mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2025-07-18 17:38:01 +08:00
Made the slow-down hotkey tilt the camera 90 degrees instead, to tilt vertically in games that don't allow vertical ARs.
This commit is contained in:
@ -1002,11 +1002,25 @@ namespace UnityExplorer.UI.Panels
|
||||
if (IInputManager.GetKey(ConfigManager.Down.Value))
|
||||
transform.position += transform.up * -1 * moveSpeed;
|
||||
|
||||
if (IInputManager.GetKey(ConfigManager.Tilt_Left.Value))
|
||||
transform.Rotate(0, 0, moveSpeed * 10, Space.Self);
|
||||
|
||||
if (IInputManager.GetKey(ConfigManager.Tilt_Right.Value))
|
||||
transform.Rotate(0, 0, - moveSpeed * 10, Space.Self);
|
||||
// 90 degrees tilt when pressing the speed down hotkey
|
||||
if (IInputManager.GetKey(ConfigManager.Speed_Down_Movement.Value))
|
||||
{
|
||||
if (IInputManager.GetKeyDown(ConfigManager.Tilt_Left.Value)) {
|
||||
transform.Rotate(0, 0, 90, Space.Self);
|
||||
}
|
||||
else if (IInputManager.GetKeyDown(ConfigManager.Tilt_Right.Value)) {
|
||||
transform.Rotate(0, 0, - 90, Space.Self);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IInputManager.GetKey(ConfigManager.Tilt_Left.Value)) {
|
||||
transform.Rotate(0, 0, moveSpeed * 10, Space.Self);
|
||||
}
|
||||
else if (IInputManager.GetKey(ConfigManager.Tilt_Right.Value)) {
|
||||
transform.Rotate(0, 0, - moveSpeed * 10, Space.Self);
|
||||
}
|
||||
}
|
||||
|
||||
if (IInputManager.GetKey(ConfigManager.Tilt_Reset.Value)){
|
||||
// Extract the forward direction of the original quaternion
|
||||
|
Reference in New Issue
Block a user