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https://github.com/originalnicodr/CinematicUnityExplorer.git
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fix: save default lod bias
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@ -48,6 +48,7 @@ namespace UnityExplorer.UI.Panels
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Toggle HighLodToggle;
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object qualitySettings = null;
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PropertyInfo lodBias = null;
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float _defaultLodBias = 1;
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// We save the current properties of the Renderers and Lights to restore them after editing them with togglers
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internal Dictionary<Renderer, bool> renderersReceiveShadows = new();
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@ -122,9 +123,9 @@ namespace UnityExplorer.UI.Panels
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if (lodBias == null){
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Type qualitySettingsType = qualitySettings is Type type ? type : qualitySettings.GetActualType();
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lodBias = qualitySettingsType.GetProperty("lodBias");
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_defaultLodBias = (float)lodBias.GetValue(null);
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}
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lodBias.SetValue(null, areHighLodsOn ? 10000 : 1, null);
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lodBias.SetValue(null, areHighLodsOn ? 10000 : _defaultLodBias, null);
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}
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private void ToggleAllMeshesCastAndRecieveShadows(bool enable){
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