mirror of
https://github.com/EricPlayZ/EGameTools.git
synced 2025-07-18 17:37:53 +08:00
- Fix DX11 color issue
This commit is contained in:
@ -6,6 +6,7 @@ namespace impl {
|
||||
namespace d3d11 {
|
||||
ID3D11Device* d3d11Device = nullptr;
|
||||
static ID3D11DeviceContext* d3d11DeviceContext = nullptr;
|
||||
static ID3D11RenderTargetView* d3d11RenderTargetView = nullptr;
|
||||
|
||||
HRESULT(__stdcall* oPresent)(IDXGISwapChain*, UINT, UINT);
|
||||
HRESULT __stdcall hkPresent11(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags) {
|
||||
@ -18,6 +19,19 @@ namespace impl {
|
||||
pSwapChain->GetDevice(__uuidof(ID3D11Device), (void**)&d3d11Device);
|
||||
d3d11Device->GetImmediateContext(&d3d11DeviceContext);
|
||||
|
||||
ID3D11Texture2D* renderTargetTexture = nullptr;
|
||||
|
||||
// Create custom render target view because DX11 color space issue with ImGui bruh
|
||||
if (SUCCEEDED(pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), reinterpret_cast<LPVOID*>(&renderTargetTexture)))) {
|
||||
D3D11_RENDER_TARGET_VIEW_DESC desc{};
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
|
||||
d3d11Device->CreateRenderTargetView(renderTargetTexture, &desc, &d3d11RenderTargetView);
|
||||
renderTargetTexture->Release();
|
||||
}
|
||||
|
||||
#ifndef LLMH_IMPL_DISABLE_DEBUG
|
||||
std::thread([&desc]() { impl::win32::init(desc.OutputWindow); }).detach();
|
||||
#else
|
||||
@ -35,6 +49,8 @@ namespace impl {
|
||||
init = true;
|
||||
}
|
||||
|
||||
d3d11DeviceContext->OMSetRenderTargets(1, &d3d11RenderTargetView, nullptr);
|
||||
|
||||
ImGui_ImplDX11_NewFrame();
|
||||
ImGui_ImplWin32_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
@ -269,6 +269,8 @@ namespace Menu {
|
||||
io.FontDefault = io.Fonts->AddFontFromMemoryTTF((void*)g_FontRudaBold, sizeof(g_FontRudaBold), 12.0f + 6.0f, &fontConfig);
|
||||
io.Fonts->Build();
|
||||
|
||||
spdlog::warn("Loading EGameTools logo texture");
|
||||
EGTLogoTexture = Utils::Texture::LoadImGuiTexture(g_EGTWhiteLogo, sizeof(g_EGTWhiteLogo));
|
||||
spdlog::info("Loaded EGameTools logo");
|
||||
}
|
||||
}
|
@ -19,7 +19,7 @@ namespace Utils {
|
||||
namespace Texture {
|
||||
static int descriptor_index = 1;
|
||||
|
||||
ImTextureID LoadImGuiTextureD3D11(const unsigned char* rawData, const int rawSize) {
|
||||
static ImTextureID LoadImGuiTextureD3D11(const unsigned char* rawData, const int rawSize) {
|
||||
int image_width = 0;
|
||||
int image_height = 0;
|
||||
unsigned char* image_data = stbi_load_from_memory(rawData, rawSize, &image_width, &image_height, nullptr, 4);
|
||||
@ -62,7 +62,7 @@ namespace Utils {
|
||||
|
||||
return static_cast<ImTextureID>(my_texture);
|
||||
}
|
||||
ImTextureID LoadImGuiTextureD3D12(const unsigned char* rawData, const int rawSize) {
|
||||
static ImTextureID LoadImGuiTextureD3D12(const unsigned char* rawData, const int rawSize) {
|
||||
int image_width = 0;
|
||||
int image_height = 0;
|
||||
unsigned char* image_data = stbi_load_from_memory(rawData, rawSize, &image_width, &image_height, nullptr, 4);
|
||||
|
Reference in New Issue
Block a user