-12-16 14:52:48 +01:00
a9b45b830d Rename player ids to nethandles as per new nomenclature scheme 2021-12-15 13:24:24 -07:00
ee79fe5cc2 Allows sending messages only to a group of users
In some circumstances (like proximity, missions...) we may want
to target messages to only a sub set of all the users connected
to the server. Adding this optional parameter to SendModPacketToAll
and SendChatMessageToAll allows that while being backwards
compatible with the API
Fixes some problems introduced in the non interactive mode
Changes the SetLocalTraffic parameter to make it more readable
so now SetLocalTraffic(true) means to ENABLE local traffic while
SetLocalTraffic(false) means DISABLE local traffic
2021-12-15 11:09:56 -07:00
98295fee3a Changed ID to NetHandle. Configure() removed from COOPAPI and replaced by its own functions 2021-12-14 22:39:15 +01:00
b5d0aecc59 Added ConnectionChannel 2021-12-13 22:41:07 +01:00
2a6a9bf004 Bug fixes and small changes 2021-12-11 12:35:17 +01:00
3bcda302fe Small changes and bug fixes 2021-12-10 16:25:59 +01:00
d244cd393a bug fixes 2021-12-10 15:55:45 +01:00
652733c715 Added API.OnStop(). Added ConsoleCancelEvent 2021-12-08 13:45:00 +01:00
f00bfa2526 CommandAttribute changed to Command. Usage and ArgsLength added to Command 2021-12-02 23:05:22 +01:00
2836953d89 Newtonsoft.Json added. CoopSerializer updated. Bugfix for ModPackets. Interface renamed to COOPAPI. SendDataToServer() and GetLocalUsername() added 2021-11-27 22:44:00 +01:00
5c7e7f45a0 Error handling, bug fixes, new API functions and more added! 2021-11-25 16:32:04 +01:00
902acdd798 Bicycle color synchronization. Fixed server crash 2021-11-24 00:12:25 +01:00
f6a49fe87f SendModPacket (Server) added 2021-11-23 23:17:47 +01:00
48cbff2f11 Small changes 2021-11-23 23:02:41 +01:00
f0d1fee2bd Resources are now multithreaded. GameMode renamed to Resource 2021-11-20 05:38:00 +01:00
b6b64eba53 More stuff 2021-09-30 23:35:42 +02:00
05f70a6d04 NOT FINISHED YET!
More info later...
2021-09-29 14:34:22 +02:00
6479d92460 Interface.cs (ChatMessageReceived and SendChatMessage added). Small changes 2021-09-27 20:28:27 +02:00
be921ba310 LAST UPDATE 2021-08-26 17:01:32 +02:00
72d8f9b92b Stuff 2021-08-22 13:59:15 +02:00
d9ea3f426a better 2021-08-21 16:52:17 +02:00
9bcf817418 Stuff 2021-08-20 17:28:13 +02:00
8f9eefb9ce ServerScript update 2021-08-18 12:47:36 +02:00
3c05b11292 stuff 2021-08-18 11:47:59 +02:00
f10f3686d3 ID (from "string" to "long") 2021-08-16 14:03:05 +02:00
b9e40f8e36 ServerScript update 2021-08-15 07:54:25 +02:00
fc9a581ff6 ServerScript added (not finished yet) 2021-08-14 21:49:23 +02:00