mirror of
https://github.com/EricPlayZ/EGameTools.git
synced 2025-07-18 17:37:53 +08:00
- Added "Old World Money" slider (Player)
This commit is contained in:
@ -37,6 +37,7 @@
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<ClCompile Include="source\game\GamePH\GameDI_PH2.cpp" />
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<ClCompile Include="source\game\GamePH\GameDI_PH2.cpp" />
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<ClCompile Include="source\game\GamePH\gen_TPPModel.cpp" />
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<ClCompile Include="source\game\GamePH\gen_TPPModel.cpp" />
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<ClCompile Include="source\game\GamePH\game_hooks.cpp" />
|
<ClCompile Include="source\game\GamePH\game_hooks.cpp" />
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|
<ClCompile Include="source\game\GamePH\InventoryContainerDI.cpp" />
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<ClCompile Include="source\game\GamePH\InventoryItem.cpp" />
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<ClCompile Include="source\game\GamePH\InventoryItem.cpp" />
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<ClCompile Include="source\game\GamePH\LevelDI.cpp" />
|
<ClCompile Include="source\game\GamePH\LevelDI.cpp" />
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<ClCompile Include="source\game\GamePH\LocalClientDI.cpp" />
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<ClCompile Include="source\game\GamePH\LocalClientDI.cpp" />
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@ -139,7 +140,9 @@
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<ClInclude Include="source\game\GamePH\GameDI_PH.h" />
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<ClInclude Include="source\game\GamePH\GameDI_PH.h" />
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<ClInclude Include="source\game\GamePH\GameDI_PH2.h" />
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<ClInclude Include="source\game\GamePH\GameDI_PH2.h" />
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<ClInclude Include="source\game\GamePH\gen_TPPModel.h" />
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<ClInclude Include="source\game\GamePH\gen_TPPModel.h" />
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<ClInclude Include="source\game\GamePH\InventoryContainerDI.h" />
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<ClInclude Include="source\game\GamePH\InventoryItem.h" />
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<ClInclude Include="source\game\GamePH\InventoryItem.h" />
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<ClInclude Include="source\game\GamePH\InventoryMoney.h" />
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<ClInclude Include="source\game\GamePH\ItemDescWithContext.h" />
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<ClInclude Include="source\game\GamePH\ItemDescWithContext.h" />
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<ClInclude Include="source\game\GamePH\LevelDI.h" />
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<ClInclude Include="source\game\GamePH\LevelDI.h" />
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<ClInclude Include="source\game\GamePH\LocalClientDI.h" />
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<ClInclude Include="source\game\GamePH\LocalClientDI.h" />
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@ -206,6 +206,9 @@
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<ClCompile Include="source\game\GamePH\InventoryItem.cpp">
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<ClCompile Include="source\game\GamePH\InventoryItem.cpp">
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<Filter>game\GamePH</Filter>
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<Filter>game\GamePH</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="source\game\GamePH\InventoryContainerDI.cpp">
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<Filter>game\GamePH</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="source\kiero.h" />
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<ClInclude Include="source\kiero.h" />
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@ -438,6 +441,12 @@
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<ClInclude Include="source\game\GamePH\ItemDescWithContext.h">
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<ClInclude Include="source\game\GamePH\ItemDescWithContext.h">
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<Filter>game\GamePH</Filter>
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<Filter>game\GamePH</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="source\game\GamePH\InventoryContainerDI.h">
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<Filter>game\GamePH</Filter>
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</ClInclude>
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<ClInclude Include="source\game\GamePH\InventoryMoney.h">
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<Filter>game\GamePH</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Filter Include="MinHook">
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<Filter Include="MinHook">
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@ -54,6 +54,7 @@ Thank you everyone for the support <3)" },
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R"(- Added compatibility with v1.16.2 hotfix update
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R"(- Added compatibility with v1.16.2 hotfix update
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- Added the ability of using .PAK mods inside "EGameTools\UserModFiles"; just drag and drop a .PAK inside the folder, rename it to whatever you like and enjoy! CREDITS TO @12brendon34 on Discord for finding out how to implement this feature!
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- Added the ability of using .PAK mods inside "EGameTools\UserModFiles"; just drag and drop a .PAK inside the folder, rename it to whatever you like and enjoy! CREDITS TO @12brendon34 on Discord for finding out how to implement this feature!
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- Added "Player Immunity" slider (Player)
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- Added "Player Immunity" slider (Player)
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- Added "Old World Money" slider (Player)
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- Added "Unlimited Immunity" (Player)
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- Added "Unlimited Immunity" (Player)
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- Added "Unlimited Stamina" (Player)
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- Added "Unlimited Stamina" (Player)
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- Added "One-Hit Kill" (Player)
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- Added "One-Hit Kill" (Player)
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24
EGameTools/source/game/GamePH/InventoryContainerDI.cpp
Normal file
24
EGameTools/source/game/GamePH/InventoryContainerDI.cpp
Normal file
@ -0,0 +1,24 @@
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#include <pch.h>
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#include "..\offsets.h"
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#include "InventoryContainerDI.h"
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#include "InventoryMoney.h"
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namespace GamePH {
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InventoryMoney* InventoryContainerDI::GetInventoryMoney(UINT indexMaybe) {
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__try {
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LPVOID(*pPlayerGetInventoryMoney)(LPVOID pPlayerDI_PH, UINT indexMaybe) = (decltype(pPlayerGetInventoryMoney))Offsets::Get_PlayerGetInventoryMoney();
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if (!pPlayerGetInventoryMoney)
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return nullptr;
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InventoryMoney* ptr = reinterpret_cast<InventoryMoney*>(pPlayerGetInventoryMoney(this, indexMaybe));
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if (!Utils::Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
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return nullptr;
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if (*reinterpret_cast<DWORD64**>(ptr) != Offsets::GetVT_InventoryMoney())
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return nullptr;
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return ptr;
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} __except (EXCEPTION_EXECUTE_HANDLER) {
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return nullptr;
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}
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}
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}
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10
EGameTools/source/game/GamePH/InventoryContainerDI.h
Normal file
10
EGameTools/source/game/GamePH/InventoryContainerDI.h
Normal file
@ -0,0 +1,10 @@
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#pragma once
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#include "..\buffer.h"
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#include "InventoryMoney.h"
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namespace GamePH {
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class InventoryContainerDI {
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public:
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InventoryMoney* GetInventoryMoney(UINT indexMaybe);
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};
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}
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9
EGameTools/source/game/GamePH/InventoryMoney.h
Normal file
9
EGameTools/source/game/GamePH/InventoryMoney.h
Normal file
@ -0,0 +1,9 @@
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#pragma once
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#include "..\buffer.h"
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namespace GamePH {
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class InventoryMoney {
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public:
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buffer<0x38, int> oldWorldMoney;
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};
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}
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@ -1,5 +1,6 @@
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#include <pch.h>
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#include <pch.h>
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#include "..\offsets.h"
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#include "..\offsets.h"
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#include "InventoryContainerDI.h"
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#include "InventoryItem.h"
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#include "InventoryItem.h"
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#include "LevelDI.h"
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#include "LevelDI.h"
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#include "PlayerDI_PH.h"
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#include "PlayerDI_PH.h"
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@ -40,4 +41,18 @@ namespace GamePH {
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return nullptr;
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return nullptr;
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}
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}
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}
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}
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InventoryContainerDI* PlayerDI_PH::GetInventoryContainer() {
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__try {
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InventoryContainerDI* ptr = reinterpret_cast<InventoryContainerDI*>(*reinterpret_cast<DWORD64*>(reinterpret_cast<DWORD64>(this) + 0x470));
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if (!Utils::Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
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return nullptr;
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if (*reinterpret_cast<DWORD64**>(ptr) != Offsets::GetVT_InventoryContainerDI())
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return nullptr;
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return ptr;
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} __except (EXCEPTION_EXECUTE_HANDLER) {
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return nullptr;
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}
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}
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}
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}
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@ -1,12 +1,14 @@
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#pragma once
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#pragma once
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#include "..\buffer.h"
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#include "..\buffer.h"
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#include "InventoryItem.h"
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#include "InventoryItem.h"
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#include "InventoryContainerDI.h"
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namespace GamePH {
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namespace GamePH {
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class PlayerDI_PH {
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class PlayerDI_PH {
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public:
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public:
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static PlayerDI_PH* Get();
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static PlayerDI_PH* Get();
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InventoryItem* GetCurrentWeapon(UINT a1);
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InventoryItem* GetCurrentWeapon(UINT indexMaybe);
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InventoryContainerDI* GetInventoryContainer();
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};
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};
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}
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}
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@ -3,6 +3,7 @@
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#include "..\game\Engine\CBulletPhysicsCharacter.h"
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#include "..\game\Engine\CBulletPhysicsCharacter.h"
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#include "..\game\GamePH\FreeCamera.h"
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#include "..\game\GamePH\FreeCamera.h"
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#include "..\game\GamePH\LevelDI.h"
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#include "..\game\GamePH\LevelDI.h"
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#include "..\game\GamePH\PlayerDI_PH.h"
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#include "..\game\GamePH\PlayerHealthModule.h"
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#include "..\game\GamePH\PlayerHealthModule.h"
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#include "..\game\GamePH\PlayerInfectionModule.h"
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#include "..\game\GamePH\PlayerInfectionModule.h"
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#include "..\game\GamePH\PlayerVariables.h"
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#include "..\game\GamePH\PlayerVariables.h"
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@ -6435,6 +6436,7 @@ namespace Menu {
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float playerMaxHealth = 80.0f;
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float playerMaxHealth = 80.0f;
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float playerImmunity = 80.0f;
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float playerImmunity = 80.0f;
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float playerMaxImmunity = 80.0f;
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float playerMaxImmunity = 80.0f;
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int oldWorldMoney = 0;
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KeyBindOption godMode{ VK_F6 };
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KeyBindOption godMode{ VK_F6 };
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KeyBindOption freezePlayer{ VK_F7 };
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KeyBindOption freezePlayer{ VK_F7 };
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KeyBindOption unlimitedImmunity{ VK_NONE };
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KeyBindOption unlimitedImmunity{ VK_NONE };
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@ -6603,17 +6605,6 @@ namespace Menu {
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}
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}
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}
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}
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Tab Tab::instance{};
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void Tab::Update() {
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PlayerPositionUpdate();
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PlayerVarsUpdate();
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PlayerHealthUpdate();
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PlayerImmunityUpdate();
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UpdateDisabledOptions();
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UpdatePlayerVars();
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HandleToggles();
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}
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static void SaveVariablesToSCR() {
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static void SaveVariablesToSCR() {
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if (!std::filesystem::exists(saveSCRPath))
|
if (!std::filesystem::exists(saveSCRPath))
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return;
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return;
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@ -6895,6 +6886,46 @@ namespace Menu {
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}
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}
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}
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}
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static void UpdateMoney(bool updateSlider) {
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GamePH::LevelDI* iLevel = GamePH::LevelDI::Get();
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if (!iLevel || !iLevel->IsLoaded())
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return;
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GamePH::PlayerDI_PH* player = GamePH::PlayerDI_PH::Get();
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if (!player)
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return;
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GamePH::InventoryContainerDI* invContainer = player->GetInventoryContainer();
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|
if (!invContainer)
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return;
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GamePH::InventoryMoney* invMoney = invContainer->GetInventoryMoney(0);
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|
if (!invMoney)
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return;
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updateSlider ? (oldWorldMoney = invMoney->oldWorldMoney) : (invMoney->oldWorldMoney = oldWorldMoney);
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}
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static bool isMoneyInteractionDisabled() {
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GamePH::LevelDI* iLevel = GamePH::LevelDI::Get();
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|
if (!iLevel || !iLevel->IsLoaded())
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return true;
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GamePH::PlayerDI_PH* player = GamePH::PlayerDI_PH::Get();
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|
if (!player)
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|
return true;
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GamePH::InventoryContainerDI* invContainer = player->GetInventoryContainer();
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|
if (!invContainer || !invContainer->GetInventoryMoney(0))
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|
return true;
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|
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|
return false;
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|
}
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|
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|
Tab Tab::instance{};
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|
void Tab::Update() {
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PlayerPositionUpdate();
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|
PlayerVarsUpdate();
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PlayerHealthUpdate();
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|
PlayerImmunityUpdate();
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|
UpdateDisabledOptions();
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UpdatePlayerVars();
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|
HandleToggles();
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|
}
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void Tab::Render() {
|
void Tab::Render() {
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ImGui::SeparatorText("Misc");
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ImGui::SeparatorText("Misc");
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GamePH::PlayerHealthModule* playerHealthModule = GamePH::PlayerHealthModule::Get();
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GamePH::PlayerHealthModule* playerHealthModule = GamePH::PlayerHealthModule::Get();
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@ -6913,6 +6944,13 @@ namespace Menu {
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playerImmunity = playerInfectionModule->immunity * 100.0f;
|
playerImmunity = playerInfectionModule->immunity * 100.0f;
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ImGui::EndDisabled();
|
ImGui::EndDisabled();
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}
|
}
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|
ImGui::BeginDisabled(isMoneyInteractionDisabled()); {
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|
if (ImGui::DragInt("Old World Money", &oldWorldMoney, 2.0f, 0, 999999999))
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|
UpdateMoney(false);
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|
else
|
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|
UpdateMoney(true);
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|
ImGui::EndDisabled();
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|
}
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ImGui::CheckboxHotkey("God Mode", &godMode, "Makes the player invincible");
|
ImGui::CheckboxHotkey("God Mode", &godMode, "Makes the player invincible");
|
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ImGui::SameLine();
|
ImGui::SameLine();
|
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ImGui::BeginDisabled(freezePlayer.GetChangesAreDisabled()); {
|
ImGui::BeginDisabled(freezePlayer.GetChangesAreDisabled()); {
|
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|
@ -8,6 +8,7 @@ namespace Menu {
|
|||||||
extern float playerMaxHealth;
|
extern float playerMaxHealth;
|
||||||
extern float playerImmunity;
|
extern float playerImmunity;
|
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extern float playerMaxImmunity;
|
extern float playerMaxImmunity;
|
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|
extern int oldWorldMoney;
|
||||||
extern KeyBindOption godMode;
|
extern KeyBindOption godMode;
|
||||||
extern KeyBindOption freezePlayer;
|
extern KeyBindOption freezePlayer;
|
||||||
extern KeyBindOption unlimitedImmunity;
|
extern KeyBindOption unlimitedImmunity;
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
|
|
||||||
namespace Menu {
|
namespace Menu {
|
||||||
namespace Weapon {
|
namespace Weapon {
|
||||||
float currentWeaponDurability = 150.0f;
|
float currentWeaponDurability = 0.0f;
|
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KeyBindOption unlimitedDurability{ VK_NONE };
|
KeyBindOption unlimitedDurability{ VK_NONE };
|
||||||
KeyBindOption unlimitedAmmo{ VK_NONE };
|
KeyBindOption unlimitedAmmo{ VK_NONE };
|
||||||
KeyBindOption noSpread{ VK_NONE };
|
KeyBindOption noSpread{ VK_NONE };
|
||||||
@ -98,7 +98,7 @@ namespace Menu {
|
|||||||
}
|
}
|
||||||
void Tab::Render() {
|
void Tab::Render() {
|
||||||
ImGui::SeparatorText("Current Weapon");
|
ImGui::SeparatorText("Current Weapon");
|
||||||
ImGui::BeginDisabled(isWeaponInteractionDisabled()); {
|
ImGui::BeginDisabled(isWeaponInteractionDisabled() || currentWeaponDurability <= 0.0f); {
|
||||||
if (ImGui::SliderFloat("Weapon Durability", "Currently only works while your weapon is physically equipped in your hand", ¤tWeaponDurability, 0.1f, 999.0f, "%.2f", ImGuiSliderFlags_AlwaysClamp))
|
if (ImGui::SliderFloat("Weapon Durability", "Currently only works while your weapon is physically equipped in your hand", ¤tWeaponDurability, 0.1f, 999.0f, "%.2f", ImGuiSliderFlags_AlwaysClamp))
|
||||||
UpdateWeaponDurability(false);
|
UpdateWeaponDurability(false);
|
||||||
else
|
else
|
||||||
|
@ -51,7 +51,9 @@ struct Offsets {
|
|||||||
AddVTOffset(DayNightCycle, "gamedll_ph_x64_rwdi.dll", "DayNightCycle", LPVOID)
|
AddVTOffset(DayNightCycle, "gamedll_ph_x64_rwdi.dll", "DayNightCycle", LPVOID)
|
||||||
AddVTOffset(FreeCamera, "gamedll_ph_x64_rwdi.dll", "FreeCamera", LPVOID)
|
AddVTOffset(FreeCamera, "gamedll_ph_x64_rwdi.dll", "FreeCamera", LPVOID)
|
||||||
AddVTOffset(GameDI_PH, "gamedll_ph_x64_rwdi.dll", "GameDI_PH", LPVOID)
|
AddVTOffset(GameDI_PH, "gamedll_ph_x64_rwdi.dll", "GameDI_PH", LPVOID)
|
||||||
|
AddVTOffset(InventoryContainerDI, "gamedll_ph_x64_rwdi.dll", "InventoryContainerDI", LPVOID)
|
||||||
AddVTOffset(InventoryItem, "gamedll_ph_x64_rwdi.dll", "InventoryItem", LPVOID)
|
AddVTOffset(InventoryItem, "gamedll_ph_x64_rwdi.dll", "InventoryItem", LPVOID)
|
||||||
|
AddVTOffset(InventoryMoney, "gamedll_ph_x64_rwdi.dll", "InventoryMoney", LPVOID)
|
||||||
AddVTOffset(ItemDescWithContext, "gamedll_ph_x64_rwdi.dll", "ItemDescWithContext", LPVOID)
|
AddVTOffset(ItemDescWithContext, "gamedll_ph_x64_rwdi.dll", "ItemDescWithContext", LPVOID)
|
||||||
AddVTOffset(LevelDI, "gamedll_ph_x64_rwdi.dll", "LevelDI", LPVOID)
|
AddVTOffset(LevelDI, "gamedll_ph_x64_rwdi.dll", "LevelDI", LPVOID)
|
||||||
AddVTOffset(LocalClientDI, "gamedll_ph_x64_rwdi.dll", "LocalClientDI", LPVOID)
|
AddVTOffset(LocalClientDI, "gamedll_ph_x64_rwdi.dll", "LocalClientDI", LPVOID)
|
||||||
@ -96,6 +98,7 @@ struct Offsets {
|
|||||||
AddOffset(CanUseGrappleHook, "gamedll_ph_x64_rwdi.dll", "48 89 5C 24 ?? 57 48 83 EC ?? 48 8B 01 0F B6 FA 48 8B D9 FF 90 ?? ?? ?? ?? F6 80", Utils::SigScan::PatternType::Address, LPVOID)
|
AddOffset(CanUseGrappleHook, "gamedll_ph_x64_rwdi.dll", "48 89 5C 24 ?? 57 48 83 EC ?? 48 8B 01 0F B6 FA 48 8B D9 FF 90 ?? ?? ?? ?? F6 80", Utils::SigScan::PatternType::Address, LPVOID)
|
||||||
AddOffset(ReadPlayerJumpParams, "gamedll_ph_x64_rwdi.dll", "40 55 56 57 41 56 41 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 4C 8B B5", Utils::SigScan::PatternType::Address, LPVOID)
|
AddOffset(ReadPlayerJumpParams, "gamedll_ph_x64_rwdi.dll", "40 55 56 57 41 56 41 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 4C 8B B5", Utils::SigScan::PatternType::Address, LPVOID)
|
||||||
AddOffset(PlayerGetCurrentWeapon, "gamedll_ph_x64_rwdi.dll", "8B C2 48 8D 14 80 48 83 BC D1 ?? ?? ?? ?? ?? 74 ?? 48 8B 84 D1 ?? ?? ?? ?? C3 33 C0 C3 CC CC CC 8B C2", Utils::SigScan::PatternType::Address, LPVOID)
|
AddOffset(PlayerGetCurrentWeapon, "gamedll_ph_x64_rwdi.dll", "8B C2 48 8D 14 80 48 83 BC D1 ?? ?? ?? ?? ?? 74 ?? 48 8B 84 D1 ?? ?? ?? ?? C3 33 C0 C3 CC CC CC 8B C2", Utils::SigScan::PatternType::Address, LPVOID)
|
||||||
|
AddOffset(PlayerGetInventoryMoney, "gamedll_ph_x64_rwdi.dll", "8B C2 48 8B 44 C1", Utils::SigScan::PatternType::Address, LPVOID)
|
||||||
//AddOffset(CompareAndUpdateFloat, "gamedll_ph_x64_rwdi.dll", "0F 2F C1 73 ?? 0F 28 C1 C3", Utils::SigScan::PatternType::Address, LPVOID)
|
//AddOffset(CompareAndUpdateFloat, "gamedll_ph_x64_rwdi.dll", "0F 2F C1 73 ?? 0F 28 C1 C3", Utils::SigScan::PatternType::Address, LPVOID)
|
||||||
//AddOffset(HandlePlayerImmunity, "gamedll_ph_x64_rwdi.dll", "48 8B C4 53 56 57 41 56 41 57", Utils::SigScan::PatternType::Address, LPVOID)
|
//AddOffset(HandlePlayerImmunity, "gamedll_ph_x64_rwdi.dll", "48 8B C4 53 56 57 41 56 41 57", Utils::SigScan::PatternType::Address, LPVOID)
|
||||||
//AddOffset(HandlePlayerImmunity2, "gamedll_ph_x64_rwdi.dll", "40 55 56 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 48 8B F1 45 0F B6 F0", Utils::SigScan::PatternType::Address, LPVOID)
|
//AddOffset(HandlePlayerImmunity2, "gamedll_ph_x64_rwdi.dll", "40 55 56 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 48 8B F1 45 0F B6 F0", Utils::SigScan::PatternType::Address, LPVOID)
|
||||||
|
Reference in New Issue
Block a user