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mirror of https://github.com/originalnicodr/CinematicUnityExplorer.git synced 2025-07-18 17:38:01 +08:00

Added comment about patches on IInputManager

This commit is contained in:
originalnicodr
2024-06-30 15:49:33 -03:00
parent 1d59cd39ce
commit 2b493d8ec0
2 changed files with 1 additions and 1 deletions

View File

@ -43,7 +43,6 @@ New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
Move-Item -Path $Path/CinematicUnityExplorer.ML.IL2CPP.CoreCLR.dll -Destination $Path/Mods -Force
New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
Move-Item -Path $Path/UniverseLib.ML.IL2CPP.Interop.dll -Destination $Path/UserLibs -Force
# (create zip archive)
Remove-Item $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.CoreCLR.zip -ErrorAction SilentlyContinue
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.CoreCLR.zip

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@ -245,6 +245,7 @@ namespace UniverseLib.Input
}
catch { }
// The following patches should allow us to block controller input, but they don't seem to be doing anything.
try
{
MethodInfo getAxisTarget = t_Input.GetMethod("GetAxis", new Type[] {typeof(string)});