8bd6ea15a3
Remove global limits
...
world limits will be applied to all players instead
Fix explosions when remote and local vehicles exist at same position
Fix "floating corpses" issue when remote NPCs are killed
2023-11-20 11:32:18 -03:00
393a401860
Always sync vehicles with synced peds
2023-11-07 20:27:14 -03:00
f0eefa575c
Always sync player ped
2023-10-22 18:59:19 -03:00
4e6fde129d
Add global limits
2023-10-18 10:41:34 -03:00
14151d7b2c
Add option to disable blip and nametag display
2023-08-14 14:08:30 -03:00
2fbf06b504
Use Lidgren.Network release build
2023-07-24 10:40:33 -03:00
884e2f39f0
Yet another code cleanup
2022-09-08 12:41:56 -07:00
76c529f1d1
Rewrote packet system to reduce heap allocation
2022-09-08 12:37:06 -07:00
23e9326f5f
Fix stuff, add listening address display and projectile shoot prediction
2022-09-07 09:52:40 +08:00
4621fb4987
Some code cleanup and formatting
2022-09-06 21:46:35 +08:00
6005b2ba11
Add slipstreaming
2022-08-23 13:51:38 +08:00
8ff08e0804
Add resource package support
2022-08-23 12:21:17 +08:00
c7e14ef191
Fix disable traffic not always work
2022-08-22 21:59:01 +08:00
c4312faf4a
blah
2022-08-18 18:59:38 +08:00
7566423889
Security tweaks
2022-08-18 17:45:08 +08:00
aa6c45b20d
Voice tweaks
2022-08-15 16:13:53 +08:00
d30e1f6bb3
Added mouth animation when speaking
2022-08-14 23:35:36 +02:00
dc83cd5be9
Ped sync improvements
2022-08-14 19:06:51 +08:00
b5f6fc578d
Projectile refactor
2022-08-14 17:08:43 +08:00
f9609afd8a
Small update for voice chat
2022-08-14 02:26:59 +02:00
a7d64d241d
New vehicle seat sync and projectile fix
2022-08-13 16:14:18 +08:00
4cca75ee35
Merge pull request #32 from RAGECOOP/voice-chat
...
Add voice chat
2022-08-13 10:55:16 +08:00
2ef0060037
Added ClearAll() for voice
2022-08-13 04:03:01 +02:00
6bb7d5d0fd
Merge branch 'voice-chat' of https://github.com/RAGECOOP/RAGECOOP-V into voice-chat
2022-08-13 03:39:16 +02:00
8f5deaa33b
More voice changes
2022-08-13 03:39:11 +02:00
91b0afb6ef
Remove Acceleration
2022-08-13 09:31:09 +08:00
4dc3cc5c28
Fix voice and add Server.Forward() and Server.SendToAll()
2022-08-13 08:56:05 +08:00
d24d786fd3
Better packet reuse
2022-08-13 08:22:14 +08:00
edae7a075a
blub
2022-08-13 02:19:40 +02:00
b9e22a880f
Cleaned up (Client)
2022-08-11 14:59:09 +02:00
1d3e53f734
Packet recycling
2022-08-11 18:25:01 +08:00
ff9e16bd5e
Restore
2022-08-10 20:42:47 +08:00
01524b1796
Move CurrentWeaponHash to full sync
2022-08-08 17:29:15 +08:00
c3d7c2b335
P2P connectivity
2022-08-08 17:03:41 +08:00
a50be5b869
Some stuff for the upcoming change
2022-08-06 12:32:04 +08:00
ca5ef8cf4c
read packet with BinaryReader
2022-08-06 11:40:38 +08:00
742e7ea998
Packet refactor
2022-08-06 10:43:24 +08:00
ffd6ce23c3
Add vehicle velocity prediction/acceleration
2022-08-02 16:42:40 +08:00
60e7d91409
Read ped speed
2022-07-30 15:45:27 +08:00
93d705e402
Latency fix
2022-07-29 21:15:23 +08:00
c8bbdc69d0
Update latency detection method
...
Plus some server code refactoring
2022-07-29 20:35:39 +08:00
eee6f614f1
Encrypt chat message
2022-07-29 18:17:45 +08:00
45d53bd38c
Memory patch for weapon/radio slowdown/vignetting
2022-07-25 22:22:57 +08:00
71ecdbd5b9
code cleanup
2022-07-20 17:50:01 +08:00
264158957c
Send response in same sequence channel
2022-07-20 09:11:07 +08:00
9527da9785
Add ability to share server file
2022-07-19 17:15:53 +08:00
ece899f2a1
Better vehicle movement sync
2022-07-17 19:19:23 +08:00
5d1a182e47
Better ragdoll sync (maybe)
2022-07-17 18:44:16 +08:00
2605aafc4f
Vehicle flag fix
2022-07-17 12:22:11 +08:00
0a3dbb1f59
Merge vehicle sync packet, comment cleanup
2022-07-17 11:59:37 +08:00