|
920b5d15ba
|
New nametag rendering
|
2023-03-15 15:58:03 +08:00 |
|
|
fd4b5f8afb
|
Fix wrong settings description
|
2023-03-15 11:42:32 +08:00 |
|
|
f100261e88
|
Update stuff
|
2023-03-11 17:08:07 +08:00 |
|
|
cea49dae2b
|
PInvoke code cleanup
|
2023-03-11 16:39:20 +08:00 |
|
|
f44715cdf4
|
Cleanup math and benchmark stuff
|
2023-03-11 16:09:22 +08:00 |
|
|
df9efb6210
|
Use quaternion differentiation to calibrate rotation
Hopefully fixes the wobbling issue
|
2023-03-11 15:22:25 +08:00 |
|
|
cc92d1ad2b
|
Apply positional calibration force to center of mass
|
2023-03-08 18:33:40 +08:00 |
|
|
63f11053c7
|
Use InternalImpulse to calibrate entity position
|
2023-03-08 18:27:23 +08:00 |
|
|
11c7ee19a3
|
Dynamically resolve data path
|
2023-03-08 11:09:47 +08:00 |
|
|
211ab4ee7c
|
Cleanup project file
|
2023-03-07 21:01:08 +08:00 |
|
|
83f7cbc963
|
Working client resource system
|
2023-03-07 20:17:53 +08:00 |
|
|
2451131e36
|
Prepare for CoreCLR version
|
2023-03-06 21:54:41 +08:00 |
|
|
0e5271b322
|
Basically working resource system
|
2023-02-27 11:54:02 +08:00 |
|
|
6e2b4aff2f
|
Fix stuff
|
2023-02-16 18:56:56 +08:00 |
|
|
e5f426690f
|
Introduce CustomEventHandler for more flexible invocation
|
2023-02-15 11:38:02 +08:00 |
|
|
e4f432b593
|
Cleanup and rewrite some bullshit
|
2023-02-13 20:44:50 +08:00 |
|
|
f555fef48d
|
Optimize imports
|
2023-02-13 17:51:18 +08:00 |
|
|
ac07edfe68
|
Client API remoting stuff
|
2023-02-12 22:06:57 +08:00 |
|
|
b4f86719ce
|
Join network thread before unload
|
2023-02-03 13:30:37 +08:00 |
|
|
f1b9bf0571
|
Some works for the new resource system
Rewrite some parts of CustomEvent
Expose some API as dll entry
|
2023-02-01 21:29:25 +08:00 |
|
|
d4df041c44
|
Add Lidgren.Network and SHVDNC as submodule
|
2023-02-01 13:23:09 +08:00 |
|
|
798776c822
|
GC: avoid unnecessary instance creation
|
2023-01-28 22:25:11 +08:00 |
|
|
cac2385c35
|
Initial migration commit to .NET 7
Menu, sync and other stuff except resource system should be working.
We're far from finished
|
2023-01-28 20:51:29 +08:00 |
|
|
0112140f0e
|
Fix build copy
|
2022-12-04 21:11:33 +08:00 |
|
|
3a9068f060
|
Various weapon fixes and some change on vehicle sync
|
2022-12-04 19:34:54 +08:00 |
|
|
a9b05c62ff
|
Cleanup and update installer
|
2022-11-30 20:17:06 +08:00 |
|
|
952ab4f7b3
|
Update to work with latest build of SHVDN
|
2022-11-30 19:08:52 +08:00 |
|
|
598790dedd
|
Save blip and nametag settings
|
2022-11-20 16:29:11 +08:00 |
|
|
979be4cfa8
|
blah
|
2022-11-20 15:56:46 +08:00 |
|
|
7dec978e9a
|
Improved vehicle sync
|
2022-11-20 15:55:11 +08:00 |
|
|
78f0dfaebb
|
Add option to disable blip and nametag display at client side
|
2022-11-19 14:26:31 +08:00 |
|
|
e6c8d4df46
|
"stuff"
|
2022-11-19 12:54:22 +08:00 |
|
|
745b212b42
|
cleanup
|
2022-11-16 17:40:07 +08:00 |
|
|
50153d860a
|
Tidy up weapon code and data dumper
|
2022-11-16 17:37:31 +08:00 |
|
|
822a69573f
|
Remove update menu
|
2022-11-13 17:06:27 +08:00 |
|
|
23e4151b2e
|
Use Direct2D for CEF testing
|
2022-11-13 12:41:26 +08:00 |
|
|
8961eb102b
|
Initial CEF and DirectX overlay implementation (PoC, unfinished)
Still pretty unstable, game might crash at times.
Revamp build system and other small fixes
|
2022-11-05 18:35:39 +08:00 |
|
|
2828b9b74f
|
Clean up
|
2022-10-23 19:02:39 +08:00 |
|
|
6b34ab6e36
|
DataDumper
|
2022-10-21 19:41:38 +08:00 |
|
|
69419d41e0
|
Improved weapon and turret sync
|
2022-10-19 19:07:46 +08:00 |
|
|
a50ae062d8
|
Fix resource loading
|
2022-10-19 19:07:29 +08:00 |
|
|
9e0ce58bd2
|
Don't delete peds in vehicle
|
2022-10-15 18:23:12 +08:00 |
|
|
4e6bab1b53
|
blah
|
2022-10-15 18:14:35 +08:00 |
|
|
64692bc161
|
Update
|
2022-10-15 17:16:47 +08:00 |
|
|
8d27c072ca
|
Change package format to iso9660
|
2022-10-15 17:06:19 +08:00 |
|
|
d7c0abdfc2
|
Bump version
|
2022-10-15 15:54:46 +08:00 |
|
|
d0b6bbaa3a
|
Update installer
|
2022-10-15 15:30:58 +08:00 |
|
|
411b199a98
|
Unload fix and small tweaks
|
2022-10-15 13:52:49 +08:00 |
|
|
b48b15b652
|
Tidy up
|
2022-10-15 12:15:19 +08:00 |
|
|
d1b4f23992
|
Restructure solution
|
2022-10-15 11:51:18 +08:00 |
|