working VarManagerBase with VarRef

This commit is contained in:
EricPlayZ
2025-02-17 01:41:21 +02:00
parent d5b5268f00
commit 0c7b625a9c
8 changed files with 286 additions and 250 deletions

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@ -1,56 +1,41 @@
#include <EGSDK\Engine\VarManagerBase.h>
#include <EGSDK\Engine\CVars.h>
#include <EGSDK\GamePH\PlayerVariables.h>
#include <EGSDK\Vec4.h>
namespace EGSDK::Engine {
template <typename VarMapType, typename VarType>
VarMapType VarManagerBase<VarMapType, VarType>::vars{};
template <typename VarMapType, typename VarType>
VarMapType VarManagerBase<VarMapType, VarType>::customVars{};
template <typename VarMapType, typename VarType>
VarMapType VarManagerBase<VarMapType, VarType>::defaultVars{};
template <typename VarMapT, typename VarT>
VarMapT VarManagerBase<VarMapT, VarT>::vars{};
template <typename VarMapT, typename VarT>
VarMapT VarManagerBase<VarMapT, VarT>::customVars{};
template <typename VarMapT, typename VarT>
VarMapT VarManagerBase<VarMapT, VarT>::defaultVars{};
template <typename VarMapT, typename VarT>
VarMapT VarManagerBase<VarMapT, VarT>::defaultCustomVars{};
template <typename VarMapType, typename VarType>
std::recursive_mutex VarManagerBase<VarMapType, VarType>::mutex{};
template <typename VarMapT, typename VarT>
std::recursive_mutex VarManagerBase<VarMapT, VarT>::mutex{};
#ifdef EGameSDK_EXPORTS
template <typename VarMapType, typename VarType>
std::unordered_map<std::string, std::any> VarManagerBase<VarMapType, VarType>::prevVarValueMap{};
template <typename VarMapType, typename VarType>
std::unordered_map<std::string, bool> VarManagerBase<VarMapType, VarType>::prevBoolValueMap{};
template <typename VarMapType, typename VarType>
std::unordered_map<std::string, uint64_t> VarManagerBase<VarMapType, VarType>::varOwnerMap{};
#endif
template <typename VarMapT, typename VarT>
std::unordered_map<std::string, std::any> VarManagerBase<VarMapT, VarT>::prevVarValueMap{};
template <typename VarMapT, typename VarT>
std::unordered_map<std::string, bool> VarManagerBase<VarMapT, VarT>::prevBoolValueMap{};
template <typename VarMapT, typename VarT>
std::unordered_map<std::string, uint64_t> VarManagerBase<VarMapT, VarT>::varOwnerMap{};
template <typename VarMapType, typename VarType>
VarType* VarManagerBase<VarMapType, VarType>::GetVar(const std::string& name) {
return vars.Find(name);
}
template <typename VarMapType, typename VarType>
bool VarManagerBase<VarMapType, VarType>::IsVarManagedByBool(const std::string& name) {
std::lock_guard lock(mutex);
return prevBoolValueMap.find(name) != prevBoolValueMap.end() && prevBoolValueMap[name];
}
template <typename VarMapType, typename VarType>
bool VarManagerBase<VarMapType, VarType>::DoesVarHaveCustomValue(const std::string& name) {
return !customVars.none_of(name);
}
template <typename VarMapType, typename VarType>
bool VarManagerBase<VarMapType, VarType>::AreAnyVarsPresent() {
template <typename VarMapT, typename VarT>
bool VarManagerBase<VarMapT, VarT>::AreAnyVarsPresent() {
return !vars.empty();
}
template <typename VarMapType, typename VarType>
bool VarManagerBase<VarMapType, VarType>::AreAnyCustomVarsPresent() {
template <typename VarMapT, typename VarT>
bool VarManagerBase<VarMapT, VarT>::AreAnyCustomVarsPresent() {
return !customVars.empty();
}
template <typename VarMapType, typename VarType>
bool VarManagerBase<VarMapType, VarType>::AreAllCustomVarsManagedByBool() {
template <typename VarMapT, typename VarT>
bool VarManagerBase<VarMapT, VarT>::AreAllCustomVarsManagedByBool() {
bool allManagedByBool = true;
customVars.ForEach([&allManagedByBool](const std::unique_ptr<VarType>& varPtr) {
if (!IsVarManagedByBool(varPtr->GetName())) {
customVars.ForEach([&allManagedByBool](const std::unique_ptr<VarT>& varPtr) {
if (!_IsManagedByBool(varPtr->GetName())) {
allManagedByBool = false;
return;
}
@ -59,6 +44,20 @@ namespace EGSDK::Engine {
return allManagedByBool;
}
template <typename VarMapT, typename VarT>
bool VarManagerBase<VarMapT, VarT>::_IsManagedByBool(const char* name) {
std::lock_guard lock(mutex);
return prevBoolValueMap.find(name) != prevBoolValueMap.end() && prevBoolValueMap[name];
}
template <typename VarMapT, typename VarT>
bool VarManagerBase<VarMapT, VarT>::_IsManagedByBool(VarRef<VarMapT, VarT>* var) {
return _IsManagedByBool(var->GetName());
}
template <typename VarMapT, typename VarT>
bool VarManagerBase<VarMapT, VarT>::_HasCustomValue(VarRef<VarMapT, VarT>* var) {
return !customVars.none_of(var->GetName());
}
template EGameSDK_API class VarManagerBase<CVarMap, CVar>;
template EGameSDK_API class VarManagerBase<GamePH::PlayerVarMap, GamePH::PlayerVar>;
}

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@ -3,8 +3,8 @@
#include <EGSDK\GamePH\PlayerVariables.h>
namespace EGSDK::Engine {
template <typename VarType>
std::unique_ptr<VarType>& VarMapBase<VarType>::try_emplace(std::unique_ptr<VarType> var) {
template <typename VarT>
std::unique_ptr<VarT>& VarMapBase<VarT>::try_emplace(std::unique_ptr<VarT> var) {
std::lock_guard lock(mutex);
const std::string& name = var->GetName();
auto [it, inserted] = vars.try_emplace(name, std::move(var));
@ -12,36 +12,36 @@ namespace EGSDK::Engine {
varsOrdered.emplace_back(name);
return it->second;
}
template <typename VarType>
bool VarMapBase<VarType>::empty() const {
template <typename VarT>
bool VarMapBase<VarT>::empty() const {
std::lock_guard lock(mutex);
return vars.empty();
}
template <typename VarType>
bool VarMapBase<VarType>::none_of(const std::string& name) const {
template <typename VarT>
bool VarMapBase<VarT>::none_of(const std::string& name) const {
std::lock_guard lock(mutex);
return vars.find(name) == vars.end();
}
template <typename VarType>
void VarMapBase<VarType>::reserve(size_t count) {
template <typename VarT>
void VarMapBase<VarT>::reserve(size_t count) {
std::lock_guard lock(mutex);
vars.reserve(count);
}
template <typename VarType>
size_t VarMapBase<VarType>::size() {
template <typename VarT>
size_t VarMapBase<VarT>::size() {
std::lock_guard lock(mutex);
return vars.size();
}
template <typename VarType>
VarType* VarMapBase<VarType>::Find(const std::string& name) const {
template <typename VarT>
VarT* VarMapBase<VarT>::Find(const std::string& name) const {
std::lock_guard lock(mutex);
auto it = vars.find(name);
return (it != vars.end()) ? it->second.get() : nullptr;
}
template <typename VarType>
void VarMapBase<VarType>::Erase(const std::string& name) {
template <typename VarT>
void VarMapBase<VarT>::Erase(const std::string& name) {
std::lock_guard lock(mutex);
auto it = vars.find(name);
if (it == vars.end())

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@ -15,136 +15,188 @@
#pragma intrinsic(_ReturnAddress)
namespace EGSDK::Engine {
#define StaticAssertValueType static_assert(std::is_same_v<T, std::string> || std::is_same_v<T, float> || std::is_same_v<T, int> || std::is_same_v<T, Vec3> || std::is_same_v<T, Vec4> || std::is_same_v<T, bool>, "Invalid type: value must be string, float, int, Vec3, Vec4 or bool")
template <typename T>
concept AllowedVarTypes = std::is_same_v<T, std::string> || std::is_same_v<T, float> || std::is_same_v<T, int> || std::is_same_v<T, Vec3> || std::is_same_v<T, Vec4> || std::is_same_v<T, bool>;
template <typename VarMapType, typename VarType>
class EGameSDK_API VarManagerBase {
template <typename VarMapT, typename VarT>
class VarManagerBase;
template <typename VarMapT, typename VarT>
class VarRef {
public:
static VarMapType vars;
static VarMapType customVars;
static VarMapType defaultVars;
VarRef(VarT* var) : ptr(var) {
name = var->GetName();
}
VarRef(const char* name, VarMapT& map) : name(name), ptr(map.Find(name)) {}
template <typename T>
static std::optional<T> GetVarValue(const std::string& name) {
StaticAssertValueType;
auto var = vars.Find(name);
if (!var)
const char* GetName() const {
return name;
}
VarType GetType() const {
return ptr ? ptr->GetType() : VarType::NONE;
}
VarT* GetPtr() const {
return ptr;
}
template <AllowedVarTypes T>
std::optional<T> GetValue() {
if (!ptr)
return std::nullopt;
auto value = var->GetValue();
auto value = ptr->GetValue();
auto variantValue = std::get_if<T>(&value);
return variantValue ? std::optional<T>(*variantValue) : std::nullopt;
}
template <typename T>
static std::optional<T> GetVarValue(VarType* var) {
StaticAssertValueType;
if (!var)
return std::nullopt;
auto value = var->GetValue();
auto variantValue = std::get_if<T>(&value);
return variantValue ? std::optional<T>(*variantValue) : std::nullopt;
}
template <typename T>
static std::optional<T> GetVarValueFromMap(const std::string& name, const VarMapType& map) {
StaticAssertValueType;
auto var = map.Find(name);
return GetVarValue<T>(var);
}
static VarType* GetVar(const std::string& name);
template <typename T>
static void ChangeVar(const std::string& name, T value) {
StaticAssertValueType;
auto var = vars.Find(name);
if (!var)
return;
ChangeVar<T>(var, value);
}
template <typename T>
static void ChangeVar(VarType* var, T value) {
StaticAssertValueType;
if (!var)
template <AllowedVarTypes T>
void SetValue(T value) {
if (!ptr)
return;
if constexpr (std::is_same_v<T, std::string>) {
switch (var->GetType()) {
case Engine::VarType::Float:
ChangeVar<float>(var, std::stof(Utils::Values::to_string(value)));
switch (ptr->GetType()) {
case VarType::Float:
SetValue<float>(std::stof(Utils::Values::to_string(value)));
return;
case Engine::VarType::Int:
ChangeVar<int>(var, std::stof(Utils::Values::to_string(value)));
case VarType::Int:
SetValue<int>(std::stof(Utils::Values::to_string(value)));
return;
case Engine::VarType::Bool:
ChangeVar<bool>(var, std::stof(Utils::Values::to_string(value)));
case VarType::Bool:
SetValue<bool>(std::stof(Utils::Values::to_string(value)));
return;
default:
break;
}
}
var->SetValue(value);
ptr->SetValue(value);
}
template <typename T>
static void ChangeVarFromMap(const std::string& name, T value, const VarMapType& map) {
StaticAssertValueType;
auto var = map.Find(name);
ChangeVar<T>(var, value);
template <AllowedVarTypes T>
void SetValueFromList(T value) {
VarManagerBase<VarMapT, VarT>::template _SetValueFromList<T>(this, value);
}
template <typename T>
static void ChangeVarFromList(const std::string& name, T value) {
StaticAssertValueType;
auto var = vars.Find(name);
bool IsManagedByBool() {
return VarManagerBase<VarMapT, VarT>::_IsManagedByBool(this);
}
bool HasCustomValue() {
return VarManagerBase<VarMapT, VarT>::_HasCustomValue(this);
}
template <AllowedVarTypes T>
void ManageByBool(T valueIfTrue, T valueIfFalse, bool boolVal, bool usePreviousVal = true) {
VarManagerBase<VarMapT, VarT>::template _ManageByBool<T>(this, valueIfTrue, valueIfFalse, boolVal, usePreviousVal);
}
template <AllowedVarTypes T>
void SaveVariableAsDefault() {
VarManagerBase<VarMapT, VarT>::template _SaveVariableAsDefault<T>(this);
}
template <AllowedVarTypes T>
void RestoreVarToDefault(bool restoreToSavedVars = false) {
VarManagerBase<VarMapT, VarT>::template _RestoreVarToDefault<T>(this, restoreToSavedVars);
}
private:
const char* name = nullptr;
VarT* ptr = nullptr;
};
template <typename VarMapT, typename VarT>
class EGameSDK_API VarManagerBase {
template <typename, typename>
friend class VarRef;
public:
static VarMapT vars;
static VarMapT customVars;
static VarMapT defaultVars;
static VarMapT defaultCustomVars;
static std::optional<VarRef<VarMapT, VarT>> GetVarRef(VarT* var) {
return std::optional<VarRef<VarMapT, VarT>>(VarRef<VarMapT, VarT>(var));
}
static std::optional<VarRef<VarMapT, VarT>> GetVarRef(const char* name) {
VarRef<VarMapT, VarT> varRef(name, vars);
return varRef.GetPtr() ? std::optional<VarRef<VarMapT, VarT>>(varRef) : std::nullopt;
}
static std::optional<VarRef<VarMapT, VarT>> GetCustomVarRef(const char* name) {
VarRef<VarMapT, VarT> varRef(name, customVars);
return varRef.GetPtr() ? std::optional<VarRef<VarMapT, VarT>>(varRef) : std::nullopt;
}
static std::optional<VarRef<VarMapT, VarT>> GetDefaultVarRef(const char* name) {
VarRef<VarMapT, VarT> varRef(name, defaultVars);
return varRef.GetPtr() ? std::optional<VarRef<VarMapT, VarT>>(varRef) : std::nullopt;
}
static std::optional<VarRef<VarMapT, VarT>> GetCustomDefaultVarRef(const char* name) {
VarRef<VarMapT, VarT> varRef(name, defaultCustomVars);
return varRef.GetPtr() ? std::optional<VarRef<VarMapT, VarT>>(varRef) : std::nullopt;
}
static bool AreAnyVarsPresent();
static bool AreAnyCustomVarsPresent();
static bool AreAllCustomVarsManagedByBool();
template <AllowedVarTypes T>
static void ManageVarByBool(const char* name, T valueIfTrue, T valueIfFalse, bool boolVal, bool usePreviousVal = true) {
auto playerVar = GetVarRef(name);
if (playerVar)
_ManageByBool(&*playerVar, valueIfTrue, valueIfFalse, boolVal, usePreviousVal);
}
private:
static std::unordered_map<std::string, std::any> prevVarValueMap;
static std::unordered_map<std::string, bool> prevBoolValueMap;
static std::unordered_map<std::string, uint64_t> varOwnerMap;
static std::recursive_mutex mutex;
static bool _IsManagedByBool(const char* name);
static bool _IsManagedByBool(VarRef<VarMapT, VarT>* var);
static bool _HasCustomValue(VarRef<VarMapT, VarT>* var);
template <AllowedVarTypes T>
static void _SetValueFromList(VarRef<VarMapT, VarT>* var, T value) {
if (!var)
return;
ChangeVarFromList<T>(var, value);
}
template <typename T>
static void ChangeVarFromList(VarType* var, T value) {
StaticAssertValueType;
auto name = var->GetName();
if (!var)
return;
auto customVar = customVars.Find(var->GetName());
auto defVar = defaultVars.Find(var->GetName());
auto customVar = GetCustomVarRef(name);
auto defVar = GetDefaultVarRef(name);
if constexpr (std::is_same_v<T, std::string>) {
switch (var->GetType()) {
case Engine::VarType::Float:
ChangeVarFromList<float>(var, std::stof(Utils::Values::to_string(value)));
case VarType::Float:
_SetValueFromList<float>(var, std::stof(Utils::Values::to_string(value)));
return;
case Engine::VarType::Int:
ChangeVarFromList<int>(var, std::stof(Utils::Values::to_string(value)));
case VarType::Int:
_SetValueFromList<int>(var, std::stof(Utils::Values::to_string(value)));
return;
case Engine::VarType::Bool:
ChangeVarFromList<bool>(var, std::stof(Utils::Values::to_string(value)));
case VarType::Bool:
_SetValueFromList<bool>(var, std::stof(Utils::Values::to_string(value)));
return;
default:
break;
}
}
if (!customVar)
customVar = customVars.try_emplace(std::make_unique<VarType>(var->GetName(), var->GetType())).get();
customVar = customVars.try_emplace(std::make_unique<VarT>(name, var->GetType())).get();
if (!defVar) {
defVar = defaultVars.try_emplace(std::make_unique<VarType>(var->GetName(), var->GetType())).get();
if (auto varValue = GetVarValue<T>(var); defVar && varValue)
defVar->SetValue(*varValue);
defVar = defaultVars.try_emplace(std::make_unique<VarT>(name, var->GetType())).get();
if (auto varValue = var->GetValue<T>(); defVar && varValue)
defVar->SetValue<T>(*varValue);
}
if (customVar)
customVar->SetValue(value);
var->SetValue(value);
}
template <AllowedVarTypes T>
static void _ManageByBool(VarRef<VarMapT, VarT>* var, T valueIfTrue, T valueIfFalse, bool boolVal, bool usePreviousVal = true) {
if (!var)
return;
template <typename T>
static void ManageVarByBool(const std::string& name, T valueIfTrue, T valueIfFalse, bool boolVal, bool usePreviousVal = true) {
uint64_t caller = reinterpret_cast<uint64_t>(_ReturnAddress());
std::lock_guard lock(mutex);
const char* name = var->GetName();
auto ownerIt = varOwnerMap.find(name);
if (ownerIt != varOwnerMap.end() && ownerIt->second != caller)
return;
@ -156,15 +208,15 @@ namespace EGSDK::Engine {
if (boolVal) {
if (!prevBoolValue) {
auto varValue = GetVarValue<T>(name);
auto varValue = var->GetValue<T>();
prevVarValueMap[name] = varValue ? *varValue : T{};
}
ChangeVarFromList(name, valueIfTrue);
_SetValueFromList<T>(var, valueIfTrue);
prevBoolValue = true;
varOwnerMap[name] = caller;
} else if (prevBoolValue) {
ChangeVarFromList(name, usePreviousVal ? std::any_cast<T>(prevValueAny) : valueIfFalse);
_SetValueFromList<T>(var, usePreviousVal ? std::any_cast<T>(prevValueAny) : valueIfFalse);
defaultVars.Erase(name);
customVars.Erase(name);
prevVarValueMap.erase(name);
@ -172,50 +224,40 @@ namespace EGSDK::Engine {
varOwnerMap.erase(name);
}
}
static bool IsVarManagedByBool(const std::string& name);
static bool DoesVarHaveCustomValue(const std::string& name);
static bool AreAnyVarsPresent();
static bool AreAnyCustomVarsPresent();
static bool AreAllCustomVarsManagedByBool();
template <typename T>
static void RestoreVariableToDefault(VarType* var, bool eraseFromMaps = true) {
if (IsVarManagedByBool(var->GetName()))
template <AllowedVarTypes T>
static void _SaveVariableAsDefault(VarRef<VarMapT, VarT>* var) {
if (!var)
return;
auto defValue = GetVarValueFromMap<T>(var->GetName(), defaultVars);
auto customDefaultVar = GetCustomDefaultVarRef(var->GetName());
auto varValue = var->GetValue<T>();
if (!varValue)
return;
customDefaultVar->SetValue(*varValue);
}
template <AllowedVarTypes T>
static void _RestoreVarToDefault(VarRef<VarMapT, VarT>* var, bool restoreToSavedVars = false) {
if (!var)
return;
if (_IsManagedByBool(var))
return;
const char* name = var->GetName();
auto defVar = !restoreToSavedVars ? GetDefaultVarRef(name) : GetCustomDefaultVarRef(name);
if (!defVar)
return;
auto defValue = defVar->GetValue<T>();
if (!defValue)
return;
ChangeVar(var->GetName(), *defValue);
var->SetValue<T>(*defValue);
if (eraseFromMaps) {
defaultVars.Erase(var->GetName());
customVars.Erase(var->GetName());
if (!restoreToSavedVars) {
defaultVars.Erase(name);
customVars.Erase(name);
}
}
template <typename T>
static void RestoreVariableToDefaultFromMap(VarType* var, VarMapType& map, bool eraseFromMaps = true) {
if (IsVarManagedByBool(var->GetName()))
return;
auto defValue = GetVarValueFromMap<T>(var->GetName(), map);
if (!defValue)
return;
ChangeVar(var->GetName(), *defValue);
if (eraseFromMaps) {
map.Erase(var->GetName());
customVars.Erase(var->GetName());
}
}
private:
static std::unordered_map<std::string, std::any> prevVarValueMap;
static std::unordered_map<std::string, bool> prevBoolValueMap;
static std::unordered_map<std::string, uint64_t> varOwnerMap;
static std::recursive_mutex mutex;
};
#undef StaticAssertValueType
}

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@ -8,7 +8,7 @@
#include <EGSDK\Exports.h>
namespace EGSDK::Engine {
template <typename VarType>
template <typename VarT>
class EGameSDK_API VarMapBase {
public:
VarMapBase() = default;
@ -19,13 +19,13 @@ namespace EGSDK::Engine {
virtual ~VarMapBase() = default;
virtual std::unique_ptr<VarType>& try_emplace(std::unique_ptr<VarType> var);
virtual std::unique_ptr<VarT>& try_emplace(std::unique_ptr<VarT> var);
bool empty() const;
bool none_of(const std::string& name) const;
void reserve(size_t count);
size_t size();
VarType* Find(const std::string& name) const;
VarT* Find(const std::string& name) const;
virtual void Erase(const std::string& name);
@ -36,7 +36,7 @@ namespace EGSDK::Engine {
func(vars.at(name), std::forward<Args>(args)...);
}
protected:
std::unordered_map<std::string, std::unique_ptr<VarType>> vars{};
std::unordered_map<std::string, std::unique_ptr<VarT>> vars{};
std::vector<std::string> varsOrdered{};
mutable std::recursive_mutex mutex{};
};

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@ -46,7 +46,6 @@ namespace EGSDK::GamePH {
class EGameSDK_API PlayerVariables : public Engine::VarManagerBase<PlayerVarMap, PlayerVar> {
public:
static PlayerVarMap customDefaultVars;
static std::atomic<bool> gotPlayerVars;
#ifdef EGameSDK_EXPORTS

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@ -72,7 +72,6 @@ namespace EGSDK::GamePH {
SetType(Engine::VarType::Bool);
}
PlayerVarMap PlayerVariables::customDefaultVars{};
std::atomic<bool> PlayerVariables::gotPlayerVars = false;
static bool sortedPlayerVars = false;
@ -149,7 +148,7 @@ namespace EGSDK::GamePH {
playerVarPtr.reset(floatPlayerVar);
playerVarPtr->SetName(varName);
playerVarPtr->SetType(varType);
updateDefaultVar(PlayerVariables::customDefaultVars, varName, floatPlayerVar->floatValue.data, floatPlayerVar->defaultFloatValue.data);
updateDefaultVar(PlayerVariables::defaultCustomVars, varName, floatPlayerVar->floatValue.data, floatPlayerVar->defaultFloatValue.data);
offset += FLOAT_SIZE_OFFSET;
return;
@ -163,7 +162,7 @@ namespace EGSDK::GamePH {
playerVarPtr.reset(boolPlayerVar);
playerVarPtr->SetName(varName);
playerVarPtr->SetType(varType);
updateDefaultVar(PlayerVariables::customDefaultVars, varName, boolPlayerVar->boolValue.data, boolPlayerVar->defaultBoolValue.data);
updateDefaultVar(PlayerVariables::defaultCustomVars, varName, boolPlayerVar->boolValue.data, boolPlayerVar->defaultBoolValue.data);
offset += BOOL_SIZE_OFFSET;
return;
@ -192,7 +191,7 @@ namespace EGSDK::GamePH {
customVars.reserve(vars.size());
defaultVars.reserve(vars.size());
customDefaultVars.reserve(vars.size());
defaultCustomVars.reserve(vars.size());
vars.ForEach(processPlayerVarSafe, reinterpret_cast<uint64_t*(*)()>(&Get));
gotPlayerVars = true;

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@ -36,21 +36,21 @@ namespace EGT::Menu {
return lowerKey.find(lowerFilter) != std::string::npos;
}
static void RestoreVariableToDefault(const std::unique_ptr<EGSDK::Engine::CVar>& cVarPtr) {
auto cVar = cVarPtr.get();
auto cVar = EGSDK::Engine::CVars::GetVarRef(cVarPtr.get());
ImGui_impl::DeferredActions::Add([cVar]() {
ImGui_impl::DeferredActions::Add([cVar]() mutable {
switch (cVar->GetType()) {
case EGSDK::Engine::VarType::Float:
EGSDK::Engine::CVars::RestoreVariableToDefault<float>(cVar);
cVar->RestoreVarToDefault<float>();
break;
case EGSDK::Engine::VarType::Int:
EGSDK::Engine::CVars::RestoreVariableToDefault<int>(cVar);
cVar->RestoreVarToDefault<int>();
break;
case EGSDK::Engine::VarType::Vec3:
EGSDK::Engine::CVars::RestoreVariableToDefault<EGSDK::Vec3>(cVar);
cVar->RestoreVarToDefault<EGSDK::Vec3>();
break;
case EGSDK::Engine::VarType::Vec4:
EGSDK::Engine::CVars::RestoreVariableToDefault<EGSDK::Vec4>(cVar);
cVar->RestoreVarToDefault<EGSDK::Vec4>();
break;
default:
break;
@ -63,48 +63,48 @@ namespace EGT::Menu {
});
}
static void RenderRendererCVar(const std::unique_ptr<EGSDK::Engine::CVar>& cVarPtr) {
auto cVar = cVarPtr.get();
auto cVar = EGSDK::Engine::CVars::GetVarRef(cVarPtr.get());
ImGui::BeginDisabled(EGSDK::Engine::CVars::IsVarManagedByBool(cVar->GetName()));
ImGui::BeginDisabled(cVar->IsManagedByBool());
switch (cVar->GetType()) {
case EGSDK::Engine::VarType::Float:
{
auto value = EGSDK::Engine::CVars::GetVarValue<float>(cVar);
auto value = cVar->GetValue<float>();
if (!value)
return;
auto newValue = *value;
if (ImGui::InputFloat(cVar->GetName(), &newValue))
EGSDK::Engine::CVars::ChangeVarFromList(cVar, newValue);
cVar->SetValueFromList(newValue);
break;
}
case EGSDK::Engine::VarType::Int:
{
auto value = EGSDK::Engine::CVars::GetVarValue<int>(cVar);
auto value = cVar->GetValue<int>();
if (!value)
return;
auto newValue = *value;
if (ImGui::InputInt(cVar->GetName(), &newValue))
EGSDK::Engine::CVars::ChangeVarFromList(cVar, newValue);
cVar->SetValueFromList(newValue);
break;
}
case EGSDK::Engine::VarType::Vec3:
{
auto value = EGSDK::Engine::CVars::GetVarValue<EGSDK::Vec3>(cVar);
auto value = cVar->GetValue<EGSDK::Vec3>();
if (!value)
return;
auto newValue = *value;
if (ImGui::InputFloat3(cVar->GetName(), reinterpret_cast<float*>(&newValue)))
EGSDK::Engine::CVars::ChangeVarFromList(cVar, newValue);
cVar->SetValueFromList(newValue);
break;
}
case EGSDK::Engine::VarType::Vec4:
{
auto value = EGSDK::Engine::CVars::GetVarValue<EGSDK::Vec4>(cVar);
auto value = cVar->GetValue<EGSDK::Vec4>();
if (!value)
return;
auto newValue = *value;
if (ImGui::InputFloat4(cVar->GetName(), reinterpret_cast<float*>(&newValue)))
EGSDK::Engine::CVars::ChangeVarFromList(cVar, newValue);
cVar->SetValueFromList(newValue);
break;
}
default:
@ -115,13 +115,13 @@ namespace EGT::Menu {
ImGui::SameLine();
std::string restoreBtnName = "Restore##" + std::string(cVar->GetName());
ImGui::BeginDisabled(EGSDK::Engine::CVars::DoesVarHaveCustomValue(cVar->GetName()) || EGSDK::Engine::CVars::IsVarManagedByBool(cVar->GetName()));
ImGui::BeginDisabled(!cVar->HasCustomValue() || cVar->IsManagedByBool());
if (ImGui::Button(restoreBtnName.c_str(), "Restores renderer cvar to default"))
RestoreVariableToDefault(cVarPtr);
ImGui::EndDisabled();
}
static void HandleRendererCVarsList() {
ImGui::BeginDisabled(EGSDK::Engine::CVars::AreAnyVarsPresent());
ImGui::BeginDisabled(!EGSDK::Engine::CVars::AreAnyVarsPresent());
if (ImGui::CollapsingHeader("Renderer CVars list", ImGuiTreeNodeFlags_None)) {
ImGui::Indent();

View File

@ -91,8 +91,8 @@ namespace EGT::Menu {
return;
EGSDK::GamePH::PlayerVariables::customVars.ForEach([](std::unique_ptr<EGSDK::GamePH::PlayerVar>& customPlayerVarPtr) {
auto customPlayerVar = customPlayerVarPtr.get();
if (EGSDK::GamePH::PlayerVariables::IsVarManagedByBool(customPlayerVar->GetName()))
auto customPlayerVar = EGSDK::GamePH::PlayerVariables::GetVarRef(customPlayerVarPtr.get());
if (customPlayerVar->IsManagedByBool())
return;
switch (customPlayerVar->GetType()) {
@ -100,18 +100,22 @@ namespace EGT::Menu {
break; // TO IMPLEMENT
case EGSDK::Engine::VarType::Float:
{
auto customVarValue = EGSDK::GamePH::PlayerVariables::GetVarValue<float>(customPlayerVar);
auto customVarValue = customPlayerVar->GetValue<float>();
if (!customVarValue)
return;
EGSDK::GamePH::PlayerVariables::ChangeVar(customPlayerVar->GetName(), *customVarValue);
auto playerVar = EGSDK::GamePH::PlayerVariables::GetVarRef(customPlayerVar->GetName());
if (!playerVar)
playerVar->SetValue(*customVarValue);
break;
}
case EGSDK::Engine::VarType::Bool:
{
auto customVarValue = EGSDK::GamePH::PlayerVariables::GetVarValue<bool>(customPlayerVar);
auto customVarValue = customPlayerVar->GetValue<bool>();
if (!customVarValue)
return;
EGSDK::GamePH::PlayerVariables::ChangeVar(customPlayerVar->GetName(), *customVarValue);
auto playerVar = EGSDK::GamePH::PlayerVariables::GetVarRef(customPlayerVar->GetName());
if (!playerVar)
playerVar->SetValue(*customVarValue);
break;
}
default:
@ -150,7 +154,7 @@ namespace EGT::Menu {
if (name.empty())
continue;
auto playerVar = EGSDK::GamePH::PlayerVariables::GetVar(name);
auto playerVar = EGSDK::GamePH::PlayerVariables::GetVarRef(name.c_str());
if (!playerVar)
continue;
@ -159,7 +163,7 @@ namespace EGT::Menu {
break; // TO IMPLEMENT
case EGSDK::Engine::VarType::Float:
{
auto varValue = EGSDK::GamePH::PlayerVariables::GetVarValue<float>(playerVar);
auto varValue = playerVar->GetValue<float>();
if (!varValue)
return;
replaceParamValue(line, std::to_string(*varValue));
@ -167,7 +171,7 @@ namespace EGT::Menu {
}
case EGSDK::Engine::VarType::Bool:
{
auto varValue = EGSDK::GamePH::PlayerVariables::GetVarValue<float>(playerVar);
auto varValue = playerVar->GetValue<bool>();
if (!varValue)
return;
replaceParamValue(line, *varValue ? "true" : "false");
@ -209,25 +213,26 @@ namespace EGT::Menu {
if (value.empty())
continue;
EGSDK::GamePH::PlayerVariables::ChangeVar(name, value);
auto playerVar = EGSDK::GamePH::PlayerVariables::GetVarRef(name.c_str());
if (playerVar)
playerVar->SetValue(value);
}
file.close();
ImGui::OpenPopup("Loaded player variables!");
}
static void RestoreVariableToDefault(const std::unique_ptr<EGSDK::GamePH::PlayerVar>& playerVarPtr) {
auto playerVar = playerVarPtr.get();
auto playerVar = EGSDK::GamePH::PlayerVariables::GetVarRef(playerVarPtr.get());
ImGui_impl::DeferredActions::Add([playerVar]() {
auto& defVars = restoreVarsToSavedVarsEnabled ? EGSDK::GamePH::PlayerVariables::customDefaultVars : EGSDK::GamePH::PlayerVariables::defaultVars;
ImGui_impl::DeferredActions::Add([playerVar]() mutable {
switch (playerVar->GetType()) {
case EGSDK::Engine::VarType::String:
break; // TO IMPLEMENT
case EGSDK::Engine::VarType::Float:
EGSDK::GamePH::PlayerVariables::RestoreVariableToDefaultFromMap<float>(playerVar, defVars, !restoreVarsToSavedVarsEnabled);
playerVar->RestoreVarToDefault<float>(restoreVarsToSavedVarsEnabled);
break;
case EGSDK::Engine::VarType::Bool:
EGSDK::GamePH::PlayerVariables::RestoreVariableToDefaultFromMap<bool>(playerVar, defVars, !restoreVarsToSavedVarsEnabled);
playerVar->RestoreVarToDefault<bool>(restoreVarsToSavedVarsEnabled);
break;
default:
break;
@ -241,32 +246,24 @@ namespace EGT::Menu {
ImGui::OpenPopup("Restored player variables!");
}
static void SaveVariableAsDefault(const std::unique_ptr<EGSDK::GamePH::PlayerVar>& playerVarPtr) {
auto playerVar = EGSDK::GamePH::PlayerVariables::GetVarRef(playerVarPtr.get());
switch (playerVar->GetType()) {
case EGSDK::Engine::VarType::String:
break; // TO IMPLEMENT
case EGSDK::Engine::VarType::Float:
playerVar->SaveVariableAsDefault<float>();
break;
case EGSDK::Engine::VarType::Bool:
playerVar->SaveVariableAsDefault<bool>();
break;
default:
break;
}
}
static void SaveVariablesAsDefault() {
EGSDK::GamePH::PlayerVariables::vars.ForEach([](std::unique_ptr<EGSDK::GamePH::PlayerVar>& playerVarPtr) {
auto playerVar = playerVarPtr.get();
switch (playerVar->GetType()) {
case EGSDK::Engine::VarType::String:
break; // TO IMPLEMENT
case EGSDK::Engine::VarType::Float:
{
auto varValue = EGSDK::GamePH::PlayerVariables::GetVarValue<float>(playerVar);
if (!varValue)
return;
EGSDK::GamePH::PlayerVariables::ChangeVarFromMap(playerVar->GetName(), *varValue, EGSDK::GamePH::PlayerVariables::customDefaultVars);
break;
}
case EGSDK::Engine::VarType::Bool:
{
auto varValue = EGSDK::GamePH::PlayerVariables::GetVarValue<bool>(playerVar);
if (!varValue)
return;
EGSDK::GamePH::PlayerVariables::ChangeVarFromMap(playerVar->GetName(), *varValue, EGSDK::GamePH::PlayerVariables::customDefaultVars);
break;
}
default:
break;
}
SaveVariableAsDefault(playerVarPtr);
});
ImGui::OpenPopup("Saved current player variables!");
}
@ -302,30 +299,30 @@ namespace EGT::Menu {
ImGui::PopStyleColor();
}
static void RenderPlayerVariable(const std::unique_ptr<EGSDK::GamePH::PlayerVar>& playerVarPtr) {
auto playerVar = playerVarPtr.get();
auto playerVar = EGSDK::GamePH::PlayerVariables::GetVarRef(playerVarPtr.get());
ImGui::BeginDisabled(EGSDK::GamePH::PlayerVariables::IsVarManagedByBool(playerVar->GetName()));
ImGui::BeginDisabled(playerVar->IsManagedByBool());
switch (playerVar->GetType()) {
case EGSDK::Engine::VarType::String:
break; // TO IMPLEMENT
case EGSDK::Engine::VarType::Float:
{
auto value = EGSDK::GamePH::PlayerVariables::GetVarValue<float>(playerVar);
auto value = playerVar->GetValue<float>();
if (!value)
return;
auto newValue = *value;
if (ImGui::InputFloat(playerVar->GetName(), &newValue))
EGSDK::GamePH::PlayerVariables::ChangeVarFromList(playerVar, newValue);
playerVar->SetValueFromList(newValue);
break;
}
case EGSDK::Engine::VarType::Bool:
{
auto value = EGSDK::GamePH::PlayerVariables::GetVarValue<bool>(playerVar);
auto value = playerVar->GetValue<bool>();
if (!value)
return;
auto newValue = *value;
if (ImGui::Checkbox(playerVar->GetName(), &newValue))
EGSDK::GamePH::PlayerVariables::ChangeVarFromList(playerVar, newValue);
playerVar->SetValueFromList(newValue);
break;
}
default:
@ -336,7 +333,7 @@ namespace EGT::Menu {
ImGui::SameLine();
std::string restoreBtnName = "Restore##" + std::string(playerVarPtr->GetName());
ImGui::BeginDisabled(EGSDK::GamePH::PlayerVariables::DoesVarHaveCustomValue(playerVar->GetName()) || EGSDK::GamePH::PlayerVariables::IsVarManagedByBool(playerVar->GetName()));
ImGui::BeginDisabled(!playerVar->HasCustomValue() || playerVar->IsManagedByBool());
if (ImGui::Button(restoreBtnName.c_str(), "Restores player variable to default"))
RestoreVariableToDefault(playerVarPtr);
ImGui::EndDisabled();