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mirror of https://github.com/originalnicodr/CinematicUnityExplorer.git synced 2025-07-18 17:38:01 +08:00

Added UI toggler for blocking the game input, and switched some default hotkeys to match Otis_inf default hotkeys.

This commit is contained in:
originalnicodr
2024-02-04 18:29:10 -03:00
parent 44b837edf7
commit d8151bd99d
4 changed files with 28 additions and 7 deletions

View File

@ -35,6 +35,7 @@ namespace UnityExplorer.Config
public static ConfigElement<KeyCode> HUD_Toggle;
public static ConfigElement<KeyCode> Freecam_Toggle;
public static ConfigElement<KeyCode> Block_Freecam_Movement;
public static ConfigElement<KeyCode> Toggle_Block_Games_Input;
public static ConfigElement<KeyCode> Speed_Up_Movement;
public static ConfigElement<KeyCode> Speed_Down_Movement;
public static ConfigElement<KeyCode> Forwards_1;
@ -192,10 +193,14 @@ namespace UnityExplorer.Config
"Toggles freecamera mode.",
KeyCode.Insert);
Block_Freecam_Movement = new("Block Freecam movement",
Block_Freecam_Movement = new("Toggle block Freecam movement",
"Blocks the freecam from moving when pressing the freecam-related hotkeys.",
KeyCode.Home);
Toggle_Block_Games_Input = new("Toggle block games input",
"Blocks the games input when the the freecam is on.",
KeyCode.KeypadPeriod);
Speed_Up_Movement = new("Speed up movement",
"Maintain this key pressed while moving the camera around to increase the freecam movement speed.",
KeyCode.LeftShift);
@ -246,15 +251,15 @@ namespace UnityExplorer.Config
Tilt_Left = new("Tilt left",
"Tilt the camera to the left.",
KeyCode.Q);
KeyCode.Keypad1);
Tilt_Right = new("Tilt right",
"Tilt the camera to the left.",
KeyCode.E);
KeyCode.Keypad3);
Tilt_Reset = new("Tilt reset",
"Resets the tilt the camera.",
KeyCode.KeypadPeriod);
KeyCode.Keypad2);
Increase_FOV = new("Increase FOV",
"Increase the field of view of the current freecam.",

View File

@ -138,6 +138,11 @@ namespace UnityExplorer
{
FreeCamPanel.blockFreecamMovementToggle.isOn = !FreeCamPanel.blockFreecamMovementToggle.isOn;
}
if (IInputManager.GetKeyDown(ConfigManager.Toggle_Block_Games_Input.Value))
{
FreeCamPanel.blockGamesInputOnFreecamToggle.isOn = !FreeCamPanel.blockGamesInputOnFreecamToggle.isOn;
}
}
void stopFrameSkip(){

View File

@ -33,6 +33,7 @@ namespace UnityExplorer.Loader.Standalone
public KeyCode HUD_Toggle;
public KeyCode Freecam_Toggle;
public KeyCode Block_Freecam_Movement;
public KeyCode Toggle_Block_Games_Input;
public KeyCode Speed_Up_Movement;
public KeyCode Speed_Down_Movement;
public KeyCode Forwards_1;
@ -85,6 +86,7 @@ namespace UnityExplorer.Loader.Standalone
ConfigManager.HUD_Toggle.Value = this.HUD_Toggle;
ConfigManager.Freecam_Toggle.Value = this.Freecam_Toggle;
ConfigManager.Block_Freecam_Movement.Value = this.Block_Freecam_Movement;
ConfigManager.Toggle_Block_Games_Input.Value = this.Toggle_Block_Games_Input;
ConfigManager.Speed_Up_Movement.Value = this.Speed_Up_Movement;
ConfigManager.Speed_Down_Movement.Value = this.Speed_Down_Movement;
ConfigManager.Forwards_1.Value = this.Forwards_1;

View File

@ -50,6 +50,7 @@ namespace UnityExplorer.UI.Panels
static ButtonRef startStopButton;
public static Toggle useGameCameraToggle;
public static Toggle blockFreecamMovementToggle;
public static Toggle blockGamesInputOnFreecamToggle;
static InputFieldRef positionInput;
static InputFieldRef moveSpeedInput;
static Text followObjectLabel;
@ -322,11 +323,18 @@ namespace UnityExplorer.UI.Panels
AddSpacer(5);
GameObject blockFreecamMovement = UIFactory.CreateToggle(ContentRoot, "blockFreecamMovement", out blockFreecamMovementToggle, out Text blockFreecamMovementText);
GameObject togglesRow = UIFactory.CreateHorizontalGroup(ContentRoot, "TogglesRow", false, false, true, true, 3, default, new(1, 1, 1, 0));
GameObject blockFreecamMovement = UIFactory.CreateToggle(togglesRow, "blockFreecamMovement", out blockFreecamMovementToggle, out Text blockFreecamMovementText);
UIFactory.SetLayoutElement(blockFreecamMovement, minHeight: 25, flexibleWidth: 9999);
blockFreecamMovementToggle.isOn = false;
blockFreecamMovementText.text = "Block Freecam movement";
GameObject blockGamesInputOnFreecam = UIFactory.CreateToggle(togglesRow, "blockGamesInputOnFreecam", out blockGamesInputOnFreecamToggle, out Text blockGamesInputOnFreecamText);
UIFactory.SetLayoutElement(blockGamesInputOnFreecam, minHeight: 25, flexibleWidth: 9999);
blockGamesInputOnFreecamToggle.isOn = true;
blockGamesInputOnFreecamText.text = "Block games input on Freecam";
AddSpacer(5);
@ -343,7 +351,8 @@ namespace UnityExplorer.UI.Panels
$"- {ConfigManager.Reset_FOV.Value}: Reset FOV\n\n" +
"Extra:\n" +
$"- {ConfigManager.Freecam_Toggle.Value}: Freecam toggle\n" +
$"- {ConfigManager.Block_Freecam_Movement.Value}: Block freecam movement\n" +
$"- {ConfigManager.Block_Freecam_Movement.Value}: Toggle block Freecam\n" +
$"- {ConfigManager.Toggle_Block_Games_Input.Value}: Toggle games input on Freecam\n" +
$"- {ConfigManager.HUD_Toggle.Value}: HUD toggle\n" +
$"- {ConfigManager.Pause.Value}: Pause\n" +
$"- {ConfigManager.Frameskip.Value}: Frameskip\n";
@ -526,7 +535,7 @@ namespace UnityExplorer.UI.Panels
}
public static bool ShouldOverrideInput(){
return inFreeCamMode;
return inFreeCamMode && blockGamesInputOnFreecamToggle.isOn;
}
}